Today I was reminded of the importance of playing special lands in my Mayael deck. This is the end game of a 4.5 hour game.
I pumped one opponent's 10/10
Vulturous Zombie to 16/14 by creating a kobold with
Kher Keep that died to another player's Crovax on the turn before mine and on my turn, cracked a
Wooded Foothills, cycled an
Eternal Dragon and pumped it with
Slayers' Stronghold, before giving it double strike with
Sunhome, Fortress of the Legion to have it deal the exact 32 damage needed to kill another opponent.
Vulturous Zombie guy wants to come for me next,
Mayael had failed me both earlier activations, but I played her once more on my turn as a last resort and with the Stronghold I activated her before VZ guy could declare attackers and like a champ she dug up
Blazing Archon. I feel a good hit was deserved after the failed earlier attempts.
Next I draw a big guy with trample off the top and it's enough to kill VZ guy with the haste from the Stronghold through his only blocker.
The last remaining player Wraths, we end up in a bit of a standoff. I manage to get
Gisela, but her last card is some Oblivion Ring with flash, Stronghold and Sunhome would've made Gisela lethal.
Unfortunately we couldn't finish the game as the location was closing, but the Stronghold and Sunhome combination would've made almost anything lethal. Additionally
Kor Haven and
Winding Canyons were great until they were taken out by other players while both
Forbidding Watchtower and
Stirring Wildwood chump blocked to allow me to live another day.
In other news: I may be playing more regularly. Did I miss anything since Shadows Over Innistrad that I should absolutely be playing?