1) Sundering Titan is CLEARLY too powerful, not to mention annoying, hard to answer with anything but a counter, and totally anti-social. It's completely against the nature of the format (just as much as Upheaval, Sway of the Stars, etc) and should have been banned a long time ago if for no other reason than the fact that the format encourages multi-color play.
It is in no way a correct comment to say that the Sundering Titan issue is just people being lazy when building their manabases because, in the end, people will always have lands on board for Sundering Titan to ace. It doesn't matter if you toss in a bunch of filter lands and pain lands. In the end, everyone runs basic land, dual lands, or both and having some painlands in play alongside those basics/duals doesn't make those basics/duals any more safe. Therfore Sundering Titan is almost always going to 10 for 1 mid to late game, not to mention completely ruin the game if played early enough.
2) Mindslaver is in no way a bad card in multiplayer, is almost impossible to answer without a counter, and if you'd actually played with it in multiplayer, you'd realize these things. Never once have I used Mindslaver in either single or multiplayer games and not been way better off for it. There's almost always a player at the table who's doing better than you and/or is focussing you. Just because Mindslaver only hits one player doesn't change the fact that you get to even the odds against your #1 target.
People also seem to ignore the fact that, while a player may be immune to his own removal spells and thus immune to massive card disadvantage with Mindslaver, another player won't be. You still get to use their removal spells and creatures to kill the cards on board that are threatening you and assist you in killing your focus fire target. If you actually have used the card before and weren't better off for it, quite frankly, you got unluckly.
3) Regarding Darksteel Collosus, people tend to not team up on someone until they feel they're in danger. If a player isn't turning their DSC sideways towards you, isn't the player with the DSC just doing you a favor by killing your opponent for you? I would let him keep swinging until that player was dead personally, then afterwards I'd Swords it or whatever. That doesn't change the fact that one player was eliminated early by a hard to answer creature due to Tinker. Was that fair?
4) Forge was your go-to with Tinker after you played the deck for a while and realized that your early game ridiculousness wasn't actually winning you games. There's usually plenty of idiotic things you can do with artifact decks. The problem they run into is they're easy to answer. Forge sort of solved that problem. Afterwards, you could cast Obliterate, or whatever, but up until that point your stuff was almost invincible, making it easy to set up Nev's Disk or Lattice or Memnarch etc.
I in no way agree that putting Forge in play early is a liability. If anything, it's let's you feel more secure with your board position. If it's drawing more damage towards you (and it's safe to assume it will), then you should be playing more cards that are defensive. Examples include: Crumbling Sanctuary, Platinum Angel, Loxodon Warhammer, Umezawa's Jitte, Sun Dropplet, Nev's Disk, and Tangle Wire. There's no shortage of defensive artifacts that are going to probably save you when they're indestructible. And then there's the cards you can add of your color/s on top of that.
5) I feel pretty much identical about Magister Sphinx as I do about Darksteel Collosus, except that with the Sphinx I feel that you've finally made a compelling argument. Just not AGAINST Tinker. If this thing hits early, the damage has been done, regardless of whether or not you have Swords/Path to Exile. Again, just because you only kill one player with an early Tinker, or even Tinker + a couple more cards, doesn't mean Tinker wasn't degenerate. It still ruined the game for that one player.
To answer your questions, besides the above listed cards, I've wrecked quite a bit of face just putting Phyrexian Processor in play and pumping out 20/20s. Remember that the drawback on Processor is essentially halved, while a 20/20 is no easier to answer just because you have extra life. Removal didn't scale, only your lifetotal did. The fact that it kills them half as fast is doesn't matter that much. Remember, we're not talking about a one shot card win, as with the Atog type cards. You still have the creatures at full strength after they've done their damage, and if left unaswered, you'll eventually be killing more than one player a turn.
If you want to play conservatively, you just get Mind's Eye and sit on it until someone answers it. If you draw enough cards, eventually a well built deck won't lose.
I guess if none of those plays made people believe Tinker deserves to be banned, my questions are as follows:
What made Kokusho deserve to be banned, especially when he's vulnerable to RFG creature/graveyard removal, the General rule directly contradicts his leaving play effect, not to mention that his "combo mechanisms" don't even win the game immediately (unlike dozens of other 2 card combos that don't involves cards that cost 6+ mana)?
Why was Recurring Nightmare banned, when it's actually harder to set up an early game combo with, and is way more fragile to all kinds of control cards (graveyard hate, creature removal, counters, hand destruction)?
Why isn't Upheaval legal while Obliterate remains unbanned, just as anti-social, and harder to answer?
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