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 Post subject: Vorosh transform...Shape of DAMIA!
AgePosted: 2010-Sep-03 9:26 pm 

Joined: 2008-Sep-12 8:43 pm
Age: Drake
Location: Madison, WI
This deck was Vorosh for about the last two years...but Damia seemed like such a better fit for the control strategy I was going for. I make little tweaks to the list here and there, but I try to keep this list as competitive as possible. This is my most cutthroat deck, although I am trying to keep infinite combos out of the mix.

Creatures - 26
Damia, Sage of Stone (general)
Arcanis the Omnipotent
Avenger of Zendikar
Azusa, Lost but Seeking
Consecrated Sphinx
Eternal Witness
Genesis
Glen Elendra Archmage
Mulldrifter
Mystic Snake
Oona, Queen of the Fae
Oracle of Mul Daya
Phyrexian Ingestor
Phyrexian Metamorph
Primeval Titan
Sakura-Tribe Elder
Seedborn Muse
Sheoldred, Whispering One
Solemn Simulacrum
Teferi, Mage of Zhalfir
Terastodon
Trinket Mage
Venser, Shaper Savant
Vorinclex, Voice of Hunger
Withered Wretch
Wood Elves

Instants - 8
Beast Within
Cryptic Command
Hinder
Mana Drain
Mystical Tutor
Putrefy
Vampiric Tutor
Voidslime

Sorcery - 13
Bribery
Damnation
Decree of Pain
Demonic Tutor
Exsanguinate
Kodama's Reach
Life from the Loam
Maelstrom Pulse
Regrowth
Skyshroud Claim
Spitting Image
Tooth and Nail
Yawgmoth’s Will

Enchantment - 7
Future Sight
Mana Reflection
Necropotence
Pernicious Deed
Phyrexian Arena
Survival of the Fittest
Sylvan Library

Planeswalker - 1
Garruk Wildspeaker

Artifact - 9
Coalition Relic
Crystal Shard
Gilded Lotus
Lightning Greaves
Mana Crypt
Mana Vault
Nihil Spellbomb
Sensei’s Divining Top
Sol Ring

Land - 37
Barren Moor
Bayou
Breeding Pool
Cabal Coffers
Command Tower
Dimir Aqueduct
Drowned Catacombs
Flooded Grove
Golgari Rot Farm
Lonely Sandbar
Llanowar Wastes
Misty Rainforest
Overgrown Tomb
Polluted Delta
Reflecting Pool
Reliquary Tower
Simic Growth Chamber
Strip Mine
Sunken Ruins
Tranquil Thicket
Tropical Island
Twilight Mire
Underground Sea
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Volrath’s Stronghold
Watery Grave
Yavimaya Coast
Island x3
Forest x3
Swamp x2

_________________
My Decks
Damia - Maga - Bolas - Karrthus - Karador


Last edited by iccarus on 2011-Sep-01 8:53 am, edited 10 times in total.

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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-03 10:09 pm 

Joined: 2010-Aug-31 7:26 am
Age: Wyvern
If you need more ramping I'd go with Kodama's Reach. Also Liliana Vess reusable tutor, can hand hate and if you pull off an ult flat out wins you the game. I think she could work her way into your deck. Also you are in black you may want to pick up some spot removal.


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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-03 10:32 pm 

Joined: 2008-Sep-21 11:51 am
Age: Elder Dragon
wouldn't be all that hard to do a bit more with your land

life from the loam - you're already running strip mine / searches ( over brainstorm )
intuition - over fact of fiction
realms uncharted -

then the best land fall card evar ! shapeshift.

academy ruins ?


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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-04 8:08 am 

Joined: 2008-Sep-12 8:43 pm
Age: Drake
Location: Madison, WI
Academy Ruins doesn't really do too much for me and I'd rather limit the colorless lands for the most part. Volrath's Stronghold works better.

Loam has bounced in and out of the list, but I'll work it in again. Same with Vess.

Love the Scapeshift idea. I'll have to see if I can pick one up.

What are peoples' thoughts on Withered Wretch vs. Nezumi Graverobber?

_________________
My Decks
Damia - Maga - Bolas - Karrthus - Karador


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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-04 7:49 pm 
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Joined: 2010-Jun-02 4:02 pm
Age: Dragon
Location: Mexico City, Mexico
iccarus wrote:
What are peoples' thoughts on Withered Wretch vs. Nezumi Graverobber?


I'd like to have both, in my opinion. Withered Wretch helps you because its activation cost is cheaper, and Nezumi Graverobber gives you a late game advantage. Redundancy is good.

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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-04 11:34 pm 
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Joined: 2010-Jun-13 2:13 am
Age: Elder Dragon
Location: Memphis, TN
Quote:
Withered Wretch helps you because its activation cost is cheaper, and Nezumi Graverobber gives you a late game advantage. Redundancy is good.
I have never seen Nezumi Graverobber flip except in the early game.

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CR 905.1. Haters gonna hate. It's not a may ability.
Were you blown away by the insight and hilarity of this post? Damn. Try CommanderCast anyway!


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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2010-Sep-05 1:20 am 

Joined: 2009-May-05 9:45 pm
Age: Dragon
Location: Acworth, GA
Graverobber flips are easy in a lot of groups, it just depends on the yard hate. Around here, it is not uncommon for certain, cough..Sharum, cough..Teneb, decks to get bogged or crypted 3 to 4 times in a single game, and then you just catch them before they refill it much.

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 Post subject: Re: The continuing sage of Vorosh, the Hunter
AgePosted: 2011-Apr-12 9:42 pm 

Joined: 2008-Sep-12 8:43 pm
Age: Drake
Location: Madison, WI
Made some massive updates to this list, since the direction of the deck has evolved over time. Pretty much a strong control deck now, with focus on Suvival/CIP abuse and a few toys with Necrotic Ooze.

My primary debate right now is Sakashima vs. Morphling. Sakashima gives me another copy effect to target a good creature in play, while Morphling lets me do some fun stuff with Ooze and some of the other activated abilities (namely Arcanis/Avatar of Woe). I'm also considering Ertai, Wizard Adept in that package as well. He would likely replace venser if I cut Sakashima for Morphling.

Secondary debate is Oona vs. Geth, Lord of the Vault. Both are strong mana sinks that help finish off the game, even if it's in slightly different ways. I guess the bigger question is do people hate have their yard picked over and deck milled more than they hate just having parts of their deck exiled.

Third up is Oversold Cemetery vs. Sword of Light and Shadow. Both have conditions that must be met. I was running both, but I needed the space and Cemetery wins for now (since I have a foil...deciding factor :)).

Jace has been in and out, but I've decided to just bench him in this current version. He never did more than brainstorm for me 1-2 times before someone killed him. He's just not as effective in multiplayer.

_________________
My Decks
Damia - Maga - Bolas - Karrthus - Karador


Last edited by iccarus on 2011-Apr-12 9:54 pm, edited 1 time in total.

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 Post subject: Re: Vorosh, the Hunter - go big, or go home
AgePosted: 2011-Apr-12 9:48 pm 

Joined: 2010-Sep-11 12:19 pm
Age: Elder Dragon
Fugu wrote:
Quote:
Withered Wretch helps you because its activation cost is cheaper, and Nezumi Graverobber gives you a late game advantage. Redundancy is good.
I have never seen Nezumi Graverobber flip except in the early game.



I've never seen my Nezumi Graverobbers live long enough to flip :P

I saw someone waste an entire Decree of Pain on my single creature (also; the single creature in play.)

I conceded on the spot since I couldn't stop laughing.


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