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MTG Commander/Elder Dragon Highlander • View topic - Karamerta: The Rampening

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 Post subject: Karamerta: The Rampening
AgePosted: 2014-May-07 10:37 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Ok, so I have been tooling around with an idea for a while, and seeing how people have been posting their versions, I figured I would post mine. I finally built the deck, and it looks like it should be fun to play… and might actually win some games without being broken.

The theme of the deck is to really exploit the general… so most of the deck is creatures. Lots of small creatures that hit play and make mana, to let you cast more creatures and make more mana… all this pulling lands out of your deck. There is a lot of synergy here.. and a psudo combo with recycle.

The amulet untaps all the land you put into play with Karamerta, the Lotus Cobra gets you an extra mana from those same lands, Tangleroot gets you a green mana when you cast a creature (so free or cheaper creatures). In theory, I could get to the point with this deck that I have all my color producing land in play fairly quickly.

Then it’s either token beatdown (1/1s, 2/2 cats, 3/3 or 4/4 beasts OH MY!) or all the mana bums… buffed with Kamahl, Mirror Entity or Craterhoof or just unblockable with Champion of Lambholt. Or a huge wave into the above + Akroma’s Memorial



Card Draw









Putting Extra Lands from Hand into Play






General Synergy





Token Generation







Haste







General Trigger







Mana Ramp/ General Triggers
















Answers





Win Conditions






Lands


x 21
x 17

DECK EDIT: I took out the non basics as I never seem to get them in play. Also, I swapped out Vorinclex for
I purposely didn’t include Concordent Crossroads as I don’t want to give my opponents haste, and I left out the usual land draw cards that help my opponents.

Any dudes I might have left out, or missed that fit, let me know... of course I would love some advice...

My games end up being multiplayer usually 4, and are pretty open, you might see combo, you might see anything... I usually just want to see how a deck does before I start adding more situational cards.


Last edited by Rasalom on 2014-May-09 7:26 am, edited 3 times in total.

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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:02 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
I have one wild idea and one less wild idea. Let's get the boring one out of the way first:

, , , , etc.: recovering from a wrath or preventing a wrath from killing you is probably a good idea to open a few slots for since you won't be giving everyone haste. After you effectively combo off, you'll have to wait a turn cycle of people trying to kill you. It's good to have an answer to that.

Okay, more interesting stuff:

+ . Gigantomancer's CMC is terrible, but effectively having an extra (better, actually, for smaller groups of creatures) is fantastic. Wild Pair makes getting him into play a no brainer with all of the small elves you have. I wouldn't normally suggest these two, but I had a friend build a 60-card deck around this Wild Pair idea and this seems like the perfect deck to try it in. Strangely enough, it does actually work reasonably well. Thankfully, Wild Pair is good enough to stand on its own and Gigantomancer will be a decent secondary go-to if Mirror Entity gets the boot.

You don't have to use it, but I was excited to share.


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:17 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:27 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
ACK! My brain is being slow, but I'm getting there. is a king in the Cheerios Legacy deck (if you haven't ever heard of the Cheerios deck, seriously, check it out). This card nearly does everything you want when you combine it with .


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:07 pm 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:24 pm 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:58 pm 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 2:44 pm 
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Joined: 2010-Jul-14 5:45 pm
Age: Drake
Location: US
?

_________________
Embrace the Elements

- Ramp/Stomp
- Scavenge/Counters
- Primal Surge


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:39 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


Last edited by Rasalom on 2014-May-08 5:57 am, edited 1 time in total.

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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:50 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
I did some playtesting last night with the deck... and it seems very quick... I can ususally gut my deck of basics around turn 8... and that is with minimal investment... then I came upon a problem the deck has.

What do I do when I have no more lands to play? Alot of the deck is landfall triggers.. and if all my lands are in play... what then?

I might try the deck with . Also, I came up with this little combo.. & .

I have to play the deck a few times to see if I need to do all that or if I can just win the game when all my lands are out....


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:55 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:00 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:07 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:26 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon


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 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-09 7:23 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Update: I ended up taking out all the non basics. They just never EVER hit play.

Also, as a deck playing update: When I run out of land in my deck, so I don't loose all my Landfall triggers. I try to get the cloudstone out and when I pull a land out of my deck, I can bounce a land to my hand. I don't do this for every land I pull out, but perhaps every 3rd. Plus, later on in the game, or when I have more out, I can bounce non creature permanents, so land can totally be one of them.


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