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 Post subject: Re: Rules Committee Should Disband
AgePosted: 2015-Apr-06 4:23 am 

Joined: 2015-Mar-24 3:32 pm
Age: Drake
Angelfirelor wrote:
Carthain wrote:
Do you realize that the people who post online about Magic are in the minority of magic players? Wizards has stats for this and continually states it.

As such, even if most people who post online are against it, doesn't mean that the majority of Commadner players are against it.


Wizards is not the same as the Rules Committee. Also, I have yet to see any stats about such a casual format as Commander. In my experience (most Commander players I have met) are against the change.

And in my experience (most of the commander players I have met) are either indifferent or for the new rule.

So which one of our experiences is the correct one?


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 Post subject: Re: Rules Committee Should Disband
AgePosted: 2015-Apr-06 4:26 am 

Joined: 2013-Aug-20 4:37 am
Age: Elder Dragon
Location: Boston
kaldare wrote:
Tuck was good at answering the not-degenerate but still very powerful commanders that give slow long term advantage over the course of an entire game. (Zegana, Karador, Erebos)
It was not good at answering the degenerate commanders that needed near immediate answers. (Ghave, Prossh, Narset, sometimes Derevi) There simply wasn't enough good tuck to make it a reliable answer to such things.

This sums it up perfectly, IMO.


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 Post subject: Re: Rules Committee Should Disband
AgePosted: 2015-Apr-06 5:29 am 

Joined: 2015-Mar-31 11:28 am
Age: Wyvern
kaldare wrote:
And in the vast majority of games in which you don't have Spell Crumple or Hinder? Then what?
If a commander is such a problem that it had to be tucked, it's a big enough problem that people likely just shouldn't be playing it. All this change does in that regard is force people to face the ugly truth about certain commanders. A truth that's always existed, by the way.... Tuck was never a good answer for degenerate commanders, and now that the bad answer is gone, maybe people will finally have to face the hard truth that some commanders just don't have a place in this format.

Tuck was good at answering the not-degenerate but still very powerful commanders that give slow long term advantage over the course of an entire game. (Zegana, Karador, Erebos)
It was not good at answering the degenerate commanders that needed near immediate answers. (Ghave, Prossh, Narset, sometimes Derevi) There simply wasn't enough good tuck to make it a reliable answer to such things.


I beg to differ. Tuck WAS a good answer to those commanders. Don't forget that in multiplayer you probably have many players playing blue or white. My table usually consists of 4-10 people, so the chances of som1 having that hinder/spell crumple/terminus are pretty good. Don't assume that only one player plays blue/white in multiplayer games.

Tuck is still played the way it should be in both metas that I know in my city and I am really glad that my friends/LGS are in favor of the old rule. I do not have to run some poor answers like Nevermore or Declaration of Naught that lock out only one commander and die to random Akroma's Vengeance and alike.


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