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 Post subject: Jor Kadeen-I will Prevail
AgePosted: 2011-May-08 9:22 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Probably going end up saying that every time I'm the underdog in a match with this deck.
General
Jor Kadeen, the Prevailer

Creatures
Weathered Wayfarer
Spikeshot Elder
Goblin Welder
Goblin Gaveleer
Gold Myr
Iron Myr
Puresteel Paladin
Stoneforge Mystic
Kemba, Kha Regent
Rune-Tail, Kitsune Ascendant
Stonecloaker
Junk Diver
Lodestone Myr
Stonehewer Giant
Baneslayer Angel
Urabrask the Hidden
Deathless Angel
Sun Titan
Godo, Bandit Warlord
Twilight Shepherd
Moltensteel Dragon
Steel Hellkite
Inferno Titan
Yosei, the Morning Star
Wurmcoil Engine
Hellkite Igniter


Equipment
Basilisk Collar
Umezawa's Jitte
Lightning Greaves
Nim Deathmantle
Sword of Fire and Ice
Sword of Light and Shadow
Sword of Body and Mind
Sword of Feast and Famine
Sword of War and Peace
Quietus Spike
Loxodon Warhammer
Sunforger
Whispersilk Cloak
Darksteel Plate
Batterskull

Artifacts
Everflowing Chalice
Mana Vault
Sol Ring
Boros Signet
Coalition Relic
Darksteel Ingot
Sculpting Steel
Crucible of Worlds
Thran Dynamo
Darksteel Forge

Instants
Enlightened Tutor
Path to Exile
Swords to Plowshares
Condemn
Oblation
Reiterate
Wild Ricochet
Return to Dust
Word of Seizing

Sorcery
Wrath of God
Austere Command
Open the Vaults

Enchantment
Land Tax


Planeswalker
Elspeth, Knight-Errant


Land
Winding Canyons
Marsh Flats
Boros Garrison
Evolving Wilds
Mistveil Plains
Vesuva
Secluded Steppe
Darksteel Citadel
Great Furnace
Sunhome, Fortress of the Legion
Ancient Den
High Market
Terramorphic Expanse
Smoldering Crater
Temple of the False God
Mystifying Maze
Sacred Foundry
Strip Mine
Drifting Meadow
Tectonic Edge
Forgotten Cave
7 Plains
6 Mountain

Definitely a deck in the "Grab good cards and see what happens" stage. Pretty much the plan is to play creatures and beatdown with equipment. Started out with an Oros deck but got tired of trying to cut the deck down to 100 cards, balancing three colors, balancing strategies, and a fairly weak general. So dropped a color and started build around Jor Kadeen and have been pleased with results in the few games I've played. Most of the "griefing" of Oros has been filtered out through this deck for a more pure-aggro style and will be concentrated either back into Oros or Numot. Definitely a more "fair" deck than Radha, since it can't straight out win in the first 4 turns on a good hand. I can possibly swing for 8 general on turn two or three, but that isn't overly threatening.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


Last edited by Boshea on 2011-Jun-09 6:17 pm, edited 2 times in total.

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 4:04 am 

Joined: 2010-Oct-10 12:03 pm
Age: Dragon
Location: Wellington, New Zealand
True Conviction - why not?


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 5:25 am 

Joined: 2011-May-07 2:52 pm
Age: Wyvern
Batterskull? The ability to return it to your hand makes it much more immune to normal equipment destruction problems, and it gives a late game punch.

Great Furnace and Ancient Den are weak to artifact hate, but they can also help you get metalcraft much easier with Jor Kadeen. Darksteel Citadel doesn't suffer from hate, so that's an even better option.

Also, you may want to remove Marsh Flats and replace it with its Arid Mesa. :wink:

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 6:56 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
Needs more Vulshok Battlemaster!

Also, I would recommend a lot more artifact creatures to get the metalcraft going asap. Bosh, Iron Golem and Spine of Ish Sah would be sweet adds for the deck.

- Eternal Dragon
+ Mycosynth Wellspring (you can get it back with Sun Titan stupid easy)

+ Vulshok Battlemaster
+ Leonin Abunas (so very important!)

- Akroma, Angel of Wrath
+ Leonin Shikari (with this and Puresteel Paladin you can move around your swords to whoever needs the protection most at the time, at instant speed!)

- Avalanche Riders
+ Mine Layer (if you really need LD that bad)

+ Brass Squire
+ Auriok Windwalker
+ Auriok Survivors

+ Rage Reflection
+ True Conviction
+ Glory of Warfare

If you want a sick combo, consider these three as well:
+ Unwinding Clock
+ Mycosynth Lattice (metalcraft always)
+ Darksteel Forge

All of your permanents untap each turn, are indestructible, and so on... (tutor each turn with Stonehewer Giant, or blow up a lot of lands with Mine Layer).

Secondary recommendations (if you have a spot or think they'd be ok):
Rise of the Hobgoblins (you have the option of making a lot of tokens, and first strike for all your dudes for just one mana)
Scourge of the Nobilis (recur with Sun Titan and can make your general a fire-breathing/life-link death machine!)

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 8:06 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
Also, you might consider using the new Dispatch instead of path or journey. There are fewer drawbacks if you have metalcraft (which you should if you're playin Jor Kadeen!).

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 8:11 am 
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Joined: 2011-Jan-16 5:36 pm
Age: Elder Dragon
Location: Toronto, ON
Considering Jor is a warrior and has metalcraft, Obsidian Battle-Axe could be nice..

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 11:10 am 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
True Conviction-Would probably be in here if I still had one, or room for it
Batterskull-Would if I owned one
Artifact lands-Not a huge fan of them, but may give them a try
Fetch lands-Currently in use for standard
Vulshok Battlemaster-Was in here but I didn't like de-equiping a better creature in order to play it. Its kind of a bad creature unless it gets all the equipment versus most other 5+ creatures in the deck which are solid on their own
Leonin Abunas-Would if owned one. Probably do Indomitable Archangel instead since its a solid equip target being a 4/4 flyer.
Leonin Shikari-Would if I owned one
Mine Layer-Avalanche rider seems better. I'd rather just destroy the coffers right away rather than let them destroy it at their own convenience
Auriok Survivors-Solid creature that I missed. The other two are cute for combat tricks, but not much else.
Th Enchantments-Rage reflection and Glory of Warfare are rather week. Conviction may make the cut if I have room
The combo-I'd rather just have more equipment over a situational Seedborn Muse. Lattice may get back in if I want to do the Bludgeon Brawl+Battlemaster trick.
Dispatch-I'd rather have removal that always works with a drawback over removal with no drawback that may fail me.
Obsidian Battle-Axe-Solid find, and I'd definitely would make room for one if I had one.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 11:43 am 

Joined: 2011-May-07 2:52 pm
Age: Wyvern
Boshea wrote:
Fetch lands-Currently in use for standard


Your deck list currently has Marsh Flats in it, which fetches for white/black, not white/red. You're probably need to replace it.

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The Kjeldoran Lord walks again at Tresserhorn.


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 11:45 am 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Headphones wrote:
Boshea wrote:
Fetch lands-Currently in use for standard


Your deck list currently has Marsh Flats in it.

Arid Mesas are in a deck. Marsh Flats were free.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 11:46 am 
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Joined: 2011-Jan-16 5:36 pm
Age: Elder Dragon
Location: Toronto, ON
Another consideration might be Darksteel Citadel, Ancient Den and Great Furnace. It depends on how vulnerable you feel like being while smoothing out Jor's metalcraft. Though you could certainly get away with the Citadel, since you're not fixing too many colours and it's not exactly the most vulnerable land in existence.

Also, Boros Signet? It gets Jor out faster, and activates his metalcraft at the same time.

... now I want to build this guy, and that means buying cards... :(

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 12:12 pm 

Joined: 2008-Sep-26 1:00 pm
Age: Drake
Your deck seems a little light on the artifacts needed in order to achieve metalcraft. I would suggest adding a few more artifacts in favor of some of the non-artifact spells.

One card that might really help you out is Liquimetal Coating. In addition to enabling metalcraft, you can also use it to turn your opponent's stuff into artifacts, and then use artifact removal to kill it.

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Geth, Lord of the Vault
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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 12:26 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Its definitively interesting trying to balance metalcraft fuel with solid threats. If I manage to get some games in then I'll probably be able to decide on cuts better. Mostly stuff that is only included since its good for the colors will get hit first. I'll probably give the artifact lands a try since they can easily be swapped in for Terrain Generator, and one of each basic. Considering that victory through combat can be a fairly week strategy as the game progresses I'm trying to work in additional combat phases into the deck. Currently my only options are Godo and Hellkite Charger. Charger may take Bogarden or Akroma's place. I need to get a hold of an Aggravated Assault and Waves of Aggression to try also. Also debating dropping Flame-tongue kavu for Goblin Gaveleer. Basically a question of trading a utility creature for a cheap threat (and cool points).

I have a few more decent mana rocks to fit in but I'm hesitant to try and cram more in. My board is already going to take a beating from artifact removal, and I don't like my mana base taking a hit also. Hitting with an 8/4 First striking general on turn 3 is hard to pass up though.
OCPunisher wrote:
Your deck seems a little light on the artifacts needed in order to achieve metalcraft. I would suggest adding a few more artifacts in favor of some of the non-artifact spells.

One card that might really help you out is Liquimetal Coating. In addition to enabling metalcraft, you can also use it to turn your opponent's stuff into artifacts, and then use artifact removal to kill it.

If I had more than three cards that benefited from artifacts in play I'd definitely run more. Most metalcraft cards are pretty weak so it was easier to just build a solid deck base with a heavy lean on artifacts than a dedicated artifact deck.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 12:29 pm 
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Joined: 2010-Dec-19 1:49 pm
Age: Dragon
I actually don't like Reveillark in this - at a glance, you've got the grand total of 8 seperate targets - the rest of your creatures are too big to get hit by 'Lark. Karmic Guide in its place seems a bit better, as it hits everything in your deck. Sun Titan looks like it has quite a few good targets, and helps recur your swords and such when they get destroyed.

If I had to look at a potential skeleton for this deck, I think I'd personally look at these creatures first:

Goblin Welder
Stoneforge Mystic
Stonehewer Giant
Junk Diver
Spikeshot Elder
Godo

Those seem insane with your general. From there, I think the following creatures could be really, really good in this deck.

Copper Gnomes
Auriok Windwalker
Argivian Archaeologist

As well as the following cards:

Hanna's Custody
Argivian Find

That's off the top of my head, hope some of those help.

Edit - And Gamble seems like it could have a faux-Intuition interaction with Goblin Welder, as well being another tutor for the deck.


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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 12:33 pm 
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Joined: 2011-Jan-16 5:36 pm
Age: Elder Dragon
Location: Toronto, ON
Gravy wrote:

If this guy were worth running (and I'm not saying its not, I don't really know), Brass Squire gets his slot for being an artifact for the purposes of metal-craft, first. Also, pluck. Brass Squire gets the slot first for being plucky, too.

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 Post subject: Re: Jor Kadeen-I will Prevail
AgePosted: 2011-May-09 12:36 pm 
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Joined: 2010-Dec-19 1:49 pm
Age: Dragon
Sinis wrote:
Gravy wrote:

If this guy were worth running (and I'm not saying its not, I don't really know), Brass Squire gets his slot for being an artifact first. Also, pluck. Brass Squire gets the slot first for being plucky, too.

You could probably reasonably run both to maximize mana-costs when working with equipment. Cutting a random fattie to make the most of your equipment doesn't seem like a bad trade at all.

Equipping at instant speed is good times.


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