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 Post subject: First try from germany
AgePosted: 2007-Aug-02 9:02 am 

Joined: 2007-Jul-11 12:43 pm
Age: Hatchling
Location: Giessen / Germany
Hey everyone,

I am also quiet new to the format. We are building a little group to play at our local shop in Giessen, Germany. After a few tryouts and a lot of fun this deck comes out as my highlander.
My general is "Teneb, the Harvester", who is sadly pretty strong. But he is the only BWG Legend in MTG :(
But i kinda like him...
As a general with reanimation abilieties i also put my deck on that road!!!

Two suggestions before I post this deck. In our local shop we diceded to ban the recurring nightmare so it's not in the deck...
and i banned the strip mine for me, cause it's just to strong with life from the loam (Ithink)...
Okay, now let's get it on!!!

General: Teneb, the Harvester

Lands (32)

Shizo, Death's Storehouse
Plains
Brushland
Overgrown Tomb
Scrubland
Bayou
Savannah
Volrath's Stronghold
Windswept Heath
Swamp
Forest
Barren Moor
Tranquil Thicket
Secluded Steppe
Yavimaya Hollow
Kor Haven
Caves of Koilos
Phyrexian Tower
Wasteland
Okina, Temple to the Grandfathers
Eiganjo Castle
Tainted Wood
Karakas
Dustbowl
Grassland
Gemstone Mine
Krosan Verge
Snow-Covered Forest / Plains / Swamp
Maze of Ith
Llanowar Wastes

Creatures (32)

Birds of Paradies
Eternal Witness
Yavimaya Elder
Solemn Simularcum
False Prophet
Soltari Visionary
Hypnotic Specter
Gigapede
Spore Frog
Utopia Tree
Academy Rector
Loxodon Hierarch
Sakura-Tribe Elder
Kokusho, the evening star
Yosei, the morning star
Reya Dawnbringer
Notorius Assassin
Akroma
Ink Eyes, Servant of Oni
Royal Assassin
Weathered Wayfearer
Kodama of the North Tree
Nezumi Graverobber
Harmonic Sliver
Visara, the Dreadful
Wild Mongrel
Ohran Viper
Troll Ascetic
Wall of Blossoms
Silvos, Rogue Elemental



Spells (36)

Wrath of god
Akroma's Vengeance
Parallax Wave
Defense of the Heart
Duress
Kodama's Reach
Beacon of Unrest
Jitte
Night Soil
Pernicious Deed
Exhume
Reanimate
Swords to Plowshares
seal of cleansing
survival of the fittest
diabolic edict
fertile ground
demonic tutor
vampiric tutor
nostalgic dreams
sol ring
S D Top
hero's demise
:lol:
phyrexian arena
nights whisper
damnation
puppet strings
life from the loam
loxodon warhammer
putrefy
decree of pain
entomb
krosan grip
mortify
plague boiler
icy manipulator
vindicate
skelatal scrying

Ok thats it.

So tell me if it's overpowered, underpowered or whatever (powered) ;)

Greets from rainy germany,

Tobs

_________________
General: [Teneb, the Harvester]

Yeah, he is big...
Yeah, he is strong...
Yeah, he is powerful...
Yeah, he is the only B W G Legend!!!
and YEAH YEAH YEAH...


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 Post subject:
AgePosted: 2007-Aug-03 10:32 am 
User avatar

Joined: 2007-Mar-28 10:17 am
Age: Drake
Location: Oberlin, OH, USA
Welcome!

<----- See the avatar. :D

You have a lot of the good green and black goodies in there. A few powerhouses that I don't see are:

Withered Wretch -- Sometimes you just have to break up another player's graveyard recursion.

Genesis -- <attack you> You really want to kill this guy, don't you. <attack you> C'mon. Make my day. <attack you>

Havoc Demon -- Attack me with that 6/6 dragon? Uh, OK, if you insist. <chump> Hey! Where'd everybody go?

Oversold Cemetery -- Reusing your own dead creatures is good. Particularly the ones with good comes-into-play abilities.

Brooding Saurian -- Hey, blue mage! Give. It. All. Back.

Dimir House Guard -- Transmutes for Wrath, Damnation, Brooding Saurian, Loxodon Hierarch, False Prophet, etc.

Myojin of Night's Reach -- Put. The cards. Down. Blocks pretty well, too.

Explosive Vegetation -- Kodama's Reach #2. Tutorable with Dimir House Guard, too.

Treetop Village -- Three you. Doesn't die to your own Wraths. Or, since you run white, Nantuko Monastery might be even better. But the Village does make green mana.

Temple of the False God -- Mana is good I hear.

Diligent Farmhand -- Sakura-Tribe Elder #2.

Tooth and Nail -- Yeah, it's still that good.

A couple of spots you could open up:

Birds of Paradise and Utopia Tree die too easily to your own Wraths.

Gemstone Mine doesn't have the endurance for these long games. Maybe Mirrodin's Core instead?

Spore Frog doesn't seem like it does enough when you get into a 3+ player game.

I've frequently found the Nezumi Graverobber difficult to flip. I prefer Withered Wretch for coffin purging cards and the trio of Ink-Eyes, Scion of Darkness, and Beacon of Unrest for zombifying opponents' dead stuff.

Again, as the number of players go up, the value of one-shot cards like Duress, Seal of Cleansing, Putrify, and Mortify go down.

Fertile Ground dies to your own Akroma's Vengeance, Pernicious Deed, etc. Sol Ring does, too, but some people feel the two-mana boost is worth it. I'm not one of them.

Night's Whisper is a one-shot deal. This is probably where I'd put Oversold Cemetery.

It's a great color scheme to be in. You should have a pretty strong deck that'll give you lots of long back-and-forth games. Good times!

_________________
Scholars possess such lofty knowledge that it shouldn't be surprising when they fall.
-- Hapless Researcher


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