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MTG Commander/Elder Dragon Highlander • View topic - Life gain, lands, and ....

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 Post subject: Life gain, lands, and ....
AgePosted: 2016-Jun-13 3:42 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
So I saw this cute little synergy in another thread:

+ +

I thought that looked like a fun inclusion to something that I haven't done yet so ... planning stages for a life gain deck are a go.

Obviously because of the above combo ... W/G are in. Choosing a commander is proving interesting though.

First I thought about adding Red to the mix ... so that I could include to the mix. But I didn't see any commanders that I was particularly drawn to, or that I'm not using already.

I have a few ideas for commanders:

Sticking with G/W
gets me land to fuel ... something ... perhaps only useful for fueling the combo above. So maybe not the best choice, but may go in the 99.

Adding black seems like a good idea since it gives me access to things that allow me to use life as a resource, and other nifty tricks. I thought might be a good choice for this one. Never really considered using him for anything, and not sure he facilitates the life gain all that much. But that would make it kind of a fun challenge.

I also thought about using Blue as the third color as it would let me use who is a pretty obvious life gain commander, but do I want to be that blatent?

What other fun stuff can I do with lands and life gain, other than certain staple effects? Any other suggestions for a fearless leader?

Not sure where this is going ... just rolling the boulder down the hill to see which direction it bounces at this point.


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-13 7:59 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
would be a good card for this deck.


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-13 10:59 am 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
For generals, here are some you might consider:

Land Matters:
-Already Considered, obvious ramp general
- Cares about getting more lands, creates a token swarm and has some nifty combat tricks ( on an opponent's board if they try killing Hazezon, for example)

Lifegain:
- political card draw to find more land, gains life in the process
- Gains life and helps build a fattie token swarm
- gains life and adding U gives access to nifty moonfolk options (e.g.. , ) for landfall and other effects.

Tangential:
- Pack in the Legendary Lands and you have Ramp as well as the normal Legendary Fattie Search. Be careful on what you include, though. Tutor Generals are easy to overbalance.
- Can go Wall/Defender theme, maybe animate lands for offense
- makes Saprolings fit the land theme, and give easy targets when you don't have Faith's Reward.
- Another Saproling general, with access to Red this time.

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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-14 1:44 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
Hmmm. I had forgotten about and I have a lying around. Perhaps I'll have to pick up a too. Those both sound have potential ... now that I think about it a bit more.


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-14 3:29 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
I like the blue option the best - add , (on saproling), and for a near endless supply of "saprolings" which are also forests. Then toss in . Then him.

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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-14 6:33 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
I'm starting to like the blue option more as well. It's not a color I use often ... which makes it a little more fun for me to try to build. I think the red option would turn into sac and drop stuff to cause damage ... via land sac outlets to power , which would bring creatures in and trigger , the somehow make all of those elementals die so Angry Omnath finishes everything else off ... or something along those lines.

Looks like Treva is going to be heading this one. What's more fun than a big scary dragon?


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-14 5:05 pm 
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Joined: 2016-May-16 12:03 pm
Age: Dragon
Location: The Blind Eternities
If you're are looking to gain life while shooting arrows at knees, I recommend playing Mardu/Nomad colors (B/W/R) because they tend to be the strongest despite lacking a number of commanding creatures, though possessing agruably the most fiercest. Exquisite Blood is a key factor card for its ability to gain life from opponents lose life. And combined BW extort abilities in multiplayer, along with Blood Aritist and seeker its down right evil, not including a number of red enchantments such as impact tremors combined with call to bloodlines.

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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 1:27 am 

Joined: 2011-Aug-18 3:35 pm
Age: Elder Dragon


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 6:27 am 
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Joined: 2013-May-29 9:57 am
Age: Elder Dragon
Location: Atlanta, GA

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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 8:57 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
Shenanigans like ? That could get out of hand really fast.

Also things like suddenly give me landfall triggers ... yes?


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 9:13 am 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 9:39 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
I'm seeing there's not much to do with the extra life in these colors.

Maybe , , ooo not a whole lot of uses for life as a resource. Guess it can serve as a pillow fort ... sorta.

This is proving to be interesting to try to nail down a theme beyond life gain/landfall. Guess I don't need much more than that.

Found another interesting/evil combo while going through cards + +


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 12:20 pm 

Joined: 2013-Aug-20 4:37 am
Age: Elder Dragon
Location: Boston


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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-15 2:07 pm 
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Joined: 2013-May-29 9:57 am
Age: Elder Dragon
Location: Atlanta, GA

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 Post subject: Re: Life gain, lands, and ....
AgePosted: 2016-Jun-16 1:39 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
The janky shenanigans rear their head. This is could get interesting.

Swapping out blue for red is still on the table. I still like the idea of including Angry Omnath.

I have the feeling that a Rith (general I would use if swapping in red) deck would turn into a token deck though and I kind of have one with Ghave already.


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