July 2021 Update

ADMINISTRATIVE

Appointments to the Commander Advisory Group (CAG): Kristen Gregory and Elizabeth Rice.

Welcoming Kristen and Ellie to the Commander Advisory Group

Kristen and Ellie are both deeply invested in Commander and possess excellent Magic minds.  You may have seen them on recent episodes of the Commander Rules Committee (RC) Twitch stream and elsewhere, or checked out some of their other work, so you’ll know how much they love the format. They bring the kinds of complementary and diverse voices which will make them outstanding additions to the CAG.  You can check out their full bios here.

RULES

Slight modification to Rule 11 to clarify dungeon legality.

Dungeons

Dungeons are a little wonky from a rules perspective since they’re more like emblems than other cards. Once they’re ventured into, they even live in the command zone; they then leave the zone when they’re completed.  They have to be considered cards so that other rules can work, but they’re not otherwise cards in the traditional sense.  They can’t go into your deck; their main function is as a specialized process marker.  To that end, Rule 11 is now worded like this:

Parts of abilities which bring other traditional card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator) do not function in Commander.

CARDS

Hullbreacher is BANNED.

Hullbreacher

Hullbreacher has been a problem card since its release. Its ostensible defensive use against extra card draw has been dwarfed by offensively combining it with mass-draw effects to easily strip players hands while accelerating the controller. That play pattern isn’t something we want prevalent in casual play (see the Leovold ban), and we have seen a lot of evidence that it is too tempting even there, as it combines with wheels and other popular casual staples. The case against the card was overwhelming. 

There remain a few similar cards that are still permitted, notably Notion Thief and Narset, Parter of Veils. The additional hoops required (an additional color pip for Notion Thief, and sorcery speed for Narset) appear to be keeping them to the appropriate level of play, though we’ll continue to keep an eye on them.

2021 April Update (Strixhaven)

No Changes.

Commander is in a pretty good place right now, considering waves hands at everything, and we don’t feel the need to take any action.

We do have our eyes on some cards, but want to wait until we have more in-person play to get a sense for how they would impact the format. While webcams have been amazing for getting through the pandemic, the online environment isn’t the same as traditional paper play. As it looks like things will start to reopen over the coming months, it makes sense to take a wait-and-see approach.

While there are no rules changes, we do want to highlight a couple of features that Strixhaven brings and how they interact with the Commander rules.

1) Any card that has a legendary creature on its front face can be your commander, but in the case of Modal Double-Face Cards, you can cast either side. Both sides are subject to the same Commander Tax; it looks at how many times you have cast the card, regardless of which side you chose to cast. Strixhaven introduces Legendary creatures with sorceries on the back side. For example, you may cast Search for Blex, but it’ll cost two more mana if you cast Blex, Vexing Pest earlier in the game. Perhaps you shouldn’t have lost him the first time!

2) Learn cards cannot retrieve Lesson cards when they are cast. We are not interested in introducing sideboards into Commander, and are not comfortable with defining outside the game as all cards you own (it was defined this way years ago and led to a lot of problems and arguments.) However, the alternate mode of discard and draw works fine, as the restriction is limited to the part of the card the looks for a Lesson. Playgroups that want to make Lessons work are encouraged to define a set of rules that works for them.

We’ll be back for Adventures in the Forgotten Realms. In the meantime, we’ll continue to stream twice weekly on the RC Twitch channel (http://twitch.com/CommanderRC) on Thursdays at 8PM EDT and Sundays at 2PM EDT. Come hang out!

2021 Snow Battles Rules

For our March 2021 streams on http://twitch.tv/CommanderRC we’ll be playing some games with a light-hearted variant called Snow Battles, using snowy cards from

  • Ice Age (IA)
  • Coldsnap (CSP)
  • Kaldheim (KHM)

Plus these cards from other sets:

Viscerid Drone (AL)
Storm Elemental (AL)
Gargantuan Gorilla (AL)
Winter’s Night (AL)
Centaur Omenreader (FUT)
Ohran Frostfang (C19)
On Thin Ice (MH1)
Iceberg Cancrix (MH1)
Marit Lage’s Slumber (MH1)
Winters Rest (MH1)
Chillerpillar (MH1)
Blizzard Strix (MH1)
Dead of Winter (MH1)
Alpine Guide (MH1)
Rime Tender (MH1)
Saddled Rimestag (MH1)
Frostwalla (MH1)
Glacial Revelation (MH1)
Conifer Wurm (MH1)
Ice-Fang Coatl (MH1)
Abominable Treefolk (MH1)
Frostwalk Bastion (MH1)
Arcum’s Astrolabe (MH1)
Icehide Golem (MH1)

Banned:

  • Amulet of Quoz (IA)

2021 January Update

CARDS

No changes.

RULES

Clarified Rule 11.

Parts of abilities which bring other card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator) do not function in Commander.

We’ve had some questions about Karn, the Great Creator’s -2 ability and whether the parts of it that don’t refer to outside the game work. They do, so we added a couple of words to remove any ambiguity from the rule. The goal is to set the default space for outside the game to empty and let playgroups choose amongst themselves if they want to fill it with anything.

ADMINISTRATIVE

Expansion of the Commander Advisory Group.

The Commander Advisory Group continues to be the best idea we’ve ever had.  The passionate and insightful advice we’ve gotten from them on a broad range of Commander-related topics has been invaluable.  We’d like more of that.  

To that end, we will be expanding the size of the CAG.  For now, we’re adding four people who represent some of the marvelous voices filling out the Commander chorus.  Jim LaPage (@JimTSF) is well known for his community-building and keen Magic mind.  Another sharp Magic brain, Rachel Weeks (@wachelreeks) is also co-host of The Commander Sphere podcast and graphic artist who has been a frequent guest on the Commander RC Twitch stream.  DeQuan Watson (@powrdragn) is a long-time Magic community advocate and activist who hosts the Color of Magic podcast.  US Army Major Greg Sablan (@gregorysablan), who we’ve been chatting with for more than a year now, represents the vast global military Commander community.  You can read everyone’s full bios here.  We’re excited to have them on board and happy to have their help taking the format into the future. 

There’s still work to be done and room for a few more seats on the CAG.  We’re aware that we still have underrepresented demographics and locations.  You can expect our efforts to search for, find, and amplify great voices around the world to continue, both for CAG consideration and to further foster the values of our great Commander community.  

Legendary MDFCs

If a Modal Double-Faced card has a legendary creature on its front face, the card can be your commander. You may cast either face from the command zone. Command tax is applicable to the card itself, regardless of which face you cast. For example, if you cast Valki, God of Lies and it then dies, casting Tibalt, Cosmic Impostor will cost 7BR and recasting Valki will cost 3B. If both faces are creatures, both faces will deal commander damage in combat.