Update: Cards are in, deck is in a playable state, and I spent the weekend with my playgroup! So far it's really fun and isnt oppressive. Commander: mogis, God of slaughter Lands: 7 basic swamps, 5 basic mountains, 12 duals, command tower, 5 cycle lands, bojuka bog, e. Wilds, terramorphic exp., warped and myriad landscape Ramp: Sol ring, wayfarer's bauble, fellwar stone, command sphere, darksteel ingot, worn powerstone, chromatic lantern, and solemn simulacrum Instant and sorcery: Syphon mind, bedevil, unlicensed disintegration, dreadbore, hero's downfall, terminate, never//return, and chain reaction Creatures: Zo-zu the punisher, xantcha sleeper agent, fate unraveled, grim guardian, forgeborn oreads, rampaging ferocidon, kaervek the Merciless, kederekt parasite, thoughtrender lamia, dread, erebos God of the dead and cunning lethemancer Enchantments: Torment of scarab, manabarbs, desolation, pain magnification, burning earth, lim-dul's hex, dictate of the twin gods, megrin, Honden of infinite rage, furnace of rath, impatience, waste not, aether flash, death pits of rath, power surge, tainted aether, Lillian's caress, captive audience, Vance's blasting cannons, outpost siege, theater of horrors, creeping dread, painful Quandary, curse of bloodletting, quest for pure flame, necrogen mists, honden of nights reach, underworld dreams, no mercy, bottomless pit, wound reflection, polluted bonds, spellshock, sulfuric vortex. Artifacts(non-mana rock): barbed wire, ankh of mishra, geths grimoire
Thoughts? Also my playgroup is relatively new players from my LGS, trying to keep in the 5-7 out of 10 range. I took out bloodchief ascension and mindcrank, it goes off to fast. Also took out everlasting torment, it let people kill my gods.
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