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 Post subject: Karona, False God [Spirit Theme]
AgePosted: 2011-Jan-22 7:35 am 

Joined: 2010-Jun-21 11:52 pm
Age: Drake
I've gotten some good advice on my Slobad deck so I wanted to post another one of my decks here.


Karona, False God


Vivid Meadow
Vivid Crag
Vivid Creek

Urborg, Tomb of Yawgmoth
Terramorphic Expanse
City of Brass
Volrath's Stronghold

Volcanic Island

9x Fetchland (-Marsh Flats)

6 Forest
5 Plains
4 Swamp
3 Mountain
3 Island

Mana Fixing

Sakura-Tribe Elder
New Frontiers
Shard Convergence
Prismatic Omen
Darksteel Ingot
Seek the Horizon
Elder Pine of Jukai
Kodama's Reach
Petalmane Baku

Utility Spirits/Arcane

Pain Kami
Crib Swap
Thief of Hope
Kami of Ancient Law
Pus Kami
Rend Flesh
Kami of False Hope
Hearth Kami
Ethereal Haze
Terashi's Grasp
Wear Away
Blind with Anger

Card Draw

Honden of Seeing Winds
Allied Strategies
Carnage Altar
Sire of the Storm
Distant Melody
Myojin of Seeing Winds
Ribbons of the Reikai


Death Denied
Reya Dawnbringer
Nim Deathmantle
All Suns' Dawn
Soulless Revival
Disturbed Burial

Big Guys

Myojin of Life's Web
Patron of the Kitsune
Patron of the Nezumi
Myojin of Cleansing Fire
Oyobi, Who Split the Heavens

Other stuff

Honden of Life's Web
Honden of Cleansing Fire
Honden of Night's Reach
Honden of Infinite Rage

Congregation at Dawn
Worldly Tutor
Eerie Procession

Taurean Mauler
Harbinger of Spring

Swords to Plowshares
Spawning Pit

Sometimes the deck feels horribly underpowered, especially if my opponents can keep me from abusing the graveyard. However the deck has quite a few tools to grind out a win. Even sticking 2-3 Hondens alone can be very threatening over time.

The manabase is still a bit awkward but I'm trying to get more Ravnica and Revised Duals to complement the fetchies.

The primary win condition is to slowly grind away at my opponents permanents while somehow staying alive and hoping they spent their spells killing each other so I can play Karona and swing with the team.
Spawning Pit is quite nice because it allows me to swing with Karona, then sac her so my opponents don't get her. It is also nice for getting Genesis and Glory into the yard.

Cards I'd like to add include
-Hana Kami
-Mirror Entity
-and stuff for a better manabase (Krosan Verge, Duals, Murmuring Bosk)
-maybe Filth has a place in here too combined with Urborg
-Fauna Shaman/Survival of the Fittest seem crazy good in a toolbox deck like this but I don't know if they are maybe too overpowered for what I want to do with the deck (which is play against weaker opponents mainly)
-Emeria, the Sky Ruin may be nice with Prismatic Omen but without it it won't do anything until the veeeery late game
-I'm tempted to include Reveillark and friends but then I'd probably need more sac outlets and it suffers from the same "problem" as Survival here (s.a.)
-Also, I'm debating whether I want to add Conspiracy and some more non-Spirit cards like Eternal Witness or Etched Oracle
-Lastly, are there any more good tribal enhancing cards like Coat of Arms (which I don't want to play because of that one Sliver deck that's always there when I draw it :))

small blog about my daily magic activities

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