Notes after some more games:—My mana base sucks. Only have one fetch and one shock, no filters, just some lower-class duals etc. At least the fetch is
Scalding Tarn, which is by far the most expensive one, but still, I get color screwed beyond plain bad luck. I also found a stray
Land Tax in my collection that would probably serve me well here.
—Playing this deck is full of interesting and meaningful choices. Who to equip, sac or keep the tokens, spend mana on threats, equip costs or draw—there's always something, but not to the point of being overwhelming. Definitely still firmly in the "getting used to playing this" phase, that's for sure.
—Commander damage is the most common way of finishing people off, but regular damage is not too far behind.
Kazuul's Toll Collector and
Heavenly Blademaster especially seem to be building up their frag count.
—Kykar's tokens themselves are a very strange comodity here. While this version of the deck doesn't overtly abuse them in the sense of casting host of small spells to make a proper army/mana source out of them, they do have their subtle presence—a chump block here, sac one or two for mana there, equip one to spread my power over there... It adds up, but it mostly slips past my opponents' radars, which helps me to not stand out too much at a given table. Insert Joker meme here.
—I think I should include some small blue draw spells like
Ponder. Something to make cheap tokens while smoothing out my draw. So far, my draw is either expensive like
Future Sight or conditional like
Sram, Senior Edificer. That's revealing itself to be a problem. I don't need to ramp ahead, I just need to make sure not to miss land drops. Seriously, thinking of replacing Sram with Ponder right now...
—Need to get some more top-tier Equipment—
Umezawa's Jitte,
Sword of Fire and Ice,
Sword of Sinew and Steel and
Hammer of Nazahn are the priority ones.
—Wrath resilience seems good. It's an Equipment deck after all. However since both my general and his entourage have built-in evasion, all I really need are two or three good pieces and I'm punching through for meaningful damage, so not even artifact removal hurts that much. It helps that I run some nasty enchatments to back me up. Kykar is cheap enough that recasting him remains an option for a reasonably long time, plus I run
Fires of Invention as backup.
—Overall, I'm content with how the deck is shaping up. The hiccups I've mentioned above are not serious and/or are easily fixable. It does what it's supposed to do—be a fun twist on a regular Equipment deck—and that's what matters.
_________________
I could be wrong. I'm just not in the mood.
tempesteye wrote:
In my early teens I was a Timmy.
In my late teens I was a Spike.
In my 20's I was a Johnny.
Now, I just like to play.
'Active decks' list here.
Currently hiring servants for my palace, made from my own walls of text.