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MTG Commander/Elder Dragon Highlander • View topic - Intet, the Lucid Dreamer

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 Post subject: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-03 10:54 am 

Joined: 2011-Aug-18 12:26 am
Age: Drake
This is one of my first EDH lists. The deck is still fun after the years and can be overwhelmingly powerful. It has gone through many iterations before I have established the core. It is definitely on the casual side (ever since I have taken out all card effects, , s and other griefer cards) and very Timmy-tastic. I absolutely love the colour combination, Intet's art and well... just about everything about the deck, except for the amount of searching / shuffling. This (and my general dislike for them) is the reason I left out the tutors: , , , , despite being "the nuts" with Intet.

Obviously, Intet is at her best when she plays expensive spells for mere 3 mana. While filling the deck with high CMC is tempting, it makes the deck incredibly clunky and completely reliant on general. I believe I have managed to balance the deck (after years! of playing it) to be able to both abuse Intet and still play all the cards without her help.

Here comes the list, with a bit of flavour.

Her majesty,

Intet's favourite places (37 total):




Building her home, where the dreams come true (16 total):



Lucid dreaming (7 total):


Intet's most favourite dreams are of mother nature and her majestic creations (total 13):


Sometimes, Intet is blue... and needs to cheer up a bit. (10 total)


Intet's violent dreams... be prepared to get un-dreamed! (8 total)


Intet's nightmares (3 total):


When the dreams are not coming... (5 total)


So, there she is. Intet can be a bit foolish, getting ed with a silly trinket every now and then, regretting it later. She also does not enjoy getting woken-up every time she tries to dream of something, which happens more in multiplayer games where everybody is usually not mannered enough to let a lady dragon get a nap.

What do you guys think? :)

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


Last edited by Hamjam on 2011-Sep-11 1:29 pm, edited 2 times in total.

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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-06 5:33 pm 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
Love it! I had gone and built myself an deck and a deck when the commander sets came out. I just recently decided to collapse and reorganize them into an Intet deck. It's changed quite a bit since then, and is now mainly running three themes: free stuff/top of the deck matters, landfall, and mass polymorph. The landfall mechanic is awesome, and with and , I can murder a player on turn 8 or so as long as I smack them once with the dreamer.

I like your build, it's a little bit more utility and ramp focused then mine, but I'll post my list if you're interested...


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-08 12:50 am 

Joined: 2011-Aug-18 12:26 am
Age: Drake
Absolutely! Post away. Maybe we can make this into a little "Intet's hideout" thread, where we can put different decklists using this general. I am sure there are quite a few ways of building a deck around Intet.

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-08 12:46 pm 
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Joined: 2011-Mar-17 5:41 pm
Age: Dragon
I love to see Intet and Uril lists with + combos. I think it would be a nice include. You don't really have a way to tutor the combo either so you'd have to draw it. Making it much less douche. Each piece helps Intet as well so it's not like either would be a dead draw by themselves.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-09 1:56 pm 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
You asked for it, here is my current build. Like i said, it is very stream-lined. I have 3 themes: landfall, ramp, and keeping the top of the deck interesting, with two fun combos: a pseudo-token theme with mass polymorph and scapeshift with valakut and prismatic omen. The deck actually plays very well, is consistent, and scales well between 1v1 and multi-player, although 1v1 the shuffle effects get a bit annoying time-wise. I recently added Praetor's Counsel, and it is a bomb after a few board wipes, which are inevitable. This deck tends to "spill" very quickly, especially when Intet is online...



Getting to REM state















Staying in REM state


(ancestral recall for an additional GR!)






Lucid Dreaming






















Dreams of Landfall












My opponents nightmares
















Land (not going to go into too much here, standard UGR, except for fetchlands and those listed):




(w/ Scapeshift and Prismatic Omen usually can kill a player)

Fetchlands (need more of these):







Last edited by KillerKeeb on 2011-Sep-17 2:32 pm, edited 1 time in total.

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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-09 3:45 pm 

Joined: 2011-Jul-15 6:33 pm
Age: Drake
Nice, somewhat non-standard take on , my first and favorite general. My thoughts:

Why ? It's super weak. I don't care if it cantrips, and that says a lot coming from me, since I love cantrips (, anyone?) is almost always going to be better in that case. If you say 'Landfall' then why not go whole hog and play and ? Landfall once is nice, but twice is better. You could replace the bizzare and nice-but-I-don't-get-why-it's-in-this-deck .

I don't know if I like . It's symmetrical, and I hate symmetrical in EDH. Then again, I haven't played it, so maybe I am wrong about it.

Of course, it seems to be a nice goodstuff Intet deck, so it probably doesn't need any work. Good luck.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-09 4:11 pm 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
Explore is there for the rare time when I have a lotus cobra on the board and two fetch lands. Turn three looks like this: fetchland, 2 off the cobra pay for explore, fetchland, 2 more off the cobra, tap 4 lands: summon Intet. But I agree, skyshroud claim and explosive ARE better, but I'm playing them in my BUG control Damia deck and wanted to make this deck as different as possible.

Recross the Paths is usually bizarre, but I have a bunch of top deck manipulation, so it's relatively easy to get a high CMC card on top and keep getting it back. Awakening Zone is out of place, and I will probably cut it. Any suggestions?

Omen Machine is bonkers for two reasons: it shuts off draw, so if I have out intet or a top deck card like temporal aperture or future sight, I can keep playing cards while everyone else can't draw any. Evil, but fun!


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-09 5:56 pm 

Joined: 2011-Jul-15 6:33 pm
Age: Drake


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-10 1:35 am 

Joined: 2011-Aug-18 12:26 am
Age: Drake
Nice list KillerKeeb! So many nice creatures to play in these colours... I almost feel cheated. It seems you can do so much more with your deck :shock: . And REM state - that made me giggle, good one :lol: .

I counted the cards in your list since it looked to me you have so much going on... are you playing 35 lands? How is that working for you?

I agree that there are better cards than . Recently I took out (HEATHEN) for . I believe it is a strict upgrade, mainly with one-man-armies like , . Same reason went in.

I think I might be taking out the Eldrazi, I don't really enjoy playing with them anymore. They were the best when this was wildfire.dec, otherwise they are quite underwhelming and only screw up games. It might give me space for the and I have wanted to put in for a while now. Or maybe I will put back in. Decisions, decisions... Also the Big Jace should go in here, since now he is in a deck that I am not playing anymore. Arghhhhhh. Too many options.

Some nice suggestions there, Magnetic North! I don't know how I missed . Have wanted to play that somewhere for a while and it didn't occur to me to put it here.

should probably go in for .

I believe should find a home here too. It does two very relevant things. With Intet / Omen Machine / Djinn of Wishes out, he is just Brutal 8) .

Omen Machine is pretty bonkers indeed. Maybe too much. I should give it a try though. My friends will hate me for it, that much I know :) .

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-10 1:38 am 

Joined: 2011-Aug-18 12:26 am
Age: Drake
Also, I recommend playing . Discovered it thanks to Bennie Smith articles on SCG. Ok, I admit I cram it in every deck that plays creatures now. But it is SO GOOD.

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-10 8:55 am 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
Thank you! I wanted to really go full force with my themes, hence some questionable cards (i.e. Explore, as discussed above) to keep it on theme.

1. I am playing 35 lands, and it is a non-issue. Mainly because I'm running 18 mana-ramp/fixers and crucible of worlds with a fetchland is guaranteed lands every turn. Speaking of fetchlands, you should run more. They are game breakers when you need a good top deck w/Intet. Very crucial to the decks consistency, I want a few more myself.

2. Put back in if you want Intet to survive ;) I know they are in every deck, but this one really needs them. Intet general damage is a very real win-con, and keeping him alive to hit other people makes the deck consistent. I've considered , but they are a bad top deck if you're tapped out.

3. Omen machine is awesome. Politically it's interesting: some people whine about it, others think it's hilarious. It usually doesn't last long, but this deck breaks the symmetry with all the top deck manipulation. , , , , , , and are all backup "Intet effects" and really help maintain the decks play style of cheating things into play for free.

4. is a beast. Actually, people react more negatively to it than . When your opponents are spending all game wiping creature after creature, and then you cast this, they get pissed. It's a must and really saves this deck from the negative card advantage of board wipes.

5. I've had really good and really bad experiences with . Sometimes it's a dud, but it could be really good (and annoying) in this deck...

6. I agree, Eldrazi don't really fit the deck (especially ). Notice I have hardly any card draw. The reason is that it is not helping in this deck because the top of your deck is the most important part of your "hand". I'd say stay away from Sphinx, and definitely put in at least , he's Intet's best friend. l is really weak (3/2! In EDH!???) but when he's out and you hit a with in hand, things get AWESOME.

7. I think is excellent in this deck. Do you have suggestions for cuts? I'm thinking awakening zone...


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-10 11:40 am 

Joined: 2011-Jul-15 6:33 pm
Age: Drake
Whoops. Hamjam, I just realized that you and KillerKeeb are not the same person. :oops:

So, that makes what my first question was going to be actually relevant: How are you playing in an Intet EDH Deck? Do you mean ?

Seconding the fact that is nuts. If you're doing landfall in blue, he is a must. The UUU in his cost can be a problem (which is why I currently don't run him in anything, but I understand he's crazy.)


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-11 1:26 pm 

Joined: 2011-Aug-18 12:26 am
Age: Drake
@ Magentic North: Right you are! Both about actually being and me and KillerKeeb being two different persons :) .

@ KillerKeeb: I know is a good card, but in all honesty, the greaves get blown up one time, another time people seem to have an instant removal for the creature. All in all, they don't help me much at all with keeping Intet alive and kicking. Actually, I believe Kira has done much better job at protecting my general. This is another try to lessen my reliance on general. Now she is just another threat, among many others. Last but not least, greaves are even less relevant with my other creatures, now that I am taking out the eldrazi guys (might keep Ulamog in as another out to ).

I will try though. Next addition would be Jace, TMS and , if I can find cards to cut for them. You could cut the Awakening Zone, as that card is good on paper, but it gets weaker in multiplayer format. Personally, I have never found it relevant in any of the games.

One recommendation - . If any deck can abuse this awesome land, it is this one. It gives your creatures pseudo-haste, surprises people in combat, etc. Awesome! ;)

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-15 6:14 pm 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
So my buddy ran this deck through a few rounds tonight, and it's kind of bonkers. First game he cast a lotus cobra and scape shift, sac'd 6 lands, and then mind's desired for 3. It was insane. In a later game he scape shifted with a roil elemental out and took everyone's stuff, then dropped Kira. @_@

It's a really fun deck to watch, but the shuffling is slow at some points. I really like it anyway.


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 Post subject: Re: Intet, the Lucid Dreamer
AgePosted: 2011-Sep-21 2:13 am 

Joined: 2011-Aug-18 12:26 am
Age: Drake
Good going there :o). This kind of deck gets some really explosive starts every now and then. Most of them start with having 6 mana on turn 3 or 7 mana on turn 4 for me... then casting Intet or Primeval Titan.

Some recent changes, just to try something different:
-
-
-
-
-
-
-
-
-

I have basically cut some card draw and one-time top of the library manipulation and cards that I do not enjoy playing anymore.

+
+
+
+
+
+
+
+
+

Having upped the permanents count with the latest change, I am now thinking about incorporating , purely for the fun of it. Of course the deck does not need it, it already has enough HUGE spells. Not sure what to cut for it though...

_________________
My decks:
Nath of the Gilt-Leaf - BG Enchantress a.k.a. Group Anti-Hug pile of ill goodness.

Intet, the Dreamer RUG Manaramp a.k.a. the Lucid Dreamer

Tariel, Reckoner of Souls RWB Sneaky Blinks a.k.a. oops, I accidentally put an infinite combo in my deck.


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