tide spout eliot wrote:
1. Again I disagree, a willingness to run cultivate, the other cultivat, and explosive vegetation does and should not equate to willingness to run mox. You need to give me a real reason if you want to share your point of view about that. something concrete and specific like I've done, you had a number of tries now and havent moved beyond "you should" or that it's "impressive", note how with me "you shouldn't" and "not impressive" are followed up for reasons why. The same goes with "it's not going to hurt". I've pointed out that it can hurt as far as 2 to 5 times the mana as a basic land in situations. And it's not because of the land fetch mentioned above, idk why you're tieing that in there. The cards above are just better exceleration in the format for raw effect, lack of fragility, and color fixing.
Alright, it's going to be hard to concretely say how Moxen are going to cause degeneracy. It is much easier for someone to say "Moxen are destroyed by x, y, z when basic lands aren't" than it is for me to say exactly how one extra mana a turn early is going to work to your benefit in a 100 card format without throwing out dream scenarios. It's like the Wrath/Myojin example. You said that an 'earlier wrath/myojin' was not an acceptable answer because Myojin was the degenerate card in that equation. But, the actual ability to cast Myojin should not be discounted. If a card added BBBWW7 to your mana pool with a casting cost of 0 (the blackest lotus?), we would call this card really friggin' broken, even if you promptly use it to cast a Wrath of God and a Myojin of Night's Reach (more powerful/broken cards). At some point, the cards that enable unacceptable plays are part of the problem. Claiming the problem to be Myojin of Night's Reach in that scenario would be incredibly disingenuous. Similarly people are calling Hermit Druid broken because it enables more broken stuff. Enabling via fast mana is a balance issue.
It's like saying that guns don't kill people, people kill people. But guns are somehow part of the equation, aren't they?
In short: My reason for calling Moxen auto-includes ahead of basic lands is that they are better in nearly all cases, and that their vulnerabilities are acceptable to me. Maybe your environment is different from the ones I've played in, but I have seldom run into artifact hate on my mox-like cards, like Crypt. That makes me feel like Moxen are a safe play, and are to be played ahead of basic lands because of the advantages involved. YMMV.
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I gave a pretty good list have cards that wouldn't hesitate to blow up moxen for little to no cost to the controller. It's better than the other guys list by a long shot. On the table artifact mana is MORE at risk than on the table lands because more thnigs kill artifacts that land. Wotc goes out of its way to make mana bases relatively safe nowadays and have for a while now. The point is that the artifact mana is at risk when it matters and subject to being collateral damage even when it doesn't, this isn't nearly as true for bausic lands. Yeah people might leave a mox there, but that's because it contextually isnt that good at the time, which would be most of the time in.
I'll buy those vulnerabilities from your list. That's fine, sometimes your opponent will draw their artifact hate, and sometimes it wont cost them anything to chuck it at your mox because it's Aura Shards and there's no reason not to. I am saying that those particular risks are acceptable for the general reward a Mox will bring. That one turn ramp to cast
whatever is worth the 5 mana you'll throw into a shattering pulse. Sometimes the other guy wont draw their artifact hate. Sometimes it wont even matter, because you're on turn 10.
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2. I didn't find you argument compelling either, and still don't . It equates to "demand will go up cuz I say it will"
The value going up is contingent on people playing it. I think that people will play it, even if you're right and that there isn't a good reason to. You do not. There isn't much more to say about it.
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3. The degenerate problem with hermit ooze is hermit ooze, not the lotus petal and spirit guide.
The degenerate problem is v clique in 1v1 is that your playing 1v1 edh, the rules comity doesn't even acknowledge it as a real thing. I'm sure if they did , like they have over seas, they'd put clique right next to rofellos because of how un fun it is as a whole.
Contextually any clock defined by when it can play thing is not always one turn better because of moxen. Mono black decks can easily find them selves -4 mana because that mox wasn't a basic swamp. Decks with lotus petal are generally either desperate for the fixing or already doing something degenerate. This format is not nearly as mox friendly as something like vintage where "aha, I drew a mox and I win" definitely happens.
I've put my brain to the test to think of ways moxen would be broken, everything I come up wth just points to a bigger issuescthat would just happen anyways and be just as bad for the format with out moxen, like the examples you've mentioned.
My argument is that enabling broken combos faster is not good either. At some point cards that enable broken combos are degenerate in their own right. Hermit Druid does nothing on its own. It's only once you start including cards your deck that are going to let you auto-win in a moment does it become problematic. Well, moxen do nothing on their own except be vulnerable to things that lands wouldn't be. But, that's an incomplete analysis.
All and every good play you can think of can potentially be put out earlier by a Mox. An earlier Grand Arbiter, an earlier time stretch, an earlier Hermit Druid. Moxen, unlike the things that currently occupy their space (basic lands) are vulnerable in unique and interesting ways. You trade potential vulnerability for potential speed, on this I'm sure we can both agree. You don't think the trade is worth it in EDH, but I do. Perhaps that's a virtue of your greater experience. Perhaps our environments are different. At the end of the day, some people will agree with my point of view, and some with yours.
But if the distribution of agreement is 50/50, it will affect the secondary market. All this aside, Carthain's argument is better. Player perceptions are much more important for the health of this format than actual mechanical interactions.