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 Post subject: Progenitus - league of heroes
AgePosted: 2011-Jun-15 1:06 am 

Joined: 2011-Jun-09 5:17 pm
Age: Drake
General progenitus
Planeswalkers
nicol bolas, planeswalker
ajani vengeant
Elspeth, knight-errant
elspeth tirel
jace beleren
jace, the mind sculptor
liliana vess
garruk wildspeaker
sarkhan the mad
gideon jura

This deck was inspired by the super friends standard deck, and the power of having multiple planeswalkers in play. These planeswalkers were selected either for raw power (Bolas, Jace) or synergy with the deck (Sarkhan/Elspeth). Sorin Markov was not included as I felt the BBB mana cost was too difficult, but I’m not sure it’s that hard to achieve. Karn Liberated is worth consideration, but I don’t own any

Alternate win conditions 3
iona, shield of emeria
ulamog, the infinite gyre
kozilek, butcher of truth
mass polymorph

Token producers - 10
Bitterblossom
skittering invasion
bestial menace
cobra trap shouldn’t be too hard to play for the trap cost
gilt-leaf ambush instant blockers with death touch are good for dealing with shroud
necrogenesis endless stream of tokens and disrupts reanimation strategies
awakening zone
luminarch ascension can come online easily with all the board sweepers
spore burst 5 bodies for one card normally
rite of replication 5 of the best creature in the game or destroy legend
Tokens are included in the deck to protect the planeswalkers when required

Boardsweepers - 11
day of judgment
wrath of god
damnation
hallowed burial
austere command
phyrexian rebirth
life's finale
black sun's zenith
nevinyral's disk
lavalanche
martial coup

Card draw/tutoring - 8
demonic tutor
diabolic tutor
praetor's counsel untested yet, not sure about its usefulness. Conflux might be better
mystical tutor
foresee
mind spring
braingeyser
esper charm

Ramp - 9
rampant growth
harrow
growth spasm
realms uncharted
khalni heart expedition
explore
cultivate
fertile ground
trace of abundance
With five colours and many expensive spells a lot of ramping and fixing is required, realms uncharted can be used with fetches to ensure you get the colour you need or to pick out 4 manlands to ensure you get 2 creatures if you need them.
Miscellaneous
Doubling season kick start planeswalkers, double tokens
rings of brighthearth turbo charge planeswalkers
condemn commander control
bant charm commander control
counterspell
deprive
jund charm mini sweeper or graveyard control
I can’t remember any play anywhere that was as good as dropping Bolas with 10 counters and immediately using (and duplicating) his ultimate
Lands -40
arid mesa
marsh flats
misty rainforest
scalding tarn
verdant catacombs
glacial fortress
drowned catacomb
dragonskull summit
rootbound crag
sunpetal grove
celestial colonnade
creeping tar pit
lavaclaw reaches
raging ravine
stirring wildwood
hallowed fountain
underground sea
blood crypt
stomping ground
temple garden
godless shrine
steam vents
bayou
sacred foundry
tropical island
savage lands
jungle shrine
seaside citadel
terramorphic expanse
evolving wilds
city of brass
plains
plains
island
island
swamp
swamp
mountain
forest
forest

running 5 fetches a set of revised/ravnica duals allows easy mana fixing. Man lands provide additional threats that are resistant to my board sweepers. Basics are needed for all the ramp spell. Slight bias towards green (which fixes the others) and away from red (which has no double mana cost cards). command tower and reflecting pool seem obvious upgrades and exotic orchard seems worth considering, probably in place of expanse and wilds which etb tapped and eat up the basics need by the ramp spells.


Last edited by jayem on 2011-Jun-18 6:29 am, edited 4 times in total.

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 Post subject: Re: Progenitus - league of heros
AgePosted: 2011-Jun-17 8:20 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
Copy Enchantment would be a nice include for your deck. Two Doubling Seasons is just good, wholesome fun! :D

It could also pull double-duty as one of your token generating enchantments.

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 Post subject: Re: Progenitus - league of heros
AgePosted: 2011-Jun-17 10:10 am 

Joined: 2011-Jun-09 5:17 pm
Age: Drake
that would be double double right? so Nicol Bolas entering with 20 counters.

But the only other targets are

Bitterbloosm - twice the dudes but twice the pain
Luminarch ascension - could be good
Trace of abiundance - extra ramp/fixing not required by then.
fertile ground
necrogenesis - aside from removal protection no added benefit.

so there is a strong chance of it being a dead draw.


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 Post subject: Re: Progenitus - league of heroes
AgePosted: 2011-Jun-20 7:17 pm 

Joined: 2010-Nov-21 7:11 pm
Age: Drake
I built a similar deck here: viewtopic.php?f=16&t=6760

I'm not a huge fan of 5 color, but I also don't have the money for the ideal manabase, which biases me. I'm back to a 3 color deck now, but good luck!

You need to be running Genesis Wave. Even a small one that gets a few Planeswalkers into play is a huge gain.


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 Post subject: Re: Progenitus - league of heros
AgePosted: 2011-Jun-21 3:11 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
jayem wrote:
that would be double double right? so Nicol Bolas entering with 20 counters.

But the only other targets are

Bitterbloosm - twice the dudes but twice the pain
Luminarch ascension - could be good
Trace of abiundance - extra ramp/fixing not required by then.
fertile ground
necrogenesis - aside from removal protection no added benefit.

so there is a strong chance of it being a dead draw.

You can copy someone else's enchantment though. Nothing feels better than copying Privileged Position or Leyline of Sanctity for 3 mana :)

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