Login | Register


All times are UTC - 7 hours


It is currently 2019-Nov-17 11:16 am




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Karamerta: The Rampening
AgePosted: 2014-May-07 10:37 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Ok, so I have been tooling around with an idea for a while, and seeing how people have been posting their versions, I figured I would post mine. I finally built the deck, and it looks like it should be fun to play… and might actually win some games without being broken.

The theme of the deck is to really exploit the general… so most of the deck is creatures. Lots of small creatures that hit play and make mana, to let you cast more creatures and make more mana… all this pulling lands out of your deck. There is a lot of synergy here.. and a psudo combo with recycle.

The amulet untaps all the land you put into play with Karamerta, the Lotus Cobra gets you an extra mana from those same lands, Tangleroot gets you a green mana when you cast a creature (so free or cheaper creatures). In theory, I could get to the point with this deck that I have all my color producing land in play fairly quickly.

Then it’s either token beatdown (1/1s, 2/2 cats, 3/3 or 4/4 beasts OH MY!) or all the mana bums… buffed with Kamahl, Mirror Entity or Craterhoof or just unblockable with Champion of Lambholt. Or a huge wave into the above + Akroma’s Memorial

Karametra, God of Harvests

Card Draw
Wall of Blossoms
Wall of Omens
Elvish Visionary
Soul of the Harvest
Primordial Sage
Seer's Sundial
Glimpse of Nature
Recycle

Putting Extra Lands from Hand into Play
Azusa, Lost but Seeking
Walking Atlas
Budoka Gardener
Skyshroud Ranger
Exploration

General Synergy
Lotus Cobra
Tangleroot
Amulet of Vigor
Cloudstone Curio

Token Generation
Seed the Land
Sporemound
Emeria Angel
Rampaging Baloths
White Sun's Zenith
Primeval Bounty

Haste
Strider Harness
Swiftfoot Boots
Ring of Valkas
Lightning Greaves
Thousand-Year Elixir
Akroma's Memorial

General Trigger
Dust Elemental
Stormfront Riders
Fleetfoot Panther
Stonecloaker
Whitemane Lion
Kor Skyfisher

Mana Ramp/ General Triggers
Mirari's Wake
Bloom Tender
Arbor Elf
Quirion Elves
Fyndhorn Elves
Llanowar Elves
Birds of Paradise
Overgrown Battlement
Vine Trellis
Utopia Tree
Elvish Archdruid
Rofellos, Llanowar Emissary
Priest of Titania
Werebear
Steward of Valeron

Answers
Woodfall Primus
Terastodon
Aura Shards
Admonition Angel

Win Conditions
Craterhoof Behemoth
Mirror Entity
Kamahl, Fist of Krosa
Genesis Wave
Champion of Lambholt

Lands
Savannah
Temple Garden
Forest x 21
Plains x 17

DECK EDIT: I took out the non basics as I never seem to get them in play. Also, I swapped out Vorinclex for Cloudstone Curio
I purposely didn’t include Concordent Crossroads as I don’t want to give my opponents haste, and I left out the usual land draw cards that help my opponents.

Any dudes I might have left out, or missed that fit, let me know... of course I would love some advice...

My games end up being multiplayer usually 4, and are pretty open, you might see combo, you might see anything... I usually just want to see how a deck does before I start adding more situational cards.


Last edited by Rasalom on 2014-May-09 7:26 am, edited 3 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:02 am 
User avatar

Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
I have one wild idea and one less wild idea. Let's get the boring one out of the way first:

Dauntless Escort, Rootborn Defenses, Wrap in Vigor, Faith's Reward, etc.: recovering from a wrath or preventing a wrath from killing you is probably a good idea to open a few slots for since you won't be giving everyone haste. After you effectively combo off, you'll have to wait a turn cycle of people trying to kill you. It's good to have an answer to that.

Okay, more interesting stuff:

Wild Pair + Gigantomancer. Gigantomancer's CMC is terrible, but effectively having an extra Mirror Entity (better, actually, for smaller groups of creatures) is fantastic. Wild Pair makes getting him into play a no brainer with all of the small elves you have. I wouldn't normally suggest these two, but I had a friend build a 60-card deck around this Wild Pair idea and this seems like the perfect deck to try it in. Strangely enough, it does actually work reasonably well. Thankfully, Wild Pair is good enough to stand on its own and Gigantomancer will be a decent secondary go-to if Mirror Entity gets the boot.

You don't have to use it, but I was excited to share.

_________________
Current:
Decklists are posted here. They can all be found in the Decklist Forum.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:17 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Segrus wrote:
I have one wild idea and one less wild idea. Let's get the boring one out of the way first:

Dauntless Escort, Rootborn Defenses, Wrap in Vigor, Faith's Reward.


I am not too concerned with recovering from a wrath... one, the creatures I put out have done their job already when they hit play... If I have the bounce I will have them in my hand in response, if not... meh.. lots more where they came from.... besides, not alot of wraths flying around in my meta. That being said, I was looking at the Faith's Reward and Dauntless Escourt, but they had to be cut for more focus on what I wanted the deck to do... (plus 5 other tap for mana creatures .. but they were all untap a creature types)

Segrus wrote:


I was also looking at Wild Pair, but it doesn't trigger the General ability, and Gigantomancer is horrible if you actually have to cast it... but I might be able to with this deck... I will see if I can cut something. I like the pairing! Nice!

Yea... it's not combo, but if I can get a huge wave off, and Akroma's Memorial is in there, it should just be game over... I don't know... Haven't played it yet, but it "should" be a fairly fast deck.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 11:27 am 
User avatar

Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
ACK! My brain is being slow, but I'm getting there. Scapegoat is a king in the Cheerios Legacy deck (if you haven't ever heard of the Cheerios deck, seriously, check it out). This card nearly does everything you want when you combine it with Amulet of Vigor.

_________________
Current:
Decklists are posted here. They can all be found in the Decklist Forum.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:07 pm 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Segrus wrote:
ACK! My brain is being slow, but I'm getting there. Scapegoat is a king in the Cheerios Legacy deck (if you haven't ever heard of the Cheerios deck, seriously, check it out). This card nearly does everything you want when you combine it with Amulet of Vigor.


To bad it's not an enchantment! That would be awsome... but it's a one shot thing...and I don't even have an Eternal Witness to get it back with...


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:24 pm 
User avatar

Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Rasalom wrote:
Segrus wrote:
ACK! My brain is being slow, but I'm getting there. Scapegoat is a king in the Cheerios Legacy deck (if you haven't ever heard of the Cheerios deck, seriously, check it out). This card nearly does everything you want when you combine it with Amulet of Vigor.


To bad it's not an enchantment! That would be awsome... but it's a one shot thing...and I don't even have an Eternal Witness to get it back with...

Who cares? You'll get so much value out of a single activation (assuming a full field, which is the only reason you'd cast it in the first place) it makes up for you not reusing it. Once you play the deck, remember how many times you get a bunch of creatures out. If you find you end up having a lot more tokens than real creatures, it's not worth it; however, if you find a lot of real creatures are populating your board, then think what a single activation will do you. In that case, it'll be worth it.

_________________
Current:
Decklists are posted here. They can all be found in the Decklist Forum.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 12:58 pm 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Segrus wrote:
Rasalom wrote:
Segrus wrote:
ACK! My brain is being slow, but I'm getting there. Scapegoat is a king in the Cheerios Legacy deck (if you haven't ever heard of the Cheerios deck, seriously, check it out). This card nearly does everything you want when you combine it with Amulet of Vigor.


To bad it's not an enchantment! That would be awsome... but it's a one shot thing...and I don't even have an Eternal Witness to get it back with...

Who cares? You'll get so much value out of a single activation (assuming a full field, which is the only reason you'd cast it in the first place) it makes up for you not reusing it. Once you play the deck, remember how many times you get a bunch of creatures out. If you find you end up having a lot more tokens than real creatures, it's not worth it; however, if you find a lot of real creatures are populating your board, then think what a single activation will do you. In that case, it'll be worth it.


Yea.. and you get to choose, so it's not like a bounce all your dudes... I might have to try that if I find that the other bounce cards are not getting the job done.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-07 2:44 pm 
User avatar

Joined: 2010-Jul-14 5:45 pm
Age: Drake
Location: US
Avenger of Zendikar?

_________________
Embrace the Elements

Omnath, Locus of Mana - Ramp/Stomp
Skullbriar, the Walking Grave - Scavenge/Counters
Animar, Soul of Elements - Primal Surge


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:39 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Kixar wrote:


With the Avenger, I get one general trigger, sure I get a bunch of tokens, and they get fatter, but tokens are not a problem with this deck. I might swap him in for something if I find that I don't have enough dudes.

Plus, I don't get any triggers from the dudes and the Avenger is not really a huge threat by himself..


Last edited by Rasalom on 2014-May-08 5:57 am, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:50 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
I did some playtesting last night with the deck... and it seems very quick... I can ususally gut my deck of basics around turn 8... and that is with minimal investment... then I came upon a problem the deck has.

What do I do when I have no more lands to play? Alot of the deck is landfall triggers.. and if all my lands are in play... what then?

I might try the deck with Hallowed Ground. Also, I came up with this little combo..Planar Birth & Zuran Orb.

I have to play the deck a few times to see if I need to do all that or if I can just win the game when all my lands are out....


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 5:55 am 
User avatar

Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Rasalom wrote:
I did some playtesting last night with the deck... and it seems very quick... I can ususally gut my deck of basics around turn 8... and that is with minimal investment... then I came upon a problem the deck has.

What do I do when I have no more lands to play? Alot of the deck is landfall triggers.. and if all my lands are in play... what then?

I might try the deck with Hallowed Ground. Also, I came up with this little combo..Planar Birth & Zuran Orb.

I have to play the deck a few times to see if I need to do all that or if I can just win the game when all my lands are out....

I would suggest just trying to win the game at that point. There's got to be a lot involved with shuffling that many times, although shuffling might not be a problem if this is all online.

_________________
Current:
Decklists are posted here. They can all be found in the Decklist Forum.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:00 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Segrus wrote:
I would suggest just trying to win the game at that point. There's got to be a lot involved with shuffling that many times, although shuffling might not be a problem if this is all online.


Well, I found that I wasn't really doing alot of shuffling unless I had a draw trigger as well as a land fetch trigger.... it was just play a dude, fetch a land, play a dude fetch a land, bounce a dude fetch a land.. I would get 5 or 6 land out and then shuffle one time and say go...lol


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:07 am 
User avatar

Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
Rasalom wrote:
Segrus wrote:
I would suggest just trying to win the game at that point. There's got to be a lot involved with shuffling that many times, although shuffling might not be a problem if this is all online.


Well, I found that I wasn't really doing alot of shuffling unless I had a draw trigger as well as a land fetch trigger.... it was just play a dude, fetch a land, play a dude fetch a land, bounce a dude fetch a land.. I would get 5 or 6 land out and then shuffle one time and say go...lol

True, haha. Although, shuffling your deck every turn is still enough to drag out a game--that's all I meant.

_________________
Current:
Decklists are posted here. They can all be found in the Decklist Forum.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-08 6:26 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Segrus wrote:
Rasalom wrote:
Segrus wrote:
I would suggest just trying to win the game at that point. There's got to be a lot involved with shuffling that many times, although shuffling might not be a problem if this is all online.


Well, I found that I wasn't really doing alot of shuffling unless I had a draw trigger as well as a land fetch trigger.... it was just play a dude, fetch a land, play a dude fetch a land, bounce a dude fetch a land.. I would get 5 or 6 land out and then shuffle one time and say go...lol

True, haha. Although, shuffling your deck every turn is still enough to drag out a game--that's all I meant.


Yea... but no more so then the mad tutoring people do. Plus, it's not like everyone has to just sit there while I shuffle... we do the normal... fetchout lands... do nothing else, go... and you shuffle while the next guy is untapping... and taking his turn... and ending his turn... and then you shuffle some more... rofl.


Top
 Offline Profile  
 
 Post subject: Re: Karamerta: The Rampening
AgePosted: 2014-May-09 7:23 am 

Joined: 2014-Feb-24 4:07 pm
Age: Dragon
Update: I ended up taking out all the non basics. They just never EVER hit play.

Also, as a deck playing update: When I run out of land in my deck, so I don't loose all my Landfall triggers. I try to get the cloudstone out and when I pull a land out of my deck, I can bounce a land to my hand. I don't do this for every land I pull out, but perhaps every 3rd. Plus, later on in the game, or when I have more out, I can bounce non creature permanents, so land can totally be one of them.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 48 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: