kaldare wrote:
And in the vast majority of games in which you don't have Spell Crumple or Hinder? Then what?
If a commander is such a problem that it had to be tucked, it's a big enough problem that people likely just shouldn't be playing it. All this change does in that regard is force people to face the ugly truth about certain commanders. A truth that's always existed, by the way.... Tuck was never a good answer for degenerate commanders, and now that the bad answer is gone, maybe people will finally have to face the hard truth that some commanders just don't have a place in this format.
Tuck was good at answering the not-degenerate but still very powerful commanders that give slow long term advantage over the course of an entire game. (Zegana, Karador, Erebos)
It was not good at answering the degenerate commanders that needed near immediate answers. (Ghave, Prossh, Narset, sometimes Derevi) There simply wasn't enough good tuck to make it a reliable answer to such things.
I beg to differ. Tuck WAS a good answer to those commanders. Don't forget that in multiplayer you probably have many players playing blue or white. My table usually consists of 4-10 people, so the chances of som1 having that hinder/spell crumple/terminus are pretty good. Don't assume that only one player plays blue/white in multiplayer games.
Tuck is still played the way it should be in both metas that I know in my city and I am really glad that my friends/LGS are in favor of the old rule. I do not have to run some poor answers like Nevermore or Declaration of Naught that lock out only one commander and die to random Akroma's Vengeance and alike.