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MTG Commander/Elder Dragon Highlander • View topic - Heliod, God of the Sun

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 Post subject: Heliod, God of the Sun
AgePosted: 2013-Sep-23 10:09 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire


*Update 6-8-19* As the original reason for this deck's existence has gone away, I have powered it up some and updated the list. It's basically a token swarm deck with a sun-based subtheme and is completely creatureless (except for the general).

General:


Artifacts (17):


















Enchantments (22):























Planeswalkers (2):



Instants (5):






Sorceries (16):


(Heliod art from FTV:Annihilation)














Land (37):












Plains x 25

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


Last edited by Sid the Chicken on 2019-Jun-08 2:51 am, edited 10 times in total.

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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 1:36 am 

Joined: 2011-Jun-04 2:20 pm
Age: Dragon
, , , are all lands you could upgrade to. Also , (also has WW casting cost for devotion), , and are all pretty good ramp since you have a ton of plains. .


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 2:15 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
Are your friends with the low-powered decks going to be happy if you wrath them 8 times in a game?

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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 3:02 am 

Joined: 2011-Sep-30 6:08 am
Age: Elder Dragon
Running the old RiP + Open the Vaults combo, huh?

I think if you wanted to build a deck that your lower-powered friends aren't going to think is miserable to play against, you very likely failed. Tons of wraths. Torpor Orb. Rest in Peace. Martyr's Bond with endless tokens. Maybe try something a little more threat-oriented and less about turning off all the things the other players want to do.

I would also suggest Intangible Virtue over (non-Cathar) Crusade. It's basically the same upside when Heliod is in play, and it is much better when he isn't.

If you have one, new Elspeth is almost certainly better than old Elspeth in a deck like this. (Or play her instead of one of your Wraths.) Heliod is already your target 4-drop and making your junk indestructible when it's mostly expendable tokens or already indestructible anyway just isn't that good compared to +2/+2 and flying. (And 3 soldiers is obviously better than 1.)


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 7:58 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT

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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 9:18 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire

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"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-24 2:22 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Edited list based on suggestions. Cut some wraths and also ditched some colorless lands that seemed not worth the trouble. Ditched the Martyr's Bond (that probably would have been pretty annoying the more I thought about it). Threw in some more random enchantments.

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Sep-28 3:18 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Got to play this thing in a few actual games friday, though not against its intended audience. Was fun to play and surprisingly resilient. Didn't win either game, (Insurrection is a thing, and so is Debt to the Deathless), but I held my own well and never felt far behind until the end, and at least once in each game it could be said that I was winning.

Have not been happy with , and I'm considering cutting because of its symmetry. That gives me space for at least one and maybe two new cards. So far I'm considering;




Any suggestions? I'm leaning toward Storm Herd because of the flying. The Zenith seems the most on-theme (it says Sun right on it) and self-recurs, which is nice. Pledge is flexible, which is good, but provides the least raw power (both in the card strength and P/T sense) of the three.

EDIT: After thinking about this some more, I went ahead and cut the OtV and put in White Sun and Storm Herd. Still thinking about cutting something else for Pledge. Any thoughts on that or other suggestions are always welcome.

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-14 7:34 am 
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Joined: 2008-Mar-24 12:14 am
Age: Elder Dragon
Location: Oakland, CA
YOU CANNOT CUT SPRINGJACK PASTURE FROM THIS DECK.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-14 9:22 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
I'm sorry sir! I have dishonored my deck and my playgroup. I shall perform sudoku immediately!

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"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-14 9:31 am 
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Joined: 2008-Mar-24 12:14 am
Age: Elder Dragon
Location: Oakland, CA
(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))
He's watching you, and he does not approve.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-14 3:18 pm 

Joined: 2011-Jun-04 2:20 pm
Age: Dragon
is excellent given your high basic count.

Also, I would always play in every white deck. Having an instant speed wrath is ridiculously good.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-16 7:27 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Must not offend the goat.... always watching....

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, predicting the future.


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-19 2:16 pm 

Joined: 2011-Jul-27 2:19 pm
Age: Wyvern
Hey,

Is legal in this deck? Seems to me that its color identity is black in addition to white, no?

http://wiki.mtgsalvation.com/article/Color_identity


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 Post subject: Re: Heliod, God of the Sun
AgePosted: 2013-Oct-19 2:30 pm 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT

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