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 Post subject: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-13 3:37 pm 

Joined: 2010-Sep-22 11:42 pm
Age: Wyvern
The deck is meant for multiplayer. Therefore it's a slow pace. It focuses on keeping the board clean and slowly bmycolotheating down on opponents. Sometimes Knocking them out in 1 hit with a husk creature using Mycoloth tokens to power it up or just some crazy shenanigans using Bloodghast Nether Traitor and Reassembling Skeleton. The deck tends to draw a lot of cards as well. Mimic vat is lots of fun with cards like Eternal Witness or even an opponents key card. Nim Deathmantle helps you keep creatures and makes sure they are black for Savra, Queen of the Golgari's ability. Also with a curve of 3.2 I tend to have lots to do mid - late game :mrgreen:


Gerneral:
Savra, Queen of the Golgari

Gold Spells:
Creakwood Liege
Gleancrawler
Putrefy
Life Death
Grim Feast

Green Spells:
Birds of Paradise
Tajuru Preserver
Elvish Visionary
Eternal Witness
Yavimaya Elder
Wood Elves
Mycoloth
Skullmulcher
Seedguide Ash
Mitotic Slime
Acidic Slime
Krosan Grip
Nature's Lore
Kodama's Reach
Primal Growth
Cultivate
Harmonize
Creeping Mold
Woodland Guidance
Sylvan Library

Black Spells:
Bloodghast
Bloodthrone Vampire
Nether Traitor
Reassembling Skeleton
Vampire Aristocrat
Nantuko Husk
Phyrexian Ghoul
Dimir House Guard
Endrek Sahr, Master Breeder
Butcher of Malakir
Devour in Shadow
Hero's Demise
Shred Memory
Grasp of Darkness
Plunge into Darkness
sudden Death
Profane Command
Night's Whisper
Diabolic Intent
Sign in Blood
Skulltap
Demonic Tutor
Victimize
Forced March
Damnation
Nightmare Void
Mutilate
Rise from the Grave
Beacon of Unrest
Beseech the Queen
Decree of Pain
Attrition
Grave Pact
Liliana Vess

Colorless Spells:
Skullclamp
Umezawa's Jitte
Jet Medallion
Nim Deathmantle
Mimic Vat
Solemn Simulacrum

Lands:
Ghost Quarter
Reliquary Tower
Miren, the Moaning Well
Bloodstained Mire
Verdant Catacombs
Marsh Flats
Reflecting Pool
Overgrown Tomb
Llanowar Wastes
Gilt-Leaf Palace
Twilight Mire
Forestx11
Swampx12


Last edited by xAngelOfDeathx1 on 2010-Nov-17 1:00 pm, edited 2 times in total.

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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-13 4:07 pm 

Joined: 2010-Sep-11 12:19 pm
Age: Elder Dragon
I see no Sculpting Steel or Minds Eye.

This saddens jozy.


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-13 4:23 pm 
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Joined: 2009-Jul-22 7:07 am
Age: Wyvern
I run a Kresh build with a vaguely similar theme, and along those lines here are some suggestions I would make:

Phyrexian Arena and Promise of Power are both excellent card advantage spells that can and have turned games for me. Reprocess is along the same lines as those two. I would replace Woodland Guidance with Restock, as Restock is more bang for your buck. Something I am trying (I am not sure if it is effective or not yet, too few games) is running creatures like Doomgape, Xathrid Demon, and Archdemon of Unx. These guys can take advantage of an open board and lots of creatures on your side to beat face. Other token options I enjoy are Avenger of Zendikar, Verdant Force, and Awakening Zone. However the first two might throw off your low curve, and the last one makes colorless tokens, which saddens your general. Hope this helps :) I love the theme

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Teysa, Orzhov Scion Token Shenanigans


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-13 4:41 pm 

Joined: 2010-Sep-22 11:42 pm
Age: Wyvern
joz - I'd run a Mind's Eye but my draw/tutor that I have does plenty for me as it is. I don't want to have a huge target painted on my face in multiplayer ;) Also sculpting steel doesn't seem too effective if I'm not running many artifacts and one is legendary. It'd only be a small benefit at a use of a card slot. The deck has evolved over the months :p It's hard to find card slots now.



Meathook - I had a kresh and a karthus build for a while. Both just seemed more 1 v 1 to me and didn't do well multiplayer. I used to run a phyrexian arena but eventually cycled it out of the deck. My friend has my Promise of power in his Red/black dragons which I've told him needs to splash green for better dragons and better artifact/enchantment control. I let him borrow back when I had my tri-color deck going and it tossed the black cost too high. I used to run the awakening zone. It just never gave me too much. Like you said it's colorless tokens :( and it's an enchantment as well which I can't reoccur as well. That's why I like my mycoloth and creakwood liege I used to run the creatures like doomgape but they became more of a hinderance over time.


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-15 11:12 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I see that Tajuru Preserver is anti-Eldrazi tech but it seems like you should have lots of permanents out anyway to sacrifice so the effect isn't exactly synergistic with the rest of your build.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-16 11:11 am 

Joined: 2010-Aug-10 4:11 pm
Age: Dragon
Location: akron,OH
Nobayou! :facepalm:

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Adventure..excitement....A jedi craves not these things....only the MOON CABAGE


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-16 11:21 am 

Joined: 2010-Sep-11 12:19 pm
Age: Elder Dragon
Jukren54 wrote:
I see that Tajuru Preserver is anti-Eldrazi tech but it seems like you should have lots of permanents out anyway to sacrifice so the effect isn't exactly synergistic with the rest of your build.

Until someone with all of dust tries to use it on him.

Keep it in there.
Its a good enough card.
More bars in place is a good thing.


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2010-Nov-17 12:54 pm 

Joined: 2010-Sep-22 11:42 pm
Age: Wyvern
JEDI KNIGHT - No money for a bayou. I was gonna get one a month back but instead got other beneficial cards. $40 for one land when I don't have tooo much of a problem with mana isn't worth it until it's one of the last cards I need. If you notice I have Ghost Quarter instead of a strip mine. This is because when my friend and I were picking up cards there were 2 strip mines left. One was only a few bucks but the other was from antiquities I believe and was around $12 so we didn't get 2. I told him he needed it more than me because he plays an Azusa, Lost but Seeking deck with a Crucible of Worlds.


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2011-Jan-02 5:35 am 
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Joined: 2011-Jan-02 5:25 am
Age: Elder Dragon
Location: Costa La Haya, capital del ducado Holanda
Grave-shell Scarab and Shambling Shell are the cards you don't want to miss in a Savra deck. And you don't even have to rob the bank to get them. Another card to look for is Call to the grave: it's a great board control tool, like a cheap The Abyss (which you could run as well, but it's expensive). It goes great with your Nim Deathmantle.

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"Our words are backed with OBLIVION STONE!"


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 Post subject: Re: Savra, Queen of the Golgari Multiplayer build
AgePosted: 2011-Feb-01 9:45 pm 

Joined: 2009-Aug-16 6:31 am
Age: Hatchling
Location: the command zone
This is the Savra multiplayer list I run. My graveyard kung-fu is respected enough where I'm instantly the main target, even with mono-blue combo players at the table, and even if I'm slow-rolling and not doing much of relevance. :twisted:

General:
Savra, Queen of the Golgari

Creatures:
Acidic Slime
Butcher of Malakir * soon to be Massacre Wurm
Creakwood Liege
Eternal Witness
Fleshbag Marauder
Genesis
Gleancrawler
Grave-Shell Scarab
Hag Hedge-Mage
Krosan Tusker
Lord of Extinction
Masked Admirers
Nantuko Husk
Puppeteer Clique
Riftsweeper
Sakura-Tribe Elder
Shambling Shell
Shriekmaw
Spearbreaker Behemoth
Terastodon
Woodfall Primus
Yavimaya Elder

Artifacts:
Altar of Dementia
Mindslaver
Plague Boiler
Sensei's Divining Top
Skullclamp
Sol Ring

Enchantments:
Eyes of the Wisent
Grave Pact
Greater Good
Grim Feast
Necrogenesis
Oversold Cemetery
Pernicious Deed
Phyrexian Arena
Sylvan Library

Instants:
Chord of Calling
Entomb
Evolution Charm
Krosan Grip
Reclaim
Sudden Death
Vampiric Tutor

Planeswalker:
Liliana Vess

Sorceries:
Barter in Blood
Beacon of Unrest
Beseech the Queen
Buried Alive
Damnation
Decree of Pain
Demonic Tutor
Explosive Vegetation
Harmonize
Kodama's Reach
Mutilate
Nightmare Incursion
Praetor's Counsel * used to be Diabolic Intent
Primal Command
Profane Command
Regrowth
Rise from the Grave
Sylvan Scrying
Victimize

Lands:
Barren Moor
Bayou
Gilt-Leaf Palace
High Market
Llanowar Wastes
Mishra's Factory
Oran-Rief, the Vastwood
Overgrown Tomb
Phyrexian Tower
Polluted Mire
Slippery Karst
Strip Mine
Tainted Wood
Terramorphic Expanse
Twilight Mire
Urborg, Tomb of Yawgmoth
Volrath's Stronghold
Winding Canyons
10 Forest
7 Swamp

A few card notes:
- Nightmare Incursion is a crushing finisher. I rarely cast it until we're down to the final 2 or 3 men (our games vary from 3-8 players), and it's just game over at that point.
- The deck does not need to play Savra to be successful. She usually comes in if I'm waiting for a board sweep but need the extra sac or two to keep the table clean, or slow down an advancing player.
- Eyes of the Wisent is my current hate card du jour, as my playgroup has this annoying tendency to seat multiple mono-blue (Azami, Venser, Thada) and/or counter-heavy U/x decks. When everyone in the group was playing B/x(/x), this spot was occupied by Reap.
- I don't run Primeval Titan and some other fab new rare/mythic cards because they are occupied by Standard right now. I'm waffling on Wasteland, now that I have some again after mine were robbed.
- My group has mulled about banning Puppeteer Clique quite a few times. I stopped running Myojin of Night's Reach and Mindslicer for the same reason, but I draw the line here. ;)
- Necrogenesis and Grim Feast are probably more hated on than the board wipers. Necro is there to screw other people's GY shenanigans, while a Feast hitting the board is considered a signal that I'm about to clean the table. I've taken to playing it just to keep them thinking... and fearing.

I think most of the rest of the deck is self-explanatory. I tend to play the deck in a very mana-conscious way, especially with Deed and Boiler. Really, my playgroup has a love-hate relationship with the deck; they love me when I'm keeping other men down, and hate me when they're the main victim. They often call me the "board cop," as I tend to get very active in advancing my strategy when another player is trying to dominate the board.

_________________
The makers of your commander's doom:
Savra, Queen of the Golgari - Graveyard Kung-Fu
Jhoira of the Ghitu - Heighten the Suspense
Bladewing the Risen - Because You're Crunchy!


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