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 Post subject: Rosheen Meanderer: "A Madwoman's Ravings" AKA Eleanor Rigby
AgePosted: 2011-May-12 12:21 pm 

Joined: 2011-Mar-09 3:12 pm
Age: Hatchling
Commander: Rosheen Meanderer

Deck List
Creatures:
arashi, the sky asunder
masked admirers
sakura-tribe elder
lightning serpent
wirewood herald
carven caryatid
verdeloth the ancient
rumbling slum
viridian joiner
nullmage shepherd
acidic slime
viridian zealot
cinder elemental
solemn simulcrum
orcish settlers
gorilla shaman
gleancrawler
protean hydra
quirion ranger
apocalypse hydra
scryb ranger
wirewood symbiote
fyndhorn elder
jiwari, the earth aflame
feral hydra
krosan restorer
pain kami

sorceries:
primal growth
savage twister
red sun's zenith
overmaster
banefire
praetor's counsel
genesis wave
recollect
wreak havoc
fanning the flames
far wanderings
firespout
vengeful rebirth
kodama's reach

instants:
wild ricochet
strength of the tajuru
squall line
comet storm
back to nature
harrow

enchantments:
utopia vow
helix pinnacle
aspect of mongoose

artifacts:
thousand-year elixir
riptide replicator
citanul flute
sigil of distinction
chimeric mass
fire diamond
mind stone
candles of leng
lightning greaves
guardian idol
talisman of impulse
gruul signet
grafted wargear
umbral mantle

lands:
12 forest
9 mountain
tranquil thicket
terramorphic expanse
forgotten cave
stalking stones
ghitu encampment
kazandu refuge
skarrg, the rage pits
fungal reaches
gruul turf
okina, temple to the grandfathers
valakut, the molten pinnacle
dread statuary
karplusan forest
rootbound crag


So this is my Rosheen deck! It's a sleeper in multiplayer games, and can explode under the right circumstances. In duels, it can be slow but I'm working on that. Or y'all can help.
Some combos: viridian joiner and umbral mantle can make infinite mana. krosan restorer with umbral mantle and gruul turf can do that as well.
There's plenty of untap mechanics for rosheen: scryb, quirion, 1000-year, umbral mantle, etc.
There's not a ton of hard tutors, but citanul flute gets answers, wirewood herald gets joiner and admirers, and far wanderings gets mad mana.
I'm open to discussion about other x spells to add. I feel like adding more blaze-like effects would dampen the deck. Comet storm hits multiple targets, while fan the flames has buyback, and red sun and banefire cover the rest.
I plan on adding an eternal witness and sol ring, but can't seem to find them. The deck is pretty budget otherwise.
Any other ideas or thoughts?


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 Post subject: Re: Rosheen Meanderer: "A Madwoman's Ravings" AKA Eleanor Rigby
AgePosted: 2011-May-12 11:21 pm 

Joined: 2010-Dec-24 3:52 pm
Age: Drake
One quick note... Gleancrawler can't be in your deck. The black in it's cost prevents it from being in a G/R deck.


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 Post subject: Re: Rosheen Meanderer: "A Madwoman's Ravings" AKA Eleanor Rigby
AgePosted: 2011-May-13 1:20 am 
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Joined: 2011-Jan-23 3:17 am
Age: Elder Dragon
Ventifact Bottle--Right before your turn, if your general's untapped, you have 5+ more mana to play with on your turn.
Mana Reflection--More mana for X's and...What's that? General taps for 8? Booya!
Flowstone Slide--A powerful, albeit expensive, sweep that can get around regeneration, protection, and indestructibility.
Gelatinous Genesis--Can get out of hand fairly fast if you dump a lot into it.
Kaervek's Torch--Good if you see a lot of counter.
Silklash Spider--Super solid flying defense.
War Cadence--Easy damage.
Wurmcalling--A good, reusable alternative to gelatinous genesis.

_________________
Killane wrote:
Why can't you hit yourself?


EDH decklists! Post'em if you got'em!


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 Post subject: Re: Rosheen Meanderer: "A Madwoman's Ravings" AKA Eleanor Rigby
AgePosted: 2011-May-14 3:29 pm 

Joined: 2011-Mar-09 3:12 pm
Age: Hatchling
Rollcage wrote:
Ventifact Bottle--Right before your turn, if your general's untapped, you have 5+ more mana to play with on your turn.
Mana Reflection--More mana for X's and...What's that? General taps for 8? Booya!
Flowstone Slide--A powerful, albeit expensive, sweep that can get around regeneration, protection, and indestructibility.
Gelatinous Genesis--Can get out of hand fairly fast if you dump a lot into it.
Kaervek's Torch--Good if you see a lot of counter.
Silklash Spider--Super solid flying defense.
War Cadence--Easy damage.
Wurmcalling--A good, reusable alternative to gelatinous genesis.


Mana reflection - awesome idea!
Flowstone slide - It does get around a lot of those issues. But the price is kind of huge and it might kill most of my guys.
Gelatinous - I've been considering this for a while, and it sounds promising.
Torch - Good against counter indeed, but it's not that big of a deal in my playgroup, and I have overmaster to deal with that. Also I've been thinking about the split second X spell.
Silklash - Maybe. I like Arashi more I think, I don't have much flying protection but the stuff I do wrecks my friend's Isperia deck.
War cadence - makes sense. Just gotta find one.
Wurmcalling - might be better than gelatinous? we'll see how it plays out.


Any ideas on how to replace gleancrawler? Is there any green permanents y'all can think of that can bring guys back on a regular basis. genesis? Anything cheaper?
How about the lands? I am pretty comfortable with them, but I might need a reliquary tower> Or fetches? Thoughts?


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 Post subject: Re: Rosheen Meanderer: "A Madwoman's Ravings" AKA Eleanor Rigby
AgePosted: 2011-May-14 5:54 pm 
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Joined: 2011-Jan-23 3:17 am
Age: Elder Dragon
Green doesn't have anything other than genesis that does that on a regular basis. Deadwood Treefolk is the closest, and only due to it's reusabliity as a creature, but you could try out some preventative measures, like Cauldron of Souls, Mimic Vat, or Nim Deathmantle.

Your deck is only two colors, so you can fit in a tower. Valakut should come out. It can only trigger four times in a game, and only if you're really lucky.

_________________
Killane wrote:
Why can't you hit yourself?


EDH decklists! Post'em if you got'em!


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