Yes, I'm not saying to remove the commander. I'm saying in the case of oblivion ring, where the permanent it's self is on the field, the effect seems more like a prison, rather than an exile. If the commander is going to be exiled forever, they should have the option to send him to the commander zone. What I'm saying is for cards such as oblivion ring and helvault when they leave play and the commander can't come back into play, they should be allowed to be moved to the commander zone.
Example:
A player exiles a commander with helvault. The commander exiled with helvault can't go to the commander zone since the helvault is it's' prison. the helvault gets exiled (not put into the graveyard) so the commander can not either stay in exile, or be moved to the commander zone.
See I'm not trying to have a way to remove the commander, but rather change the interactions with cards such as fiend hunter, oblivion ring, and helvault. The cards themselves, aren't exiles that last forever, but they seem rather more like "prison" cards. It just seems rather unfair in the case of helvault that if I choose to exile my commander instead of sending him to the commander, some guy exiles the helvault right before i can destroy it.
I dunno, maybe I should post on the MTG forums again, they made changes last time I talked to them about clones.
