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MTG Commander/Elder Dragon Highlander • View topic - Staff of Dominatrix

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Sep-30 10:30 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Sep-30 11:15 am 
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Joined: 2010-Mar-03 10:07 am
Age: Elder Dragon
Location: Milwaukee, WI


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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Sep-30 12:16 pm 
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Joined: 2009-Jul-13 6:05 pm
Age: Elder Dragon
Location: Monmouth, OR
People will not always be able to immediately answer Staff.

Erayo will not always consistently flip on turn 1.

Seriously, stop playing theorymagic Joz.

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Sep-30 12:47 pm 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon
Something else that people seem to be missing about the Staff banning, is that Staff is a combo piece, yes, but it's still useful even if you don't have anything to combo off with it.

Pemin's Aura? Sure, you need a creature before it will do anything for you. Same with Power Artifact (need that Monolith before the aura helps).

Staff however, is just always useful until another combo pieces shows up.


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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-01 7:56 am 

Joined: 2008-Aug-02 10:17 am
Age: Elder Dragon
The other uses are however not used that often. The problem is that it allows you to generate infinite mana AND have something to do with that mana at the same time. If you a you have all the mana you need. If you staff rofellos you have all the mana you need and your deck in hand.

That said, I have built a Oona deck once just to see what was possible. Consistent kill turn 6, with some extremes as in turn 1 are very much possible. It just was really really REALLY boring the second time I did it (and I can only assume I felt like how a €10 hooker must feel - very very dirty)

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-01 9:36 pm 

Joined: 2009-Feb-11 9:58 am
Age: Drake
I, too, want Staff unbanned. But I have a different reason. You know how people say that it was banned because 99.99% of the time people used it to go infinite? I was the .01%. I have a deck that generates absurd - but pointedly NOT infinite - mana. Usually 20-25 by turn 4, usually in the sixties each turn after that. But not through infinitely repeatable combos, just good synergy and artifact acceleration. The Staff had NO WAY to go infinite in this deck, since none of the mana came from creatures. But the problem with the deck is that while it can generate a ton of mana, it doesn't always have a lot to do with it. Staff was a great solution to that problem. I never went infinite with it, but I could gain 20 life, draw 10 cards, tap some guys. It was great. And then it was banned. Sad for me, though of course I understand the reasoning.

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-03 3:27 am 

Joined: 2008-Aug-02 10:17 am
Age: Elder Dragon
But in your case I'm pretty sure none of your friends should have a problem with you playing it...

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-03 1:44 pm 

Joined: 2008-Nov-10 12:07 pm
Age: Wyvern
I'm usually against banning cards simply because they are fuel for combos, but even I agree that Staff of Domination is degenerate. If it could only produce infinite mana OR life OR cards, it'd be debatable, but seeing as it literally does all of them at once - yeah, it's pretty much an auto-win card.

That said, I still think people need to get over this "cards that win the game should be banned" thing. Certainly there are examples where these cards are problems (painter's servant + grindstone can end the game very early, and coalition victory is far to easily abused in this format), but just because the game is dedicated to being a "fun" format should not mean that infinite combos are outlawed - as far as I'm concerned, ending the game is ending the game. Whether you do that with a massive creature, with a huge burn spell, dealing the last bits of life to each opponent, or by comboing off, is your prerogative.


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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-03 2:34 pm 
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Age: Elder Dragon
Location: Rittman, OH USA

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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Oct-03 3:54 pm 
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Age: Elder Dragon
Location: Milwaukee, WI


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 Post subject: Re: Staff of Dominatrix
AgePosted: 2010-Nov-12 8:24 pm 
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Joined: 2009-Jul-30 1:53 pm
Age: Elder Dragon
I used to play staff all the time in my jaya deck. I used it to: tap things, untap things, draw cards, gain life, and untap its-self. Nothing to fancy, did things that let me stay aggressive. I kept in in for a long time because i wasn't going broken with it by any means, but traveling from area to area, a lot of people threw a fit over it so I took it out .
Two piece combos are all over the place in EDH and the ones involving the staff are stopped by spot removal, or shatters. Seems fine to me. Not to mention Rofellos is no longer playable as the “man it’s easy to find this guy” card.


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