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 Post subject: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-18 10:21 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Hey folks,

My colourless deck for the 32 deck Challenge is Traxos, Scourge of Kroog - now the obvious and simple plan here is to get your 7/7 Trampler for 4, untap him with one of a thousand different untap effects, maybe give him a pointy stick or a flash cape (Whispersilk Cloak, for example) and get to smashing.

That bit's easy.

What could I do with him that's a bit more clever? What can I do in a colourless deck that can benefit from untapping the big lug every time I cast an artifact?

I've looked at some equipment that have "equipped creature gets {t}: Do something" but honestly their effects are somewhat bleh.

Hit me up, fam. What cleverness can you pull off with your average RAWR machine?

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-18 2:06 pm 
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Honestly- I don't think Traxos wants to be a commander damage sort of beatstick. Being able to do that isn't a downside- but it sortof works against what a deck made up of only artifacts and colorless spells has as strengths. Modal artifacts like Trading Post and Clock of Omens let you build up "twitch muscles"- Druidic Satchel rewards you for a high artifact creature count- and helps you filter drawing lands, or making extra land-drops.

With that in mind- I think Traxos actually wants to be slowrolled- and equipment like Heavy Arbalest- with modal artifacts to handle resources. Cards like Otherworld Atlas and Temple Bell give you enough gas to get off the ground. I'd go for about 20 Wastes, 16 utility lands, and a bunch of ways to make extra land-drops (Wayfarer's Bauble, Walking Atlas, Terrain Generator, Solemn Simulacrum) and fix lands to hand. Looking for 45-50 mana sources total- I'm partial to Basalt Monolith and Lotus Bloom. Most of the deck should be focused on resource generation and disruption. Traxos' giant butt, other colorless beatsticks, and equipment make the deck threatening; but the focus is to not get blown out of the game by errant Vandalblasts n' such- while providing necessary pressure.

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-18 2:12 pm 
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Age: Elder Dragon
I can do all that with any colourless commander though; I want to be able to do something that only Traxos can do. Smash face early is one of those things; untapping him 4 or 5 times a turn is the other. Trouble is I can't think of anything good to do with him that involves tapping or untapping him a bunch. Improvise spells, maybe?

Edited to add: Might be obvious, but spelling it out anyways: Traxos untaps whenever you cast an historic (Legendary/Saga/Artifact) spell - there are no colourless Sagas, and the only non-artifact colourless Legendaries are the six five Eldrazi, the two Karn Planeswalkers and the Ugin planeswalker.... and they're all mega-bucks.

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"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-19 12:23 am 
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Joined: 2017-Mar-11 6:43 am
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Viperion wrote:
I can do all that with any colourless commander though; I want to be able to do something that only Traxos can do. Smash face early is one of those things; untapping him 4 or 5 times a turn is the other. Trouble is I can't think of anything good to do with him that involves tapping or untapping him a bunch. Improvise spells, maybe?

Edited to add: Might be obvious, but spelling it out anyways: Traxos untaps whenever you cast an historic (Legendary/Saga/Artifact) spell - there are no colourless Sagas, and the only non-artifact colourless Legendaries are the six five Eldrazi, the two Karn Planeswalkers and the Ugin planeswalker.... and they're all mega-bucks.


Honestly, I'm coming from the angle that large commanders don't really want to played out to donk other players early- because they'll still be huge even when things get big- and I think that's really where Traxos shines. If you aren't overly aggressive and build up plenty of CA while your opponents are beating the tar out of one another, Traxos becomes a strange type of cool. The inherent issue with Voltron is that it involves trying to take the driver's seat far too early in a multiplayer game. It just makes more sense to have an efficient beatstick General that can do cool things with Clock of Omens- rather than one that goes after someone too quick. Lest you find yourself into that old "Always a kingmaker, never a king" trap.

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-19 2:33 am 
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Joined: 2011-Jan-16 5:36 pm
Age: Elder Dragon
Location: Toronto, ON
You can crew vehicles like a boss... ?

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-19 7:59 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
Viperion wrote:

I've looked at some equipment that have "equipped creature gets {t}: Do something" but honestly their effects are somewhat bleh.


Aww, I think Surestrike Trident and Umbral Mantle are pretty neat.

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-19 8:39 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Vehicles: Hmmm. I like it!

Surestrike Trident: This was the one (maaaaaaybe Heartseeker) that will probably make the list. But the equip costs are excessive. (AFAIK Brass Squire is the only colourless card that can cheat equip costs, am I missing some more?)

Umbral Mantle and a Metric Butt-ton of mana could make some of the pinging Equipment (Hankyu?) better, maybe.

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"Degenerate, unfun decks generally come from degenerate, unfun players in my experience." - Cthulus Thrall

"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-21 10:04 am 

Joined: 2010-Dec-14 4:04 pm
Age: Dragon
Location: Boston, MA
What about Dragon Throne of Tarkir?

There is also Keldon Battlewagon.

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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Nov-21 11:13 am 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Dragon Throne might be a cool thing to do after Traxos has finished revvin' up those engines ;) "All vehicles you control get +7/+7 and trample" sounds pretty good :)

Keldon Battlewagon would be good except for the sacrifice at end of combat thing. I have no idea why that's on there, it's not like the card is broken without it.

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"Degenerate, unfun decks generally come from degenerate, unfun players in my experience." - Cthulus Thrall

"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: Traxos SMASH! Traxos CLEVER?
AgePosted: 2018-Dec-06 10:28 pm 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
Viperion wrote:
Vehicles: Hmmm. I like it!


Don't forget Karn, Silver Golem also "crews" for 1 mana (e.g. Skysovereign, Consul Flagship can be a 5/5 Flier for 1 mana instead of a 6/5 flier for "Crew 3")

Viperion wrote:
(AFAIK Brass Squire is the only colourless card that can cheat equip costs, am I missing some more?)


Hammer of Nazahn
Armory Automaton

Other things to consider:
Kaldra!
Cryptic Gateway - if you have enough Constructs.
Sword of the Paruns - for flip flopping fun
Erratic Portal - when you don't need the attack prevention, bounce a low cost "historic" EOT (e.g. Pilgrim's Eye or an animated Mycosynth Wellspring)
Wall of Junk - ditto above - cheap re-cast "historic"
Scrap Trawler - 'cause... duh - blanket soulshift for artifacts isn't a bad thing.

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