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MTG Commander/Elder Dragon Highlander • View topic - Edric - Helpdeck (looking for more help ideas)

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 Post subject: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-05 3:18 pm 

Joined: 2012-Feb-16 3:43 am
Age: Drake
This list started off in old fashioned solid Blue/Green because was just an odd little dude. Cue & Graft and in general nothing good coming of it. Then was spoiled and I knew who the new general was. Starting off I ran with a suite of unblockables & untargetables feeling they were the most "blue green" thing I could think of for a deck and eventually it morphed into an attempt at a helpdeck. I'm posting this list because of all the iterations along the way I'm kind of all over the place and am just looking for some good ideas. It plays reliably solid accelerating everyone into the late game and even has some fatties to end it on my terms but lately I've been helping myself to their stuff and encouraging the chaos of multiplayer.


Creatures - 30 - Sorted by CMC
- Help
- Help








- Help

































Enchantments - 13
- Help


- Help myself to their hard work

- Help myself to their hard work
- Help

- Becoming an
- Help


- Help myself to their hard work

Spells - 14


- Help
- Help myself to their hard work




- Help


- Help
- I cannot resist the shiny





Artifacts - 4







Planeswalker - 3
- Help



Lands worth mentioning








Alright so overall it's getting more to where I want it to go but my hands on experience with Magic has this large gap from 4th edition until Ravnica so I'm looking for more help with help cards. Some things I'm considering below please add more.



- $$
- $$





- On the Way

_________________
Decklists
Ghave - Grocery Bag
Edric - "Helpdeck"
Hazezon Tamar - Dune Flavor Project

I'm just glad I'm not in a group that has to worry about a combo.


Last edited by InOzWeTrust on 2012-Mar-17 11:54 pm, edited 1 time in total.

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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-06 10:53 am 
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Joined: 2009-Jun-02 3:54 am
Age: Elder Dragon
Location: Germany, near Berlin
I read this as "Help me find a theme".

In that case I suggest the following (and I hope you ever played Duels of the Planeswalkers 2012):
Step 1. Take Kiora Atua's deck including all the unlockable cards (for reference see here)
Step 2. Cut down to 1offs.
Step 3. Fill up thematically - Ramp spells, Ramp dudes, fat beaters and big splashy effects.

This is how I'm building my own Edric deck (though I'm still missing some of the cards from the list).

_________________
If your only tool is a hammer, every problem looks like a nail.

Generals:
too many, and always changing... except:

Rakdos, Lord of Riots (Demon Tribal)
Melek, Izzet Paragon (Dragonstorm) -> these must stay because of a house rule


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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-06 3:08 pm 

Joined: 2012-Feb-16 3:43 am
Age: Drake
I guess I worded that pretty badly. The goal is to convert this over into a group friendly helpdeck. General group help cards that don't blow me out (i.e. ) while not completely lacking the ability to win. I have not actually played Duels of the Planeswalkers I was never on Steam until the winter sale and the general reviews are the game is not for people who actually play Magic.

The Yes

I'm helping! Yeah definately on the lookout for this.


The Maybe

would be another cheat mechanc and might be worth looking into so I don't tap out so often.

shroud, trample, semi-unblockable. Yeah seems good. Problem is being mono-blue I can't cheat it out with if I need it.

I didn't want this to be another I cast Rite and win but somehow seems wrong not to play any of my copies.

like I cut general use vs mana cost long ago but if I find a it could go back in just for giggles.

. Brothos would be awesome with . But otherwise not. I may toss him in while I wait on to ship.


The No

& I won't ever play an Eldrazzi not named Monument/Conscription. Even Conscription is too mean sometimes.

I don't really like tokens for this without which would fundamentally change the direction.

Self draw isn't really the goal why fuel just myself when I can fuel everyone which would also let Multani be rediculus if he swings. I've already removed which could very well be the most efficent draw card in the format simply cause I either didn't need the extra cards or it just wasn't "help."

Sorcery mana ramp is just bad IMO. If I was playing 3-5 color maybe I'd include to find shocklands but otherwise if it can't 2 for 1 it's like wasting a slot.

_________________
Decklists
Ghave - Grocery Bag
Edric - "Helpdeck"
Hazezon Tamar - Dune Flavor Project

I'm just glad I'm not in a group that has to worry about a combo.


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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-07 12:18 pm 
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Joined: 2009-Jun-02 3:54 am
Age: Elder Dragon
Location: Germany, near Berlin
Sorry I misread you - but if you like Polymorph, I shall advise you to look at . Repeatable Polymorph and a great tool in multiplayer politics, too.

_________________
If your only tool is a hammer, every problem looks like a nail.

Generals:
too many, and always changing... except:

Rakdos, Lord of Riots (Demon Tribal)
Melek, Izzet Paragon (Dragonstorm) -> these must stay because of a house rule


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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-11 8:58 am 
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Joined: 2010-Apr-29 3:06 pm
Age: Wyvern
Location: Worcester, MA
I recently won a game with , , , and ...just tapped down all their permanents during each of their upkeeps with an ever-growing army of bugs. Regardless, when you're playing with lots of cheap creatures, I found to be a fantastic card for tapping down blockers, or stopping people from attacking.

I also really like man-lands in this deck... , , , , , and are all excellent examples. After a board wipe, you can toss out Edric again, animate your lands and swing for massive card advantage, while everyone else is still trying to recover.

Being able to untap your lands multiple times per turn is also really useful... Things like , , and let you cast all the new things you drew from attacking.

is also fantastic in this deck, as you will probably have more lands in hand than you know what to do with.

_________________
Current Generals:





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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-11 10:08 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
IMHO, is the best UG card in the game. It is a 2/3 flier for 3, and whenever it hits an opponent (which will be pretty often), you get to destroy an artifact or enchantment. That's pretty freaking good if you ask me.

is amazing with all the group hug draw cards. Other good group hug cards that have synergy with it are , , , , , and .

Not sure if it will be helpful or not, but a card I love running in group hug decks is .


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 Post subject: Re: Edric - Helpdeck (looking for more help ideas)
AgePosted: 2012-Mar-17 11:23 pm 

Joined: 2012-Feb-16 3:43 am
Age: Drake

_________________
Decklists
Ghave - Grocery Bag
Edric - "Helpdeck"
Hazezon Tamar - Dune Flavor Project

I'm just glad I'm not in a group that has to worry about a combo.


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