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 Post subject: The Mimeoplasm - Slivers BUGging you?
AgePosted: 2014-Oct-24 11:54 pm 
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Joined: 2009-Jun-02 3:54 am
Age: Elder Dragon
Location: Germany, near Berlin
Ever since reading this thread, I wanted to build a sliver deck in less than five colors - my first draft (seen here) with Riku was okay, but it lacked something.

This deck is still a work in progress, but (in theory) it sounds like fun:

1 The Mimeoplasm

1 Basal Sliver
1 Brood Sliver
1 Clot Sliver
1 Crypt Sliver
1 Darkheart Sliver
1 Diffusion Sliver
1 Dormant Sliver
1 Frenzy Sliver
1 Fungus Sliver
1 Galerider Sliver
1 Gemhide Sliver
1 Horned Sliver
1 Leeching Sliver
1 Manaweft Sliver
1 Megantic Sliver
1 Mesmeric Sliver
1 Might Sliver
1 Mindlash Sliver
1 Mnemonic Sliver
1 Muscle Sliver
1 Phyrexian Metamorph
1 Predatory Sliver
1 Psionic Sliver
1 Quick Sliver
1 Reflex Sliver
1 Riftsweeper
1 Root Sliver
1 Shifting Sliver
1 Spectral Sliver
1 Spinneret Sliver
1 Spitting Sliver
1 Synapse Sliver
1 Synchronous Sliver
1 Syphon Sliver
1 Telekinetic Sliver
1 Toxin Sliver
1 Vampiric Sliver
1 Venom Sliver
1 Virulent Sliver
1 Winged Sliver

1 Birthing Pod
1 Deathreap Ritual
1 Deglamer
1 Demonic Tutor
1 Descendants' Path
1 Diabolic Tutor
1 Exsanguinate
1 Farseek
1 Genesis Wave
1 Green Sun's Zenith
1 Maelstrom Pulse
1 Military Intelligence
1 Nature's Lore
1 Plasm Capture
1 Putrefy
1 Spoils of Victory
1 Sultai Charm
1 Tempt with Discovery
1 Thousand-Year Elixir
1 Time Spiral
1 Urban Evolution
1 Voidslime

1 Bayou
1 Bojuka Bog
1 Breeding Pool
1 Command Tower
1 Dimir Aqueduct
1 Drowned Catacomb
9 Forest
1 Golgari Rot Farm
1 Hinterland Harbor
4 Island
1 Misty Rainforest
1 Mutavault
1 Opal Palace
1 Opulent Palace
1 Overgrown Tomb
1 Polluted Delta
1 Simic Growth Chamber
1 Sliver Hive
3 Swamp
1 Tropical Island
1 Verdant Catacombs
1 Volrath's Stronghold
1 Watery Grave
1 Woodland Cemetery


Goal: Have a good time casting slivers, exile any one of these plus some opponent fattie to make Mimi a monster Sliver lord (at best, you get some other player's Sliver Queen, Hivelord, and/or Legion to go nuts)

In a non-5c Sliver deck I want at least Dormant Sliver for its insane card advantage potential... and also to hinder opposing sliver decks a little.
UG has some interesting commander choices, but with +1 color you get a Commander that actually IS a Sliver himself (or can be one). Not to mention you get black's options for recurring dead creatures.

If your only tool is a hammer, every problem looks like a nail.

too many, and always changing... except:

Rakdos, Lord of Riots (Demon Tribal)
Melek, Izzet Paragon (Dragonstorm) -> these must stay because of a house rule

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 Post subject: Re: The Mimeoplasm - Slivers BUGging you?
AgePosted: 2014-Oct-25 8:40 am 
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Joined: 2011-Jan-02 5:25 am
Age: Elder Dragon
Location: Costa La Haya, capital del ducado Holanda
The thing is, if you go tribal, I don't think it's a proper tribal deck unless your general is connected to that tribe somehow. So that's how you end up with 5 color sliver decks. But you can make Mimeoplasm a sliver, so in my book that's close enough. Cookie for you.

"Our words are backed with OBLIVION STONE!"

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