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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-15 12:50 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Viperion wrote:
I'm sure if they're a competitive group they know that already specter.

Maybe the wishes are too slow for people that are trying to set up the win turn 2?

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-16 3:30 am 
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Joined: 2011-Jan-02 5:25 am
Age: Elder Dragon
Location: Costa La Haya, capital del ducado Holanda
specter404 wrote:
The fact that people in a competitive meta dont use them is interesting. I wonder why


My guess is that it's only Burning Wish that is interesting, and in a competitive playgroup nobody plays red.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-16 6:22 am 
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Joined: 2012-Dec-03 3:16 am
Age: Elder Dragon
Adding 2U to the cost of your spell isn't great... that would be why I would not run Cunning Wish in most decks. Maybe a storm deck? Once you hit infinite mana or whatever having access to your choice of 15 cards could be the game ender... but you wouldn't want to hide all your wincons in the SB like you could in a 60 card format.

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Shabbaman wrote:
The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.


With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani


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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-19 8:59 am 

Joined: 2014-Sep-13 7:28 am
Age: Elder Dragon
specter404 wrote:
I wonder why, especially for blue decks, why are they not using cunning wish? Perhaps you could ask your group what they think about it.

Most of the instants you would want to cast with Cunning Wish aren't worth paying +3 for i think.

Viperion wrote:
I'm sure if they're a competitive group they know that already specter.

Well probably, but i have been playing every week for 3 and a half years and everyone has heard by now how i used to play Glittering and Cunning in a 5c deck with my wishboard of 10 Charms, haha.

Sid the Chicken wrote:
Maybe the wishes are too slow for people that are trying to set up the win turn 2?

It's at least 40% that, but also the wishes are actually not that powerful.*
Demonic gets any card in your deck for 2 mana, and the wishes get a specific type of card from only about 10 or 15.
Now, demonic is an extreme example, as it's probably the best tutor, but still.

On the other hand, i am playing Flash Hulk variants and Worldly Tutor, while limited, gets my Hulk. But so does Vamp. With Living Wish and Hulk in my board, i have just a small small fraction of my deck that gets Hulk.

So mostly every card you could want is in the mainboard, i think. I waffle about Stony Silence all the time, my current meta isn't enough artifacts to worry about it right now, so *that* would be convenient for a Wishboard (if only fetching an enchantment cost less than 3 mana). But, on the other hand, if there were artifacts in my meta again, it would be main-baord worthy because i get Enlightened, Vamp, DT, Seal, and i guess Intuition counts.

Shabbaman wrote:
My guess is that it's only Burning Wish that is interesting, and in a competitive playgroup nobody plays red.

I think Burning and Living (mostly because of how tiered Tymna is with grindability) are the best ones, Cunning and Glittering seem okay-ish.
Yeah red is bad. At the moment we have a couple Food Chain decks with Prossh and NivmIzzet and that's all the red right now. We have a red stax deck sometimes too.

Inkeyes22 wrote:
Adding 2U to the cost of your spell isn't great... that would be why I would not run Cunning Wish in most decks. Maybe a storm deck? Once you hit infinite mana or whatever having access to your choice of 15 cards could be the game ender... but you wouldn't want to hide all your wincons in the SB like you could in a 60 card format.

Yea, you would want some in the main deck. A lot of cEDH decks with infinite mana though can also draw their deck or tutor the win as part of the process. Thrasios based decks and ChainVeil Teferi and Dramatic Scepter combos all can. Food Chain Tazri/NivMizzet also 'infinitely' tutor or draw cards.

--------

In cEDH i think the short answer is they are no good cause anything you want to tutor for belongs in your deck.

* Edit: in cEDH. Casual is probably way different.


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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-19 9:40 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Quote:
In cEDH i think the short answer is they are no good cause anything you want to tutor for belongs in your deck.

Also equally true IMO.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-28 3:12 pm 
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Joined: 2014-Sep-30 6:38 am
Age: Elder Dragon
If anything, I wish that they would errata them to their old function, so you could pull cards from exile. A lot of interesting combos would pop up.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-29 12:32 pm 

Joined: 2014-Jul-26 11:35 am
Age: Elder Dragon
I don't think interesting is the word, R&D use a self-exiling clause to manage the power-level of a lot of cards, messing with that seems dangerous.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-30 1:10 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
I'm not in favor of Wishes because I think that the 100-card deck building style allows you to put more than enough cards into your deck that you don't need to go outside of your deck to find more. There are so many tutors available that let you pull cards out of your deck when you need them, so I don't see the rationalization behind the demand to get extra cards.

Exiling is a part of certain cards and mechanics and I think allowing Wish cards to grab exiled cards would also ruin the balance associated with spells that exile themselves.


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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-May-30 1:26 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Speaking as a player who runs Kess, the last thing that deck needs is a way to get all of its shenanigans back from exile.

Ugh, combining the wishes with Thousand Year Storm or Bonus Round makes me want to crawl up in a hole and die.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-Jun-01 2:24 pm 
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Joined: 2014-Sep-30 6:38 am
Age: Elder Dragon
Oh, they would be broken. Hell, they would probably be banned in EDH. But it was an important part of those cards history and original function, and would be fun in 60 card. They are useless in EDH right now anyways, so it would at least they would go out blazing, not be forgotten.

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 Post subject: Re: Wish you were here: A mechanic defunct
AgePosted: 2019-Jun-01 11:48 pm 
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Joined: 2006-Dec-31 12:26 pm
Age: Elder Dragon
DarksteelElephant wrote:
But it was an important part of those cards history and original function

You do not want to go to "it was the original function of the card" -- it's a horrible argument, and leads to things like people suggesting you play without errata, or pre-6th edition rules where we once the stack started to resolve, it all resolved (no letting one item resolve and then adding another item on top of the stack.)

The game has progressed over the years, generally for the better (some people may argue that, and argue different points, but as a broad stroke, I believe it has grown into a better game than it was originally.) Suggesting that something should be how it used to be isn't something that needs revisiting.


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