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 Post subject: Land Destruction Rule?
AgePosted: 2019-Dec-03 5:06 am 

Joined: 2017-Jul-06 3:44 pm
Age: Drake
What if the EDH Rules Committee implemented an official Land Destruction Rule for EDH / Commander to not only help make land destruction cards more playable but also less of a taboo topic within the format? My solution would be that for any land that is destroyed it's owner would be allowed to search his/her library for a basic land and put it onto the battlefield tapped. It's basically Path to Exile and Settle the Wreckage without the exile.

Only problem is that players would find ways to abuse this method to the point where Landfall decks and Crucible of Worlds / Ramunap Excavator end up on the chopping block. It would also make exiling lands more prominent not to mention encourage players to run more "land destruction" through state based actions such as with Elesh Norn, Grand Cenobite's interaction with Natural Affinity. I played against an Abzan Stax deck that used that strategy to great effect.

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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-03 6:04 am 
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Joined: 2012-Dec-03 3:16 am
Age: Elder Dragon
So I am curious what the goal is? Is it to make the feel-bads go away when you destroy someone's Command Tower? Frankly, I think more land destruction should be played to get rid of the Cabal Coffers and to rein in the green decks that have 7 lands out by turn 4, so I don't know if you want to just make Zo-Zu the Punisher better or make it less painful when someone nukes your Academy Ruins with Wasteland making it a Ghost Quarter.

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The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.


With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani


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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-03 7:07 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
I agree that more people should run land destruction as a way to stop powerful utility lands, but the point has to be reiterated once again: land destruction is not a predator to ramp, if anything it's the ultimate prey. It's for the same reason that StP is great at killing Ulamog, not so great at killing Avenger of Zendikar.

If you really want to stop ramp strategies, the counter is counterspells. Ramp spends quite a lot of cards to set up their big mega plays, so when they don't get to resolve their one big explosive play they have a pretty big risk of going into topdeck mode for the next couple turns.


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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-03 3:37 pm 
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Joined: 2011-Nov-16 1:14 pm
Age: Elder Dragon
Location: Prague, Heart of Europe
One of the latest changes to the format rules was abolishing the rule that made you get colorless mana instead of mana of a color outside your commander's identity.

House-rules that sonofIona all you want, but hoping the RC would do something like that is a pipe dream.

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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-03 9:43 pm 
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Joined: 2008-Feb-29 5:57 pm
Age: Elder Dragon
Location: Duvall, WA
Uktabi_Kong wrote:
If you really want to stop ramp strategies, the counter is counterspells. Ramp spends quite a lot of cards to set up their big mega plays, so when they don't get to resolve their one big explosive play they have a pretty big risk of going into topdeck mode for the next couple turns.


Problem with this is, and alwas has been: counterspells are mostly limited to a single color in the color pie. (there is a small number of narrow ones in most colors). What's a non-blue player (or table?!) to do?

personally, id love to see white become secondsry in countering spells. It seems funny that the only answer to non-permanents is restricted to a single color, whereas each permanant can be destroyed pretty well by at least 2.


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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-04 9:52 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Shoe wrote:
Problem with this is, and alwas has been: counterspells are mostly limited to a single color in the color pie. (there is a small number of narrow ones in most colors). What's a non-blue player (or table?!) to do?

I think the thrust of what he's saying is "not mass LD, it won't work".

Anti-tutor effects are an option, at least to delay the ramp. Aven Mindcensor and Stranglehold, for example. If you're red, you can also copy the ramp spells with things like Reiterate or Wild Ricochet, which won't stop the ramp but might let you keep up.

Card Slinger J wrote:
What if the EDH Rules Committee implemented an official Land Destruction Rule for EDH / Commander to not only help make land destruction cards more playable but also less of a taboo topic within the format? My solution would be that for any land that is destroyed it's owner would be allowed to search his/her library for a basic land and put it onto the battlefield tapped. It's basically Path to Exile and Settle the Wreckage without the exile.

Only problem is that players would find ways to abuse this method to the point where Landfall decks and Crucible of Worlds / Ramunap Excavator end up on the chopping block. It would also make exiling lands more prominent not to mention encourage players to run more "land destruction" through state based actions such as with Elesh Norn, Grand Cenobite's interaction with Natural Affinity. I played against an Abzan Stax deck that used that strategy to great effect.

Ya... no. The balance issues this presents are way worse than the current situation.

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 Post subject: Re: Land Destruction Rule?
AgePosted: 2019-Dec-05 5:57 am 

Joined: 2019-Mar-15 1:06 pm
Age: Wyvern
I play land destruction and I don't care if other people play land destruction, as long as it's part of your path to winning the game in short order. Playing land destruction and then having nothing to do except having everyone reset is a bad way to play it. Mass land destruction also isn't even close to the worst thing you can do in Commander.


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