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MTG Commander/Elder Dragon Highlander • View topic - Zedruu the Greathearted

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 Post subject: Zedruu the Greathearted
AgePosted: 2012-Oct-08 7:04 am 
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Joined: 2011-Dec-06 5:57 am
Age: Drake
I posted this decklist to link to it from http://mtgcommander.net/Forum/viewtopic.php?f=2&t=12371 but feel free to post comments or suggestions!

General:

package:





Gifts:








Protection:









Wincons:




Mass removal:






Other removal & utility:










Rattlesnakes:




Mana:








Tutors & card draw:












Recursion:







Walkers:



Utility lands:






Land:

















6
3
1


Wishboard: (if the playgroup doesn't allow it then becomes Hinder)










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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-08 10:10 am 
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Joined: 2010-Mar-15 2:19 pm
Age: Elder Dragon
Location: Denver, CO
I like the deck a lot - some common choices, but also some unusual and interesting ones.

Is this meant for 1v1 or multiplayer? I don't usually find Tamiyo or Ajani V to be very good in multiplayer. They've got scary ultimates that make people attack them, and it's not worth spending a bunch of resources to futilely try and defend them.

is a good finisher for any deck that expects games to go long.

! Hitting land drops is awesome!


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-08 9:43 pm 
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Joined: 2011-Dec-06 5:57 am
Age: Drake
To be honest, Ajani was kinda thrown in and doesn't fit the deck. He has absolutely no synergy with the rest of the deck. I think I put him in because it's the only deck I have where he fits color wise. He should be or something similar.

Tamiyo's ultimate on the other hand has synergies and quite a few card choices in the deck are there to protect her when she's out. I really want to make her work so I'll futily try to protect her a little while longer ;-)

The deck indeed needs it's land drops and your suggestion of in the other thread seems very interesting!

I've considered and I intentionally didn't include it because a lack of synergy with the rest of the deck. It was one of the last cards that got cut.

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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-09 2:24 am 
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Joined: 2010-Mar-15 2:19 pm
Age: Elder Dragon
Location: Denver, CO
Oath of Lieges is quite possibly my favorite card in my Zedruu deck, but mine is a very different build from yours. My Zedruu deck is an intentionally-bad politics/semi-hug deck designed to propel things quickly into a late game where it can flourish. Oath is great in my build because it ramps me up while buying goodwill by giving people resources I will eventually use against them. As icing on the cake, I can give it away without changing anything.

It could be good in your deck as a way to maintain mana parity with the ramp decks, but be aware that it will usually be help your opponents quite a bit, too.


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-09 2:43 am 
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Joined: 2010-Mar-03 10:07 am
Age: Elder Dragon
Location: Milwaukee, WI
Hmmm... There's a lot of fun stuff in this deck, but some of it is... how shall I put it... Not Good. (Sorry.) Some of your questionable includes, along with thoughts on how you could replace them/make them work:

-: So, I lied-- this card is *good*, but it is not *fun*. Nobody likes to be -locked, and because you haven't actually killed anyone, when the inevitable sweeper hits and your Bleach goes away you are going to have an especially pissed opponent on your hands. does much the same thing but is more "fair" because every other turn they get their lands back. Plus, they have a 7/7 monster (though putting Arrest on it is pretty funny).
- and : Less relevant than you might think. If your meta is especially creature heavy it might work, but otherwise you're saddled with vanilla creatures who you can't cast unless your general is already on the field.
-: One of the best things to donate in this deck is removal enchantments. This one is... not as good to donate as some of the other ones, for obvious reasons. or might work better for you.
-: Soooo expensive, especially if your opponents have fatties on board that you need to kill. or will usually wipe the board in red for much cheaper. Of course, you're playing white, so you don't strictly need Red creature sweepers-- or might be better for you.
: Really very weak-- you can do a lot better. Put another Win Con in this slot, such as Insurrection or Storm Herd-- you will need them in this deck, since you *probably* won't get there on your regular creature damage.

I was going to complain about Aura of Silence and Soul Snare, but then I saw that you're running Sun Titan and those cards became OK. Still not terribly strong, but if you're getting value out of them they're fine.

Good luck with the deck! See also my Zedruu list (linked in sig) for some additional pillowfort ideas.


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-09 3:41 am 
EDH Rules Committee

Joined: 2006-May-18 5:21 pm
Age: Elder Dragon
One of the best pieces of mana fixing I have found is . It comes into play, gives you a few land, and then becomes worthless, which is the ideal kind of thing for Zedruu.


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-09 3:58 am 
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Joined: 2010-Mar-15 2:19 pm
Age: Elder Dragon
Location: Denver, CO


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Oct-09 9:55 pm 
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Joined: 2011-Dec-06 5:57 am
Age: Drake

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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2012-Nov-13 12:14 am 
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Joined: 2008-Dec-04 9:12 am
Age: Wyvern
Is there a reason you run so little Commander protection?

Also, from the fun vs useful angle, I know many disagree but in a casual setting, the Vow cycle has always proven awesome. If you throw it on a Taniwha you donated, even better, that propels the End Game in your favor.

With Island Sanctuary, if so desired I put in and out of my deck based on tweeks.

I often find creatures that switch roles seem to draw less fire than donating global effects that are clearly there to be donated. IE .

All of this is contingent on how you present yourself. I found the enclosed wisdom of the booklet humorous yet true "Your best weapon is your mouth". If you actually cause chaos but in only minor angles, then things like , or can be a snuck in finisher.

I am less a fan of prison as it tends to lead your repeat use of the deck to a groaning/flaming failure.


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2013-Apr-02 3:11 pm 

Joined: 2012-Feb-17 12:31 am
Age: Drake
perhaps as it usually has a good chance of being usefull. could also run just for fun or to switch what protection gives. is a fun land to use. can keep you alive if your life is low or can be used to kill. can allow for nice defense or offense. and if used with can provide you with an army and will give you the creatures you borrowed back if the Day is removed later.


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 Post subject: Re: Zedruu the Greathearted
AgePosted: 2013-Apr-08 1:31 am 

Joined: 2008-Aug-04 9:41 am
Age: Dragon
I would cut the . When you donate it you have an angry person now equipped with a 4/6 beatstick. A however, you can block indefinitely with Zedruu being a sweet 2/4.
is also pretty good as mana fixing, making sure you can cast Kiki-Jikis, , Cryptic Command, etc etc.

I do agree with some of the earlier posters though, a Storm Herd or something wouldn't ...herd (trolol) your deck. I also like small cards like and . Switch some basic lands for some sweet bounce lands. Get that !.
Best turn with my zedruu deck was casting on a , powering out a , laying down a , using a bazillion mana to cast a , brainstormed, Drew Plotter, Put back on top, cast Plotter trading my plains for a (which he tapped in response :evil: ) and then casting . Your move.
I brought the wrath of the table down on me with that turn :)

Btw, where is your ?


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