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MTG Commander/Elder Dragon Highlander • View topic - Gwendlyn di Corci. Deck with good cards.

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 Post subject: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Jun-01 5:16 am 

Joined: 2013-Jan-07 1:45 am
Age: Dragon
The guiding principles for this deck are:

1) play rare and powerful cards
2) play large-scale disruptive or prison cards that impact whole styles of play
3) be very effective, if not "competitive." When I pull this deck out, I'm intending to win.

The specific implementation of these lead me to these themes:

a) creatures that tap to do stuff
b) discard
c) artifact synergy

Theme (a) works with my general, , and also allows me to play around , which is a critical component of every deck I build. Also, somewhat strangely, this is an under utilized theme and one that feels more like how magic used to feel, to me. Theme (b) also works with my general. Theme (c) is basically required because of the amount of ramp that's neccessary in a deck, and in a grixis deck this means artifact ramp. This basically just amounts to a committment to the artifact ramp, the benefits that provides a deck, and the additional synergy that can be had by adding a few other artifact-enablers.




creatures















hosers













card draw








creature buffers




tutors





utility







isochron scepter










ramp


















land (utility)







land (mana)


















1x
1x


Card comments:

and are the only etb creatures, which I want to keep to a minimum, but these are really good. I may yet cut . But he doubles as ramp and a means to find the , which is key. can also be ramp; also frequently decent with and - and ideally . The light manabase relies on getting some of this ramp going; also it really benefits . Bounce lands keep the land count low which playes into that, it also lets you bounce back the when you don't need its mana for a turn or two. Stuff like and and are easly to play around with the amount of mana the deck produces. There are a few ways to generate infinite mana, and then generally or is a win. Sometimes the deck can generate infinite creature untaps and can pump up to attack for the win.

It turns out a lot of stuff that draws cards also involves discarding cards, so is even better than it looks. Like with , for example. Or . Dack + is strong. Also + . You can even get someone to discard a bunch with , by forcing a draw on their endstep and then drawing off that discard with . has been insane for creature control, with the discard plan.

The package is generally pretty good. Mostly its counterspells, of course, but I think there's enough value from the instants being used as one-shots to justify them; and there's enough of them and enough tutors that I can usually find the scepter if I really want to. Plus then I wind up with something like on and an in play, which is pretty strong. Generally there's enough ways to untap artifacts that the scepter is a strong play. is the cute one; its basically only good if its on the scepter or if I've got a ton of mana and .

Some of the planeswalkers have been new additions. So far I like as early filtering; and as a mid-game board wipe. is a recent addition and I like that it's both ramp and card draw, but we'll see if the deck can really support that many planeswalkers.

The deck can kind of run slow or run fast. With a fast start and some card draw, a lot can happen quickly. Maybe the deck combos out with infinite mana pretty soon. Alternatively, with an early and maybe an / , it can be really slow. In the slow phase, the idea is to gain extra value each turn by activating tap-creatures multiple times, and maybe a planeswalker; while trying to prevent anyone from doing anything at all explosive.


Some stuff I want to try, or try again:

(previously had; generally pretty strong)
(previously had; cut for )
(previously had; cut for )
(previously had; works with , not sure if its needed)
(would be dack fayden #2)



Some stuff I've cut that could stay cut?
(maybe?)
(was only really good with )
(generally unimpactful)

_________________
Decklists:
Kothophed (mono black control, ETB abuse)
Teferi, Temporal Archmage (blue pillowfort superfriends)
Glint-Eye Nephilim (combat tricks, card draw, & creature pump)
Oloro Upkeep Tribal (enchantment-based control)
and more:Decklists


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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Jun-01 8:00 am 

Joined: 2014-Sep-13 7:28 am
Age: Elder Dragon
About time!

I like the Memory Jar :)

Why no Karn? I thought you liked Karn, and his first is essentially discard.


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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Jun-01 8:36 am 

Joined: 2013-Jan-07 1:45 am
Age: Dragon
Yeah, man, + has been my favorite play.

I dunno about Karn. I think usually he's just one vindicate then he's toast; and he's harder to recur and reuse than . But, I dunno. Now that is gone; spine may be the next to go. Cause it's really only great with and . But I have to keep a minimum number of ways of dealing with an arbitrary permanent, to protect myself from stuff like or or similar crap.

You know what, I wish there was something other than that was an artifact with "tap: draw a card" on it. Cause that's what I really want.

_________________
Decklists:
Kothophed (mono black control, ETB abuse)
Teferi, Temporal Archmage (blue pillowfort superfriends)
Glint-Eye Nephilim (combat tricks, card draw, & creature pump)
Oloro Upkeep Tribal (enchantment-based control)
and more:Decklists


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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Jun-01 8:40 am 

Joined: 2014-Sep-13 7:28 am
Age: Elder Dragon
Jar is, of course, also really cute with N Thief.

So you mean NOT because it costs 4 to activate? I also like but it is a lot of mana to crank out. With untappers and lotsa rocks though, you could probably get pretty wild.


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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Jun-01 8:56 am 

Joined: 2013-Jan-07 1:45 am
Age: Dragon
yeah, I want something that's good even when I don't have a ton of mana. Sometime the deck generates insane mana, but sometimes it doesn't. It'd be nice to have something I can sneak into play and then abuse with just the untappers, you know, without also untapping 4 or 5 mana. Sometimes the deck floods out, too, which happens sometimes when my opponents are picking off my key threats: and I just kind of draw enablers and mana tricks for several turns. Something like might be the right card (generally good early or good late), but I'd prefer something more on-theme. Maybe if I can't find something that's good early and late, I'll try , which appears to be only good late.

_________________
Decklists:
Kothophed (mono black control, ETB abuse)
Teferi, Temporal Archmage (blue pillowfort superfriends)
Glint-Eye Nephilim (combat tricks, card draw, & creature pump)
Oloro Upkeep Tribal (enchantment-based control)
and more:Decklists


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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Nov-08 1:06 pm 

Joined: 2013-Jan-07 1:45 am
Age: Dragon
So, I've moved from the more prison/control build to a more combo/power-cards build. It's not as interesting (for me) but it's more effective (at winning). My meta has gotten sort of saturated with power-creep, and I needed a deck that highlighted all the things wrong with that metagame, while competing in it effectively.

I'm still using the on-tap creature ability theme. But most of the deck is more focused on resolving a draw-7 with or in play, which with the increased fast mana and stuff like and usually leads directly to a win. I increased the number of untappers (, ), and the number of ways to benefit from my opponent's draws and discards (, , ). I dropped most of the removal and now focus on using answers like and .

changes:

out ---> in
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remaining considerations: is still kind of tempting with the untappers. And also , with all the walkers.

_________________
Decklists:
Kothophed (mono black control, ETB abuse)
Teferi, Temporal Archmage (blue pillowfort superfriends)
Glint-Eye Nephilim (combat tricks, card draw, & creature pump)
Oloro Upkeep Tribal (enchantment-based control)
and more:Decklists


Top
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 Post subject: Re: Gwendlyn di Corci. Deck with good cards.
AgePosted: 2015-Nov-08 5:08 pm 
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Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
How about ? ? could be a second Isochron Scepter.

can hose Commander specific strategies.

over ?

is absent and free graveyard hate.

is (which I know you cut) but works for your artifacts as well. I'm sure there is a way to make it busted in your list.

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Xenagos, God of Revels
Kalemne, Disciple of Iroas


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