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 Post subject: Teneb's ABC of Mass Destruction
AgePosted: 2011-Jun-07 5:31 am 
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Joined: 2009-Jun-02 3:54 am
Age: Elder Dragon
Location: Germany, near Berlin
//Commander Teneb
Teneb, the Harvester

//Step A: Build Ressources
Beseech the Queen
Crystal Ball
Cultivate
Darksteel Ingot
Demonic Tutor
Diabolic Tutor
Everflowing Chalice
Garruk Wildspeaker
Golgari Signet
Harmonize
Kodama's Reach
Orzhov Signet
Phyrexian Arena
Phyrexian Totem
Realms Uncharted
Selesnya Signet
Tithe

//Step B: (Mass) Destruction
All Is Dust
Austere Command
Black Sun's Zenith
Choice of Damnations
Consume the Meek
Contagion Clasp
Contagion Engine
Crime // Punishment
Day of Judgment
Damnation
Decree of Pain
Elspeth Tirel
Gideon Jura
Hallowed Burial
Karn Liberated
Lightmine Field
Martial Coup
Mutilate
Pernicious Deed
Phyrexian Rebirth
Sorin Markov
Wing Shards
Wrath of God

//Step C: Reacquire & Profit
Beacon of Unrest
Bloodchief Ascension
Crucible of Worlds
Debtors' Knell
Elspeth, Knight-Errant
Enslave
Exsanguinate
Life from the Loam
Liliana Vess
Luminarch Ascension
Mimic Vat
Mindcrank
Norn's Annex
Nostalgic Dreams
Painful Quandary
Phage the Untouchable
Reclaim
Recollect
Rise from the Grave
Temporal Extortion

//Lands (39)
Barren Moor
Forbidding Watchtower
Forest (4)
Godless Shrine
Golgari Rot Farm
Horizon Canopy
Khalni Garden
Kor Haven
Marsh Flats
Mistveil Plains
Nantuko Monastery
Orzhov Basilica
Overgrown Tomb
Plains (5)
Polluted Mire
Secluded Steppe
Selesnya Sanctuary
Spawning Pool
Stirring Wildwood
Swamp (7)
Temple Garden
Tranquil Thicket
Treetop Village
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Windswept Heath

deck stats

So this is my current list around Teneb, designed for 4+ player FFA and with one card in mind: Bribery.
Anytime somebody casts this or a similar spell, I'll be saying "Sh**, so few creatures but each one's a bomb". Yes, I'm begging to be targeted, because I like my opponents killing themselves - as you might notice, (except for Commander Teneb himself) the deck contains exactly 1 creature: Phage the Untouchable. :twisted:

The theme is clear I think: saying "BOOM" every other turn and then make profit, preferably from other player's yards.
Playing every planeswalker available (except Nissa, who doesn't make sense in this deck) makes it a little more resilient to graveyard hate - as does the little 2-card-combo, I include in every deck of mine. This time I decided for Bloodchief Ascension+Mindcrank - once assembled, the first player to cast a nonpermanent spell, sac a permanent discard a card or pay life loses on the spot. And in a multiplayer match, Bc.Ascension is not THAT difficult to get online...

_________________
If your only tool is a hammer, every problem looks like a nail.

Generals:
too many, and always changing... except:

Rakdos, Lord of Riots (Demon Tribal)
Melek, Izzet Paragon (Dragonstorm) -> these must stay because of a house rule


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