{"id":23,"date":"2019-11-29T19:27:39","date_gmt":"2019-11-29T19:27:39","guid":{"rendered":"http:\/\/mtgcommander.net\/?page_id=23"},"modified":"2025-05-19T18:48:33","modified_gmt":"2025-05-19T18:48:33","slug":"banned-list","status":"publish","type":"page","link":"https:\/\/mtgcommander.net\/index.php\/banned-list\/","title":{"rendered":"Banned List"},"content":{"rendered":"\n<p>The Commander card pool consists of all regulation-sized Magic cards publicly released by Wizards of the Coast other than those with silver borders, gold borders or acorn-shaped security stamps. Cards are legal to play with as of their sets&#8217; prerelease.<\/p>\n\n\n\n<p>The following is the official banned list for commander games. These cards are not legal without prior agreement from the other players in the game, and may steer your playgroup to avoid other, similar cards. For the underlying philosophy that drives the banlist, see <a href=\"https:\/\/mtgcommander.net\/index.php\/the-philosophy-of-commander\/\">Format Philosophy.<\/a><\/p>\n\n\n\n<p>You can find short explanations for each banned card by clicking on them. These explanations are not exhaustive and are only intended to serve as a high-level overview of the experiences each card creates in Commander.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<ul>\n<li>All cards that refer to the ante mechanic (full list <a href=\"https:\/\/gatherer.wizards.com\/Pages\/Search\/Default.aspx?action=advanced&amp;text=+%5b%22%20ante.%22%5d\">here<\/a>)<\/li>\n\n\n\n<li>All cards that Wizards has removed from constructed formats (full list <a href=\"https:\/\/magic.wizards.com\/en\/articles\/archive\/news\/depictions-racism-magic-2020-06-10\">here<\/a>)<\/li>\n\n\n\n<li>All cards with the Conspiracy card type (full list <a href=\"https:\/\/gatherer.wizards.com\/Pages\/Search\/Default.aspx?action=advanced&amp;special=true&amp;type=+%5b%22Conspiracy%22%5d\">here<\/a>)<\/li>\n<\/ul>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Ancestral Recall<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-58.png\" alt=\"\" class=\"wp-image-1634 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-58.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-58-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG-05<\/em><br><em>Banned: <\/em>&#8212;<br>Ancestral Recall was originally banned for poor optics, rather than power level.&nbsp; While it\u2019s plenty powerful, it\u2019s the effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. Ancestral Recall was an iconic and expensive card at the time it was banned, and removing it from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Balance<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-1.png\" alt=\"\" class=\"wp-image-1575 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-1.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-1-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>On its face, Balance looks like a very effective catch-up strategy that\u2019s mechanically very white, but in practice it leads to slow, long games with a low density of meaningful decisions or memorable events. Players are often left with little-to-no resources and little-to-no cards in hand, feeling like they don\u2019t have any agency in the game they\u2019re playing.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Biorhythm<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-3.png\" alt=\"\" class=\"wp-image-1577 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-3.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-3-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2002-OCT<\/em><br><em>Banned:<\/em> &#8212;<br>As an eight-mana sorcery, Biorhythm can appear to deck builders as a fair and funny haymaker but the reality is that it usually results in a disappointing twist to the game, ignoring previous gameplay to wipe 100+ life off the board. &nbsp; Wrath effects are a core element of casual metagames, and most often Biorhythm results in the accidental elimination of players rather than a strategic payoff.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Black Lotus<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-4.png\" alt=\"\" class=\"wp-image-1578 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-4.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-4-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<figure class=\"wp-block-table has-small-font-size\"><table><tbody><tr><td><em><br>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>Black Lotus was originally banned for poor optics, rather than power level. Players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. Black Lotus was an iconic and expensive card at the time it was banned, and removing it from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/td><\/tr><\/tbody><\/table><\/figure>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Channel<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-6.png\" alt=\"\" class=\"wp-image-1580 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-6.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-6-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: 2010-JUN<\/em><br>Channel abuses two important aspects of the format:<br>1) Higher life totals make the life payment essentially trivial if this is played in the early game;<br>2) Players always have something to do with the mana (eg. cast their commander).<br>Channel often catapults its controller way ahead by producing huge amounts of mana.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Chaos Orb<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-7.png\" alt=\"\" class=\"wp-image-1581 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-7.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-7-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>Cards that require manual dexterity present unique accessibility challenges for the format. We don\u2019t want Commander to be a format that you can only play if you can engage in specific physical actions. Chaos Orb incentivizes players to physically spread their cards out over a large area in order to minimize the possibility of multiple permanents being affected. At best, this is awkward, and at worst it adds needless complexity to maintaining the state of the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Dockside Extortionist<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Dockside-Extortionist-1.jpg\" alt=\"\" class=\"wp-image-1746 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Dockside-Extortionist-1.jpg 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Dockside-Extortionist-1-215x300.jpg 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><em>First Printed: 2019-AUG<\/em><\/p>\n\n\n\n<p><em>Banned: 2024-<\/em>SEP<\/p>\n\n\n\n<p>Dockside Extortionist generates 4+ treasures very easily in a multiplayer game, which accelerates one player into midgame (or even late game) plays starting as early as turn two. As a creature it&#8217;s easy to recur, and often entire games would revolve around a two-drop.<\/p>\n\n\n\n<p class=\"has-small-font-size\">.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Emrakul, the Aeon&#8217;s Torn<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-11.png\" alt=\"\" class=\"wp-image-1585 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-11.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-11-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2010-APR<\/em><br><em>Banned: 2010-DEC<\/em><br>Emrakul\u2019s collection of game-warping abilities come at a high cost, but they have a tendency to effectively win games without explicitly ending them. Emrakul was banned due to overwhelming outcry from the community, who told us that ramping quickly into it was one of the most common and least-interesting ways to win. As an amazing colorless finisher, it was too tempting for too many decks.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Erayo, Soratami Ascendant<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-14.png\" alt=\"\" class=\"wp-image-1588 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-14.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-14-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2005-JUN<\/em><br><em>Banned: 2014-SEP<\/em><br>When played as a commander, Erayo leads decks that cast and flip her early, leading to games where even targeted removal is often ineffective. Worse, a flipped Erayo does not always send a strong signal to newer players that the game is essentially over. The natural result is a play pattern that is nearly always one-sided and oppressive.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Falling Star<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-17.png\" alt=\"\" class=\"wp-image-1592 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-17.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-17-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1994-JUN<\/em><br><em>Banned:&nbsp;<\/em>&#8212;<br>Cards that require manual dexterity present unique accessibility challenges for the format. We don\u2019t want Commander to be a format that you can only play if you can engage in specific physical actions. Falling Star incentivizes players to physically spread their cards out over a large area in order to minimize the possibility of multiple permanents being affected. At best, this is awkward, and at worst it adds needless complexity to maintaining the state of the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Fastbond<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-22.png\" alt=\"\" class=\"wp-image-1598 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-22.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-22-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: 2009-JUN<\/em><br>Fastbond exploits two unique and important aspects of the format:&nbsp;<br>1) Higher life totals make the damage essentially trivial if this is played in the early game;<br>2) Players always have something to do with the mana (eg. cast their commander).<br>Fastbond often catapults its controller ahead by producing huge amounts of mana and landfall triggers.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Flash<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-23.png\" alt=\"\" class=\"wp-image-1599 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-23.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-23-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1996-OCT<\/em><br><em>Banned: 2020-APR<\/em><br>Flash effectively allows players to evoke a creature in their hand for 1U. Many other formats have recognized that the mechanism that Flash uses to do this prevents meaningful interaction. Worse, because Flash\u2019s power is tied to the creatures that are being cheated into play, its power increases over time as creature designs become more powerful.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Golos, Tireless Pilgrim<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-27.png\" alt=\"\" class=\"wp-image-1603 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-27.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-27-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2019-JUL<\/em><br><em>Banned: 2021-SEP<\/em><br>There are many problems with the card, but the greatest is that in the low-to-middle power level tiers where we focus the banlist, Golos is simply a better choice of leader for all but the most commander-centric decks. Its presence crushes the kind of diversity in commander choice which we want to promote.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Griselbrand<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-28.png\" alt=\"\" class=\"wp-image-1604 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-28.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-28-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2012-MAY<\/em><br><em>Banned: 2012-JUN<\/em><br>Griselbrand\u2019s typical play pattern involves cheating it onto the battlefield early to draw an overwhelming number of cards. Its effect is amplified in Commander due to higher starting life totals, its constant availability as a commander, and by the fact that you get the cards in hand immediately after activating its ability.&nbsp;<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Hullbreacher<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-29.png\" alt=\"\" class=\"wp-image-1605 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-29.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-29-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2020-NOV<\/em><br><em>Banned: 2021-JUL<\/em><br>Hullbreacher creates an environment of asymmetric resource denial in the early game. Its ability easily combines with several other cards to strip opponents\u2019 hands, and keep them empty. This creates an environment where players don\u2019t have agency, but doesn\u2019t outright end the game. Combined with its easy splashability, it was an attractive and popular card to include in decks that were played in environments that couldn\u2019t handle it.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Iona, Shield of Emeria<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-30.png\" alt=\"\" class=\"wp-image-1606 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-30.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-30-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2009-OCT<\/em><br><em>Banned: 2019-JUL<\/em><br>Iona\u2019s ability to lock entire colors out of the game makes it brutally efficient at removing agency from other players at the table, especially when opponents are playing 1- or 2-color decks. This often has the effect of totally negating one or more players\u2019 involvement in a game and creates unnecessary social friction.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Jeweled Lotus<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Jeweled-Lotus.jpg\" alt=\"\" class=\"wp-image-1748 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Jeweled-Lotus.jpg 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Jeweled-Lotus-215x300.jpg 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><em>First Printed: 2020-AUG<\/em><br><em>Banned: 2024-SEP<\/em><br><br>Jeweled Lotus accelerates big commanders, but also accelerates 4-5 mana commanders even more and those have become increasingly powerful since 2020.&nbsp; Often drawing cards or otherwise yielding value, they offset the disadvantage of lotus, which contributes to explosive starts which are difficult to catch up with.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Karakas<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-31.png\" alt=\"\" class=\"wp-image-1607 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-31.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-31-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1994-JUN<\/em><br><em>Banned: 2008-SEP<\/em><br>Commander is a format that focuses on legendary creatures that tie together decks thematically, and Karakas is a land that can both prevent a player from having consistent access to their commander AND allow its controller to consistently save their commander from removal. It does both of these things for a negligibly low activation cost.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Leovold, Emissary of Trest<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-32.png\" alt=\"\" class=\"wp-image-1608 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-32.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-32-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2016-AUG<\/em><br><em>Banned: 2017-APR<\/em><br>Leovold &#8211; as a commander &#8211; creates an environment of asymmetric resource denial in the early game. Its second ability protects itself and other resource denial pieces in play, and its first ability easily combines with several other cards to strip opponents\u2019 hands, and keep them empty. This creates an environment where players don\u2019t have agency, but doesn\u2019t outright end the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Library of Alexandria<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-33.png\" alt=\"\" class=\"wp-image-1609 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-33.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-33-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-DEC<\/em><br><em>Banned:&nbsp;<\/em>&#8212;<br>Library was for a long time considered the 10th piece of power in Vintage play. Like those, it was banned to avoid the perceived-barrier-to-entry, but was strong enough to be a candidate for banning even without the optics &#8211; especially in long games where the card draw yields inevitability over time.&nbsp; Combined with its colorless nature, allowing it to go into every deck, and the occasional difficulty for inexperienced players to realize that Library is the reason they\u2019re losing, its place on the banned list is very secure.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Limited Resources<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-34.png\" alt=\"\" class=\"wp-image-1610 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-34.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-34-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1998-JUN<\/em><br><em>Banned: 2008-JUN<\/em><br>Limited resources is probably the easiest card on the ban list to justify.&nbsp; It does not scale with the number of players, so as early as turn two it effectively reads \u201cPlayers can\u2019t play any more lands\u201d on a one mana enchantment.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Lutri, the Spellchaser<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-35.png\" alt=\"\" class=\"wp-image-1611 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-35.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-35-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2020-APR<\/em><br><em>Banned: 2020-APR<\/em><br>Lutri is in a unique category of banned cards that interact poorly with the structure of the format. In general terms, companions encourage creative deckbuilding and reinforce the idea that self-imposed restrictions can be fun and novel. Lutri\u2019s restriction is met by nearly all Commander decks, so it allows all decks with blue and red to have a 101st card in deck and 8th card in their hand.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mana Crypt<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Mana-Crypt.jpg\" alt=\"\" class=\"wp-image-1749 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Mana-Crypt.jpg 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Mana-Crypt-215x300.jpg 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><em>First Printed: 1994<\/em><br><em>Banned: 2024-SEP<\/em><br><br>Mana Crypt is an extremely powerful accelerant which, if drawn in the first two turns, immediately moves its controller to midgame spells.&nbsp; The drawback of losing 1.5 life per turn is not a significant deterrent in a game which ends within 5-6 turns and starts with 40 life.&nbsp; It is banned to lower the number of available mana-positive rocks in the first few turns, and in doing so decrease the frequency of extremely fast starts.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mox Emerald<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-36.png\" alt=\"\" class=\"wp-image-1612 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-36.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-36-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>The five coloured Moxen were originally banned for poor optics, rather than power level.&nbsp; While they\u2019re fairly powerful, it\u2019s their effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. The Moxen were iconic and expensive cards at the time they were banned, and removing them from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mox Jet<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-37.png\" alt=\"\" class=\"wp-image-1613 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-37.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-37-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>The five coloured Moxen were originally banned for poor optics, rather than power level.&nbsp; While they\u2019re fairly powerful, it\u2019s their effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. The Moxen were iconic and expensive cards at the time they were banned, and removing them from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mox Pearl<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-38.png\" alt=\"\" class=\"wp-image-1614 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-38.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-38-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>The five coloured Moxen were originally banned for poor optics, rather than power level.&nbsp; While they\u2019re fairly powerful, it\u2019s their effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. The Moxen were iconic and expensive cards at the time they were banned, and removing them from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mox Ruby<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-39.png\" alt=\"\" class=\"wp-image-1615 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-39.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-39-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>The five coloured Moxen were originally banned for poor optics, rather than power level.&nbsp; While they\u2019re fairly powerful, it\u2019s their effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. The Moxen were iconic and expensive cards at the time they were banned, and removing them from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Mox Sapphire<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-40.png\" alt=\"\" class=\"wp-image-1616 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-40.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-40-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>The five coloured Moxen were originally banned for poor optics, rather than power level.&nbsp; While they\u2019re fairly powerful, it\u2019s their effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. The Moxen were iconic and expensive cards at the time they were banned, and removing them from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Nadu, Winged Wisdom<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"716\" height=\"1000\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Nadu-Winged-Wisdom.jpg\" alt=\"\" class=\"wp-image-1747 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Nadu-Winged-Wisdom.jpg 716w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/09\/Nadu-Winged-Wisdom-215x300.jpg 215w\" sizes=\"(max-width: 716px) 100vw, 716px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p><em>First Printed: 2024-APR<\/em><br><em>Banned: 2024-SEP<\/em><br>Nadu is an inexpensive commander, in popular colours which very easily yields an overwhelming resource advantage.&nbsp; Even without building around it, it leads to long, non-deterministic turns with little opportunity for fruitful interaction.&nbsp; Worse, it\u2019s not obvious how powerful Nadu is and the temptation to play it quickly led to a lot of miserable games.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Paradox Engine<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-42.png\" alt=\"\" class=\"wp-image-1618 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-42.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-42-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2017-JAN<\/em><br><em>Banned: 2019-JUL<\/em><br>Paradox Engine can be played in any deck, and creates large amounts of mana at little-to-no deckbuilding cost. Its play patterns often involve long, drawn-out turns of tapping and untapping permanents, drawing cards, and generally monopolizing the chess clock of a game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Primeval Titan<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-43.png\" alt=\"\" class=\"wp-image-1619 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-43.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-43-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2010-JUL<\/em><br><em>Banned: 2012-SEP<\/em><br>In a format where 6-mana spells are par for the course, a card which tutors for any two non-basic lands and then demands an immediate answer to prevent its owner from further accelerating from mid- to end-game is problematic.&nbsp; Even if it\u2019s removed immediately, the lands it gets are hard to interact with.&nbsp; The result is that it decides, but not ends, the game frequently, and, when it doesn\u2019t, will often become the focal point for the rest of the game as players fight over it.&nbsp; We want Commander games to be decided by who casts the best big spells, and Prime Time easily tips those scales.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Prophet of Kruphix<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-44.png\" alt=\"\" class=\"wp-image-1620 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-44.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-44-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2013-SEP<\/em><br><em>Banned: 2016-JAN<\/em><br>Prophet of Kruphix creates a gameplay pattern where the controller of the card can interact and meaningfully play during each other players\u2019 turns. This inevitably leads to one player monopolizing play time without definitively ending the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Recurring Nightmare<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-45.png\" alt=\"\" class=\"wp-image-1621 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-45.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-45-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1998-JUN<\/em><br><em>Banned: 2008-FEB<\/em><br>Outside of countermagic, it\u2019s nearly impossible to stop this card from doing its thing once it gets going because returning it to its owner\u2019s hand is part of the cost of activating its ability. If your graveyard is sufficiently stocked, it&#8217;s entirely possible that once you draw Recurring Nightmare, it is the only spell you&#8217;ll want to play for the rest of the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Rofellos, Llanowar Emissary<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-46.png\" alt=\"\" class=\"wp-image-1622 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-46.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-46-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1999-JUN<\/em><br><em>Banned: 2014-SEP<\/em><br>Rofellos is unique in its ability to consistently provide access to 6 mana on turn 3 as a commander, regardless of which cards are played in the rest of the deck. This card is banned for doing too much too fast, with minimal deckbuilding restrictions.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Shahrazad<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-47.png\" alt=\"\" class=\"wp-image-1623 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-47.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-47-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-DE<\/em>C<br><em>Banned: 2011-SEP<\/em><br>Shahrazad seems like the kind of fun, wacky spell that Commander wants to promote in the format. Unfortunately, resolving it is something of a logistical nightmare in most circumstances and the spell ends up causing a lot of bad experiences as players seem to love copying and recurring it, turning the game into a slog.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Sundering Titan<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-48.png\" alt=\"\" class=\"wp-image-1624 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-48.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-48-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2004-FEB<\/em><br><em>Banned: 2012-JUN<\/em><br>There are many lands that players would love to see leaving the battlefield, but Sundering Titan doesn\u2019t target those. Decks that blink or bounce Sundering Titan can utilize its effect repeatedly, leading to an environment where it\u2019s nearly impossible for opponents to keep basic lands in play. Basic land destruction is a predictably unpopular mechanic, especially in an environment when you don\u2019t know the people you\u2019re playing against.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Sylvan Primordial<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-50.png\" alt=\"\" class=\"wp-image-1626 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-50.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-50-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2013-FEB<\/em><br><em>Banned: 2014-FEB<\/em><br>Sometimes considered an attempt to \u201cfix\u201d Primeval Titan, Sylvan Primordial ended up being just as bad and sometimes worse. It can only get Forests, but accelerates by 2-3 lands while knocking other players even further behind.&nbsp; Often flickered out to repeat the effect, the resulting \u201cMana Gap\u201d is usually insurmountable, and Sylvan Primordial is yet another example of a card which looks fun for the builder but makes games repetitive.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Time Vault<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-51.png\" alt=\"\" class=\"wp-image-1627 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-51.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-51-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: 2008-DEC<br><\/em>Time Vault is a card that saw many changes to its rules text over the years in an attempt to remove the ability to easily take infinite turns with simple untap effects like Voltaic Key or Twiddle. Wizards finally reverted the card to its printed (and broken) text just prior to its banning in Commander.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Time Walk<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-52.png\" alt=\"\" class=\"wp-image-1628 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-52.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-52-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1993-AUG<\/em><br><em>Banned: <\/em>&#8212;<br>Time Walk was originally banned for poor optics, rather than power level.&nbsp; While it\u2019s plenty powerful, it\u2019s the effect on perceived barrier-to-entry that really posed a problem because casual players watching Commander games in passing could reasonably assume that they needed hundreds (now thousands) of dollars in Power-9 mana as table stakes, just to join the format. Time Walk was an iconic and expensive card at the time it was banned, and removing it from the card pool was intended to combat the notion that Commander is a prohibitively expensive and inaccessible format.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Tinker<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-53.png\" alt=\"\" class=\"wp-image-1629 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-53.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-53-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1999-FEB<\/em><br><em>Banned: 2009-MAR<\/em><br>Tinker\u2019s ability to get high-cost artifacts into play in the very early game often results in games ending extremely quickly, or being locked down to the point where players cannot interact meaningfully. Because Tinker\u2019s power is tied to the artifacts that are being cheated into play, its power increases over time as artifact designs become more powerful.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Tolarian Academy<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-54.png\" alt=\"\" class=\"wp-image-1630 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-54.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-54-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1998-OCT<\/em><br><em>Banned: 2010-JUN<\/em><br>Tolarian Academy\u2019s power is tied to the abundance and ease of access to cheap artifacts in the earliest stages of the game. This often creates two or more colored mana on turn one, and continues to scale throughout the game with no downside or additional \u2018costs\u2019 at untap.&nbsp;<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Trade Secrets<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-55.png\" alt=\"\" class=\"wp-image-1631 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-55.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-55-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1998-OCT<\/em><br><em>Banned: 2013-APR<\/em><br>Trade Secrets is a flag-bearer for the banning principle of \u201cCards which interact poorly with the multiplayer nature of the format\u201d, as it\u2019s a cheap spell that allows two players to collude; draw unlimited cards, and then box the other players out of the game.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Upheaval<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-56.png\" alt=\"\" class=\"wp-image-1632 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-56.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-56-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 2001-AUG<\/em><br><em>Banned:&nbsp;<\/em>&#8212;<br>Games of Commander are expected to go long; it\u2019s not uncommon to see players cast spells for 10+ mana. Upheaval is both an emergency reset which leaves the game right back at square one, and a way to get way ahead in the game by floating mana. Bouncing everything, then replaying your hand while leaving everyone else stuck at nothing, gives no real way to interact with it besides countermagic.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Yawgmoth&#8217;s Bargain<\/summary>\n<div class=\"wp-block-media-text is-stacked-on-mobile\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"672\" height=\"936\" src=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-57.png\" alt=\"\" class=\"wp-image-1633 size-full\" srcset=\"https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-57.png 672w, https:\/\/mtgcommander.net\/wp-content\/uploads\/2024\/01\/image-57-215x300.png 215w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p class=\"has-small-font-size\"><em>First Printed: 1999-JUN<\/em><br><em>Banned:&nbsp;2006-MAY<\/em><br>Yawgmoth\u2019s Bargain abuses Commander\u2019s higher life totals, making the life payment essentially trivial. It too easily allows for access to a large portion of one\u2019s deck, without having to guess how far you need to go, and leaves the mana up for casting the cards drawn right away.<\/p>\n<\/div><\/div>\n<\/details>\n\n\n\n<p><\/p>\n\n\n\n<p>The banned list is updated quarterly, with our announcements coming on the Monday after the prerelease.  <\/p>\n\n\n\n<p>There&#8217;s a channel for discussing the format philosophy <a href=\"https:\/\/discord.gg\/commander\">over on the RC Discord server<\/a>.  We look forward to you joining us.   <\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Commander card pool consists of all regulation-sized Magic cards publicly released by Wizards of the Coast other than those with silver borders, gold borders or acorn-shaped security stamps. Cards are legal to play with as of their sets&#8217; prerelease. The following is the official banned list for commander games. These cards are not legal &hellip; <a href=\"https:\/\/mtgcommander.net\/index.php\/banned-list\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Banned List<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/pages\/23"}],"collection":[{"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/comments?post=23"}],"version-history":[{"count":30,"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/pages\/23\/revisions"}],"predecessor-version":[{"id":1759,"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/pages\/23\/revisions\/1759"}],"wp:attachment":[{"href":"https:\/\/mtgcommander.net\/index.php\/wp-json\/wp\/v2\/media?parent=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}