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 Post subject: Memnarch's "ROFL-Thopter" Army
AgePosted: 2011-Feb-26 9:06 am 

Joined: 2011-Feb-15 6:09 pm
Age: Drake
Deck Strategy:
Generate copious amounts of mana and swarm your opponents. This is an evolution of the Prison Industrial Complex.

Memnarch (7)

Thopter Squadron (5)
Thopter Assembly (6)
Sharding Sphinx (6)
Tetravus (6)
Myr Battlesphere (7)
Pentavus (7)

Myr Matrix (5)
Orochi Hatchery (X+X)

Mana Acceleration:
Mana Vault (1)
Sol Ring (1)
Etherium Sculptor (2)
Grim Monolith (2)
Vedalken Engineer (2)
Thran Dynamo (4)
Guilded Lotus (5)

Mana Flood:
Extraplanar Lens (3)
Blinkmoth Urn (5)
Gauntlet of Power (5)
Doubling Cube (2)

Engine Grease
Voltaic Key (1)
Power Artifact (2)
Crucible of Worlds (3)
Master Transmuter (4)
Clock of Omens (4)
Contagion Engine (6)
Mycosynth Lattice (6)
Darksteel Forge (9)

Lodestone Golem (4)
Teferi, Mage of Zhalfir (5)
Gemini Engine (6)
Eldrazi Conscription (8)
Sundering Titan (8)
Platinum Emperion (8)
Rite of Replication (9)
Mycosynth Golem (11)

Card Advantage
Brainstorm (1)
Ponder (1)
Sensei's Divining Top (1)
Thirst for Knowledge (3)
Fact or Fiction (4)
Rush of Knowledge (5)
Blue Sun's Zenith (3+X)

Academy Ruins (Land)
Time Reversal (5)

Journeyer's Kite (2)
Fabricate (3)
Tezzeret the Seeker (5)
Kuldotha Forgemaster (5)
Planar Portal (6)
Sphinx Ambassador (7)
Reshape (2+X)
Transmute Artifact (2+X)

Maze of Ith (Land)
Strip Mine (Land)
Wasteland (Land)
Pongify (1)
Nevinyrral's Disk (4)
Opposition (4)
Cryptic Command (4)
Evacuation (5)
Steel Hellkite (6)
Capsize (6)
Duplicant (6)

Mana Lands:
Ancient Tomb
Darksteel Citadel
Seat of the Synod
33 Islands

Last edited by mediocresurgeon on 2011-Feb-26 12:43 pm, edited 1 time in total.

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 Post subject: Combos and Synergy
AgePosted: 2011-Feb-26 9:09 am 

Joined: 2011-Feb-15 6:09 pm
Age: Drake

Crucible of Worlds + (Sundering Titan, Wasteland, Strip Mine): This slows down your opponents in multiplayer games, and as long as Crucible of Worlds is in play you don't have to worry as much about things like Wildfire, Armageddon, Catastrophe, Cataclysm, etc. Dropping this combo in a single-player game tends to be no fun for your opponents, so if it's overused it might be hard to convince your friends to play against you.

Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk: Field lockdown. Everyone knows it, everyone hates it.

ROFL-Thopters + Opposition: This encourages your opponents to kill each other, rather than you. Feel free to encourage this behavior by tapping the creatures of defending players when your opponents attack each other.

Master Transmuter + Sundering Titan: Bounce the titan to your hand and select him as the card you wish to play. This is a great way to untap Sundering Titan after you attack.


ROFL-Thopters + Clock of Omens: Tap your robots to untap artifact mana.

ROFL-Thopters + Blinkmoth Urn: This tends to be the most effective way to start generating huge amounts of mana. The trick is getting both of these high-cost cards in play as early as possible.

Doubling Cube + Blinkmoth Urn + Mycosynth Lattice: Be careful; this will also give your opponents mana. This is best used when you have more permanents than your opponents.

Power Artifact + Grim Monolith: Infinite colorless mana.


Myr Battlesphere + Rite of Replication: More often than not, this generates enough offensive potential to kill someone.

ROFL-Thopters + Kuldotha Forgemaster: Kill a few tokens, get another cog for a combo. Best used when blocking.

ROFL-Thopters + Contagion Engine: Keep your ROFL-Thopters producing tokens.

Current "Might Include" List:
Day of the Dragons
Spiny Starfish
All Is Dust

Current "Might Exclude" List:
Gemini Engine
Eldrazi Conscription
Teferi, Mage of Zhalfir

For Discussion:
-The mana curve of this deck is really messed up. I would like to reduce the average mana cost as much as possible. How can I make things cheaper?
-Board sweeps completely pwn my playing field. Ideas for how to mitigate this?
-I would like to include as many artifact creatures which quickly spawn more artifact creatures. Are there any other "ROFL-Thopters" I am missing?
-There are a lot of combos, but they all focus on the same cards. Are there any obvious card synergies/combos I am missing which might make the deck more reliable?
-Which cards would you take out and why?
-Which cards would you include and why?

Last edited by mediocresurgeon on 2011-Feb-27 1:56 am, edited 2 times in total.

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 Post subject: Re: Memnarch's "ROFL-Thopter" Army
AgePosted: 2011-Feb-26 12:35 pm 
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Joined: 2010-Jul-28 2:32 pm
Age: Elder Dragon
Cloud Key and Semblance Anvil can both be used for artifact specific discounts; Sculpting Steel is generally useful as an artifact Clone, and can copy either for further discounts.

Also, Cloud Key set to artifacts/Etherium Sculptor+ Sensei's Divining Top+ Future Sight/Magus of the Future= draw your deck. All of it.

Geist Dad- Because what Uril really needed is counterspells.
Wort, the Funwrecker- Mass land destruction as a lifestyle choice.

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 Post subject: Re: Memnarch's "ROFL-Thopter" Army
AgePosted: 2011-Feb-26 2:08 pm 

Joined: 2010-Nov-23 12:27 am
Age: Wyvern

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 Post subject: Re: Memnarch's "ROFL-Thopter" Army
AgePosted: 2011-Apr-10 10:08 am 

Joined: 2011-Feb-15 6:09 pm
Age: Drake
Argh. After very intense deck-testing and many deck modifications, I've determined that this deck's strategy is full of fail. I've thrown in the towel and moved on.

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