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 Post subject: Commander choices
AgePosted: 2016-May-21 11:32 am 

Joined: 2016-May-21 11:27 am
Age: Hatchling
I was wanting to use Ink-eyes, servant of oni as my chief.
Question is could I use ninjitsu to launch her from the command zone?


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 Post subject: Re: Commander choices
AgePosted: 2016-May-21 2:29 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Welcome to the forums! Incidentally, this thread should probably have gone in the Rules Discussion section, but whatever.

Sadly, the answer is "No". Here's why;

Comprehensive Rules wrote:
702.48. Ninjutsu

702.48a Ninjutsu is an activated ability that functions only while the card with ninjutsu is in a player’s hand. “Ninjutsu [cost]” means “[Cost], Reveal this card from your hand, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.”

702.48b The card with ninjutsu remains revealed from the time the ability is announced until the ability leaves the stack.

702.48c A ninjutsu ability may be activated only while a creature on the battlefield is unblocked (see rule 509.1h). The creature with ninjutsu is put onto the battlefield unblocked. It will be attacking the same player or planeswalker as the creature that was returned to its owner’s hand.


As your general is not in your hand, you cannot Ninjutsu... unless you've first cast it and it's been put there via some other card.

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 Post subject: Re: Commander choices
AgePosted: 2016-May-21 10:37 pm 

Joined: 2016-May-21 11:27 am
Age: Hatchling
Thanks. ....


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 Post subject: Re: Commander choices
AgePosted: 2016-May-22 3:12 am 
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Joined: 2012-Dec-03 3:16 am
Age: Elder Dragon
While all of this is true, ask your playgroup. I feel Inkeyes doesn't get enough love.

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Shabbaman wrote:
The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.


With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani


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 Post subject: Re: Commander choices
AgePosted: 2016-May-22 6:09 am 

Joined: 2016-May-21 11:27 am
Age: Hatchling
Too true...I've had mine since the betrayer's prerelease. ...collecting dust


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 Post subject: Re: Commander choices
AgePosted: 2016-May-22 3:07 pm 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
Also, Command Beacon is a thing now. Combine that with effects like Blood Clock and Cloudstone Curio and you can likely make a run for keeping him in the hand and battlefield when needed.

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