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 Post subject: Radiant, Archangel
AgePosted: 2010-Dec-20 12:09 pm 

Joined: 2010-Apr-13 7:02 pm
Age: Wyvern
Commander:
Radiant, Archangel

Mana Producing Lands (38):
Kor Haven
Windbrisk Heights
Thawing Glaciers
Eiganjo Castle
Scrying Sheets
Secluded Steppe
Emeria, the Sky Ruin
Reliquary Tower
Temple of the False God
29 Snow-Covered Plains

TOKEN-RELATED
Emeria Angel
Twilight Drover
Belfry Spirit
Storm Herd
Battle Screech
Luminarch Ascension
Sacred Mesa
Spectral Procession
Elspeth, Knight-Errant
Elspeth Tirel

REMOVAL
Devout Witness
Admonition Angel
Archon of Justice
Sunblast Angel
Steel Hellkite
Afterlife (also token related)
Kirtar's Wrath (also token related)
Day of Judgment
Oblivion Ring
Journey to Nowhere
Return to Dust
Hour of Reckoning (also token related)
Saltblast

MANA or LAND-SEARCHING
Thunder Totem
Darksteel Ingot
Sol Ring
Solemn Simulacrum
Eternal Dragon
Pilgrim's Eye

VOLTRON (a small amount)
Stoneforge Mystic
Argentum Armor
Whispersilk Cloak
Shield of Kaldra
Lightning Greaves
Loxodon Warhammer

SOME CARD DRAW
Wall of Omens
Skullclamp
Mind's Eye
Urza's Blueprints

OTHER GOOD STUFF
Mother of Runes
Windborn Muse
Adarkar Valkyrie
Akroma, Angel of Wrath
Angelic Arbiter
Aven Mindcensor
Baneslayer Angel
Blazing Archon
Deathless Angel
Galepowder Mage
Glory
Iona, Shield of Emeria
Karmic Guide
Linvala, Keeper of Silence
Magus of the Moat
Slith Ascendant
Yosei, the Morning Star
Reya Dawnbringer
Vedalken Orrery
True Conviction
Sun Titan

and because I own them...
Shahrazad

This deck is designed to hit with general damage, kinda out of nowhere. With the numerous flyers going around on the table, Radiant,Archangel can get quite huge, very fast. Just playing a Spectral Procession gives her +3/+3 and gives you 3 tokens to move around. Pretty much everything flies in order to boost her up even more.

One thing I'm more surprised with is the use of Vedalken Orrery in this deck. You can surprise people out of nowhere with a True Conviction, Sacred Mesa, and my favorite, Storm Herd. After playing any of these cards, you should win the game very quickly.

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thaumaturge wrote:
Holy shit. I don't know if I think this is awesome or abysmal.


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 Post subject: Re: Radiant, Archangel
AgePosted: 2010-Dec-25 9:42 pm 

Joined: 2010-Dec-24 3:52 pm
Age: Drake
Sorry, only slightly on-topic:

I just recently sold my copy of Shahrazad... but, here's an interesting question for you... If your General is in play when Shah resolves, are you unable to use him in your sub-game of Magic? I mean, he's still in play in the original game, so you wouldn't be able to just summon him in the sub-game, right?


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 Post subject: Re: Radiant, Archangel
AgePosted: 2010-Dec-26 1:08 am 
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Joined: 2009-Oct-18 8:52 pm
Age: Elder Dragon
Location: Oz
Izzet or Izzn't wrote:
Sorry, only slightly on-topic:

I just recently sold my copy of Shahrazad... but, here's an interesting question for you... If your General is in play when Shah resolves, are you unable to use him in your sub-game of Magic? I mean, he's still in play in the original game, so you wouldn't be able to just summon him in the sub-game, right?
That sounds correct. Only cards which are in your library when Everyone-Punch-Me-in-the-Face resolves should be included in any subgame which may or may not occur. Anything which is in play, has been exiled, is in your hand, in the graveyard, or in the Command Zone is still part of the main game.

I'd like to take this opportunity to remind everyone that when a player leaves the game (for example, in an ambulance) any spells they control which are on the stack cease to exist.

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