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 Post subject: Karona, False God - The Shell Game
AgePosted: 2019-Dec-02 6:15 am 
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Joined: 2014-Jul-28 8:30 am
Age: Dragon
Background
So, I've scrapped almost all of my old decks in the last month. I've been tinkering with Volrath (thanks to those who made suggestions!) and have decided to build my first five-color deck since I made the switch from Legacy to EDH almost ten years ago.

Purpose
I want to build a deck that functions like a sleight of hand magic trick. My distraction is passing around Karona and other big baddies with Assault Suit, Zedruu the Greathearted, Bazaar Trader, etc. I'm thinking about a legendary subtheme to make use of the Sisays as a way to tutor fat targets to give away.

Currently, I'm tinkering with Revel in Riches and Maze's End as my sneaky win-cons.

I need suggestions about fat legends to dazzle and pass around the table, as well as other win conditions that would be low-key.

Additionally, I'm curious if such a deck is possible to play effectively.

Thanks for the insights!

_________________
specter404 wrote:
Basically, when it comes to commander, I want you to stab me through the heart, not cut off my balls.

Gath Immortal wrote:
Twenty Kavus and a Dream is not a legacy deck.


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 Post subject: Re: Karona, False God - The Shell Game
AgePosted: 2019-Dec-03 2:50 am 

Joined: 2019-Dec-01 8:17 pm
Age: Egg
How often can you pull off wins completely out of the blue with this deck?


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 Post subject: Re: Karona, False God - The Shell Game
AgePosted: 2019-Dec-03 1:41 pm 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
First things first:
kirkusjones wrote:
Additionally, I'm curious if such a deck is possible to play effectively.


Difficult, but possible (meta dependent).

kirkusjones wrote:
Currently, I'm tinkering with Revel in Riches and Maze's End as my sneaky win-cons.

I need suggestions about fat legends to dazzle and pass around the table, as well as other win conditions that would be low-key.


I've had a number of Karona decks over the years (two right now, 5 retired) and the major issues I have seen/experienced are:
- Incentivizing opponents to attack with her - somewhere else
- Sac Outlets
- Making her Buff ability relevant

If you want her to be shared around the table, you'll need to have some kind of protection against opponents with sac outlets who will simply get rid of her as soon as they gain control (or attack first, then sac). E. g. Gift of Immortality, Lifeline, etc.

If the players are attacking with her, you need to be sure they aren't attacking you (no matter who attacks with her, it's still Commander Damage - and yes I have dies by commander damage from my own Karona). You can either find ways to prevent her from attacking you, or make it more profitable for them to attack others with her (e.g. Edric, Curses, Goad effects, etc.). The option you probably don't want for this deck (but I want to mention for the sake of completeness) is just not sharing her. I usually use Teferi's Veil/Vanishing, but other options likely exist.

As far as her buff ability is concerned, you don't have to go tribal (though I have in both retired decks and my current Karona Avatar Tribal), you can also just highlight a few options with good combat triggers (when culling the list and choosing between creature A, B or C, choose the one(s) that already match 2-3 other creatures in your list).

Query: Will Zedruu's ability be a subtheme? If yes, you may want to consider some good auras/enchantments/artifacts that you can "give" to an opponent's control but not change the board state (e.g. Howling Mine, Wheel of Sun and Moon, Mammoth Umbra).


Other cards to consider:
Bloodthirsty Blade
Pendant of Prosperity
Champion's Helm
Coveted Jewel
Farsight Mask
Akroan Horse
Baton of Morale
Archetype of Aggression and friends
Illusionist's Gambit
Master Warcraft
Tahngarth, First Mate
Stonehoof Chieftain
Ruhan of the Fomori
Amplifire
Varchild's War-Riders and Varchild, Betrayer of Kjeldor

_________________
V/R

HK

Hazezon Tamar - Manland theme
Seshiro the Anointed - Snake Tribal
Jedit Ojanen of Efrava - Cat and Warrior Dual Tribal
Doran, the Seige Tower - Wall Tribal
Progenitus - Hydra themed Proliferate Deck
Karona, the False God - Backstabbing Hug


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 Post subject: Re: Karona, False God - The Shell Game
AgePosted: 2019-Dec-03 2:59 pm 
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Joined: 2014-Jul-28 8:30 am
Age: Dragon
I appreciate the suggestions! I had a tentative decklist up last night, but the site apparently ate it. I've been having trouble for the last couple of days with load times and errors. I'll have some free time later and will edit it into this post.

_________________
specter404 wrote:
Basically, when it comes to commander, I want you to stab me through the heart, not cut off my balls.

Gath Immortal wrote:
Twenty Kavus and a Dream is not a legacy deck.


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 Post subject: Re: Karona, False God - The Shell Game
AgePosted: 2019-Dec-03 8:53 pm 
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Joined: 2010-Dec-10 12:16 pm
Age: Elder Dragon
kirkusjones wrote:
I appreciate the suggestions! I had a tentative decklist up last night, but the site apparently ate it. I've been having trouble for the last couple of days with load times and errors. I'll have some free time later and will edit it into this post.


Everybody has, see the AMA post in Random Chatter. Another smattering of new users only making accounts to post there. Last night when I wrote my reply, the SQL error was showing 1050+ "guests" making thread queries simultaneously (hence the slow-down and errors).

_________________
V/R

HK

Hazezon Tamar - Manland theme
Seshiro the Anointed - Snake Tribal
Jedit Ojanen of Efrava - Cat and Warrior Dual Tribal
Doran, the Seige Tower - Wall Tribal
Progenitus - Hydra themed Proliferate Deck
Karona, the False God - Backstabbing Hug


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 Post subject: Re: Karona, False God - The Shell Game
AgePosted: 2019-Dec-04 2:30 pm 
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Joined: 2014-Jul-28 8:30 am
Age: Dragon
Here's the incomplete decklist:

Creatures
Veteran Explorer
Birds of Paradise
Sakura-Tribe Elder
Bloom Tender
Bazaar Trader
Varchild's War-Riders
Varchild, Betrayer of Kjeldor
Imperial Recruiter
Recruiter of the Guard
Edric, Spymaster of Trest
Grismold, the Dreadsower
Sisay, Weatherlight Captain
Athreos, God of Passage
Xantcha, Sleeper Agent
Hanna, Ship's Navigator
Reki, the History of Kamigawa
Angus Mackenzie
Selvala, Explorer Returned
Faeburrow Elder
Kethis, the Hidden Hand
Captain Sisay
Tahngarth, First Mate
Zedruu the Greathearted
Phelddagrif
Kynaios and Tiro of Meletis
Meren of Clan Nel-Toth
Solemn Simulacrum
Kenrith, the Returned King
God-Eternal Oketra
Massacre Girl
Teferi, Mage of Zhalfir
Zurgo Helmsmasher
Phantom Nishoba

Artifacts
Mox Amber
Masterwork of Ingenuity
Sculpting Steel
Chromatic Lantern
Assault Suit
Pendant of Prosperity
Bloodthirsty Blade

Enchantments
Land Tax
Curse of Opulence
Exploration
Prismatic Omen
Survival of the Fittest
Kenrith's Transformation
Vow of Wildness
Rites of Flourishing
Heartbeat of Spring
Mirrormade
Smothering Tithe
Seed the Land
Rite of the Raging Storm
Mirari's Wake
Revel in Riches

Planeswalkers
Oko, Thief of Crowns

Instants
Swords to Plowshares
Enlightened Tutor
Rakdos Charm
Chaos Warp
Generous Gift
Oblation

Sorceries
Kodama's Reach
Cultivate

Lands
Yavimaya Hollow
Homeward Path
Mikokoro, Center of the Sea
Forbidden Orchard
Dark Depths
Thespian's Stage

The list is definitely incomplete and I'm on the fence about a lot of the cards. I might put in Sneak Attack as another way for an end-of-turn Massacre Girl into a Revel win. Squee, Goblin Nabob might be worth running as he is recruitable and Captain Sisay-able and works well with Survival...

_________________
specter404 wrote:
Basically, when it comes to commander, I want you to stab me through the heart, not cut off my balls.

Gath Immortal wrote:
Twenty Kavus and a Dream is not a legacy deck.


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