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AgePosted: 2009-Mar-21 11:52 am 
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Joined: 2008-Dec-26 7:50 am
Age: Elder Dragon
Location: Amsterdam, Holland
I'll reply more fully later, but for now, warp world looks great! Especially if you could build some tokens that card should prove to be devestating. Have you played some games with it already?

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AgePosted: 2009-Mar-21 1:18 pm 
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Joined: 2007-Mar-28 12:38 pm
Age: Elder Dragon
Location: Omaha
I agree. Warp World seems quite advantageous. Perhaps consider Verdant Force/Living Hive/Jedit Ojanen of Efrava as ways to create tokens for extra bang?

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AgePosted: 2009-Mar-21 9:16 pm 
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Joined: 2009-Feb-11 1:24 pm
Age: Dragon
I also like the addition of Greater Good. How has that been working out for you?


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AgePosted: 2009-Mar-21 9:32 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
With a Mayael deck Greater Good just fills your hand with so much gas, if Mayael herself isn't providing enough gas for you :P Also, Yosei, the Morning Star? XDD

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AgePosted: 2009-Mar-21 10:25 pm 
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Joined: 2009-Feb-11 1:24 pm
Age: Dragon
Oops. I meant to ask about Wild Pair. But you're right about Greater Good, it does work well.


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AgePosted: 2009-Mar-22 12:56 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
Warp world has been great while testing the deck. I haven't gotten it off in a real game yet though. The dream situation is resolving it after you hurricane for some high number with hostility in play. Living Hive has been flitting in and out of my build. I considering replacing rakeclaw with it as the first strike is underwhelming a lot of the time. Jedit and Verdent force are on my next SC order along with blazing archon.

Wild pair is GOOD! Especially with minion reflector on the board. Play spearbreaker, use wild pair to double up on those fatties and swing for a lot.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Mar-26 2:40 am 

Joined: 2009-Mar-09 8:49 am
Age: Hatchling
Was wondering what you think of my build.
No removal, I just rely on the big beast. Wonder how this works out.

General - Mayael the Anima

Creatures - 29 (27 power 5+.)
1 Akroma, Angel of Fury
1 Akroma, Angel of Wrath
1 Beacon Behemoth
1 Blazing Archon
1 Bloom Tender
1 Borborygmos
1 Darksteel Colossus
1 Drumhunter
1 Godsire
1 Hammerfist Giant
1 Knotvine Mystic
1 Living Hive
1 Meglonoth
1 Mossbridge Troll
1 Mosstodon
1 Paleoloth
1 Rakeclaw Gargantuan
1 Rith, the Awakener
1 Scourge of Kher Ridges
1 Silver Seraph
1 Silvos, Rogue Elemental
1 Spearbreaker Behemoth
1 Sundering Titan
1 Tornado Elemental
1 Twilight Shepherd
1 Vagrant Plowbeasts
1 Vigor
1 Windbrisk Raptor
1 Woodfall Primus

Spells - 14
1 Austere Command
1 Congregation at Dawn
1 Enlightened Tutor
1 Fracturing Gust
1 Incendiary Command
1 Life from the Loam
1 Naya Charm
1 Order (Order/Chaos)
1 Primal Command
1 Regrowth
1 Second Sunrise
1 Sylvan Tutor
1 Titanic Ultimatum
1 Worldly Tutor

Enchantments - 6
1 Abundance
1 Cream of the Crop
1 Greater Good
1 Mighty Emergence
1 Mirari's Wake
1 Where Ancients Tread

Artifacts - 10
1 Feldon's Cane
1 Lightning Greaves
1 Loxodon Warhammer
1 Rings of Brighthearth
1 Sol Ring
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Thousand-Year Elixir
1 Thran Dynamo
1 Umezawa's Jitte

Lands - 40 (6 cycle lands and 10 fetchland)
1 Battlefield Forge
1 Bloodstained Mire
1 Brushland
1 Drifting Meadow
1 Flood Plain
1 Flooded Strand
5 Forest
1 Forgotten Cave
1 Grasslands
1 Jungle Shrine
1 Karplusan Forest
1 Mosswort Bridge
3 Mountain
1 Mountain Valley
1 Naya Panorama
3 Plains
1 Plateau
1 Rocky Tar Pit
1 Sacred Foundry
1 Savannah
1 Secluded Steppe
1 Slippery Karst
1 Smoldering Crater
1 Spinerock Knoll
1 Stomping Ground
1 Sunhome, Fortress of the Legion
1 Taiga
1 Temple Garden
1 Terramorphic Expanse
1 Tranquil Thicket
1 Windswept Heath
1 Wooded Foothills


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AgePosted: 2009-Mar-29 9:02 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
The list looks good. I recognize several elements that I use in my own mayael. Like Order//Chaos and cycling lands. A lot of the same fatties are used in my build.

I don't think the equipment are necessary and should be replaced by more fatties. 26 doesn't seem like enough, card draw seems better to keep up a constant flow of threats. I'm considering running font of mythos for added card draw.

I would also consider running more damage removal like molten disaster.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Mar-29 9:11 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
Bloodfire Colossus can serve as the role of a fatty and board removal. Bogardan Hellkite can play the same role. Contrary to Junkren54 I don't think card draw is that much of a necessity (to the point where you would play Font of Mythos) because once Mayael gets going, you won't be needing to draw cards much.

Cream of the Crop can help you further rig your library so to guarantee that you hit a creature with each Mayael activation. Greater Good will ensure that you have lots of gas coming. You can also chain creatures with Call of the Wild (with Cream of the Crop in play).

You could probably do without the equipment since your threats are big enough anyway.

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AgePosted: 2009-Mar-29 9:25 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
Doraemon wrote:
Contrary to Junkren54 I don't think card draw is that much of a necessity (to the point where you would play Font of Mythos) because once Mayael gets going, you won't be needing to draw cards much.


Contrary to Doraemon going against me: I've played in a couple of games where mayael was PtoE, Burned or destroyed in some other way many times over so it cost 13+ just to play her and my board was continuously being wiped so my hand was completely void of fatties. In those cases it would have been really nice to be able to refill my hand and relying on Drumhunter for card draw is just not going to cut it.

Another point about that is that Font of Mythos helps you draw into your removal, special fatties like Spearbreaker, and utility spells when otherwise you would be more likely to see them go sailing by when you activate mayael. One card slot for some card draw in these colors where it's hard to find seems fine to me.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Mar-29 10:55 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I just realized a problem with the deck... Warp world revealing Desolation Giant.... yeah, that would be awkward....

I have now removed the giant from the deck and replaced it witha recently acquired realm razor.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Mar-31 12:33 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I know this is my third comment in a row on this thread but I had to bring attention to Spell Breaker Behemoth which is going into my Mayael build as soon as Alara Reborn comes out:

1RGG
5/5
Spellbreaker Behemoth can't be countered
Creature spell you control with power 5 or greater can't be countered.

SO AWESOME!!!

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Mar-31 3:06 pm 
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Joined: 2008-Apr-09 1:32 pm
Age: Elder Dragon
Our decks are built and played with different styles. I can see your point tho. I've rarely found myself to be in topdeck mode with my deck and the couple times that I'm actually in topdeck mode I'm already set up to recover well.

Either way, for card draw, I don't think Howling Mine effects are the way to go. If, theoretically, every creature in your deck is a threat (you are playing Mayael's fatties after all), then I don't see why you should allow your opponents to draw answers to them quickly. I don't have the deck with me right now, but the card draw I use that I can recall are Soul's Majesty, Drumhunter (the least used of them all), Greater Good, and Harmonize.

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AgePosted: 2009-Apr-03 9:23 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I can see your point too. I added a soul's majesty to the deck for additional card draw. I would add a harmonize but I actually don't own any at all.

Interesting way to win that happened today: Other decks were Red Akroma (monored burn), Jhoira, Mayael (me), Kresh (I lent it to a guy but he was dead at this point), Sliver Queen (5c fun). I haven't done much in the game and have played zero fatties. I have 6 lands on the board (2 of the tap for 2) so I warp world for 6 and get Beacon Behemoth, Sabertooth Nishoba, Patron of the Kitsune and Penumbra Wurm along with two lands. The Akroma player was completely screwed so he scooped after using wasteland and strip mine to take out my two lands. I'm able to win the game with 0 lands and just the 4 creatures.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


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AgePosted: 2009-Apr-04 3:36 am 
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Joined: 2008-Dec-26 7:50 am
Age: Elder Dragon
Location: Amsterdam, Holland
It's been a while since I could respond here unfortunately. I did read the posts though and this comment stood out to me:

Jukren54 wrote:
26 [fatties] doesn't seem like enough


You might remember I made an overview here of the expected misses per percentage of fatties in the deck:
http://edh.truespace.ca/EDH_Forum/viewt ... 5471#15471

I just realized my math was off there as I was calculating the percentage of misses against the percentage of hits instead of against the total attempts. Let me first give an updated list:

Fat | Approximate percentage of misses, rounded to nearest percetage.

22 | 27%
23 | 25%
24 | 23%
25 | 21%
26 | 20%
27 | 19%
28 | 17%
29 | 16%
30 | 15%
31 | 14%
32 | 13%
33 | 12%
34 | 11%
35 | 10%
36 | 9%
37 | 9%

What's most apparent in this overview is that the expected percentage of misses doesn't go down in a linear way (which was even more apparent in the previous way of calculating). At some point you need to think about whether playing more fatties is really worth an additional 1% of hits with Mayael (or not even that if you go from 36 to 37, which was closer to 0.5%). I'd be happy to share the excel sheet I used, though expect a quick & dirty approach.

I for one chose to play top, scroll rack, sylvan library and mirri's guile instead of more fatties. I am playing 27 fatties in my latest build and together with the cards mentioned before I am really happy with the hits I'm getting. I won't deny that if you see a chance to play a fatty for a similar effect you're already playing, say paleoloth instead of genesis, you should, but I am claiming that a Mayael deck can work with something in the area of 26 fatties. Just as long as your deck is geared towards it of course. In my case playing fewer fatties allows me to play a lot of mass removal for which the others don't have room.

I'm with Doreamon on the card drawing front. I elected to play no cards whatsoever that allow me to draw extra cards (ok, top + rings of brightheart could). It's just nog needed. Fatties can hold the fort, Mayael can find more if need be and often all I need to draw is mass removal anyway, so why not just play more of that. I am wondering whether you might be playing Mayael too soon Jukren54 if she gets up to 13+ to cast. I'd think normally fatties should be enough to bait some mass removal. I often wait with playing Mayael till the end game (unless as an early blocker if needed) precisely because there's too much removal flying around early and I rather wait till later when most of it has been depleted.

The spellbreaker behemoth indeed looks nice. Not sure I'm seeing enough counterspells for it to be relevant, however it is one to keep in mind for when my opponents do become more counterspell heavy.

At the moment I am reconsidering some cards in mij list, it may be a while (I don't get to play many games to test in and also have another EDH deck now), but expect me to post an updated list at some point.

_________________
I'm a gabber and I feel alright
I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


3 Steps Ahead - I'm A Gabber


Automatically add card tags to the card names in any text:
http://manabase.com/autocard.php


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