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 Post subject: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-03 3:05 pm 

Joined: 2010-Dec-02 2:17 am
Age: Hatchling
Hey there all, I'm new to this forum, and I figured what better way to start my time here by posting my EDH deck list.

General:
1 Vorosh, the Hunter

Lands:
3 Island
2 Swamp
5 Forest
1 Underground Sea
1 Tropical Island
1 Halimar Depths
1 Strip Mine
1 Bojuka Bog
1 Twilight Mire
1 Bayou
1 Gemstone Mine
1 Sunken Ruins
1 Flooded Grove
1 Yavimaya Coast
1 Underground River
1 Llanowar Wastes
1 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Verdant Catacombs
1 Misty Rainforest
1 Polluted Delta
1 Darkslick Shores
1 Yavimaya Hollow
1 Reliquary Tower
1 Rupture Spire
1 Tranquil Thicket
1 Lonely Sandbar
1 Minamo, School at Water's Edge
1 Reflecting Pool
1 Drowned Catacomb
1 Boseiju, Who Shelters All

Spells:

Greed:
1 Take Possession
1 Control Magic
1 Bribery
1 Sphinx of Magosi
1 Seedborn Muse
1 Harmonize
1 Time Warp
1 Beacon of Tomorrows
1 Future Sight
1 Gilded Drake
1 Sylvan Library
1 Abundance
1 Intuition
1 Acquire
1 Rhystic Study
1 Fact or Fiction
1 Treachery
1 Ancestral Vision
1 Jace Beleren
1 Jace, the Mind Sculptor
1 Sensei's Divining Top

Counter:
1 Counterspell
1 Force of Will
1 Mystic Snake
1 Glen Elendra Archmage
1 Muddle the Mixture
1 Deprive
1 Venser, Shaper Savant
1 Draining Whelk
1 Voidslime
1 Cryptic Command

Mana:
1 Sol Ring
1 Mana Vault
1 Coalition Relic

Tutor Effects:
1 Tooth and Nail
1 Liliana Vess
1 Trinket Mage
1 Mystical Tutor
1 Worldly Tutor
1 Diabolic Tutor
1 Demonic Tutor

Utility:
1 Damnation
1 Putrefy
1 Krosan Grip
1 Acidic Slime
1 Tormod's Crypt
1 Garruk Wildspeaker
1 Oracle of Mul Daya
1 Life from the Loam
1 Regrowth
1 Eternal Witness
1 Recollect
1 Lightning Greaves
1 Skullclamp
1 Sorin Markov
1 Mind Twist
1 Teferi, Mage of Zhalfir


The basic plan with this deck in single player is to leave the opponent in the dust by generating card advantage. This is done with the Greed Cards.
Then I have a pretty solid Counter Suite to back off the opponent doing most things.
The Tutors help me to assemble the card advantage I need when I need it (and yes, I still need a Vamp tutor).

In Multiplayer I usually manage to go under the radar and slow roll my advantage until the other players do each other in, and then I just drop the Dragon and start swinging.

All in all the deck runs pretty smooth. The things it really suffers from is mana flooding or screwing, so I usually have a hard time against land destruction builds.

the Meta at my shop is pretty competitive, in fact most of us can go to any other shop in the area and just wreck everyone else.

I guess I'm posting this here to see what you all think, and get any suggestions to help it to be an even greedier dragon.

Thanks in advance.

-X


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 Post subject: Re: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-03 3:19 pm 

Joined: 2010-Nov-25 9:22 am
Age: Elder Dragon
i would play blatant thievery over Sphinx of Magosi but it looks like a pretty solid deck

_________________
A real man's dragon deck
Genomancer wrote:
Our aim is not to make commander an unbreakable tournament format... it continues to be (and hopefully always will be) chock full of crazy powerful plays which you, the players, are trusted to explore rather than exploit.


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 Post subject: Re: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-03 5:13 pm 

Joined: 2010-Dec-02 2:17 am
Age: Hatchling
Kirby wrote:
i would play blatant thievery over Sphinx of Magosi but it looks like a pretty solid deck



The reason I like the Sphinx so much is because it offers me two things, first it offers me an amazing Tooth and Nail target along with Seedborn Muse (on the opponent's turn I draw like 3 cards)
And the second is that it builds upon itself, and I often use it as simply a big beater wincon.

But Blatant Thievery does sound like it make take the place of Sorin (i don't ever use him that much, he's way to Black intensive, and he always has such a huge target on his head.)


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 Post subject: Re: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-03 5:46 pm 
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Joined: 2009-Jul-30 1:53 pm
Age: Elder Dragon
I've always liked the sphinx of magosi, I'd keep it.
do you think you you should run more basics? at least where i play there's a lot of wasteland effects like Detritivore. and you've devinately turnd ghost quarter into strip mine #2. again this could be an area thing, we pretty much blow up tabernacle, valakute, and cabal coffers on sight.

_________________
tide spout eliot wrote:
Clintaga wrote:
So how exactly does your rugged bad ass and manly-man meta deal with it, exactly?

...It’s either that or the big bowl of nails and screws we eat for breakfast every morning. :|


Joz wrote:
I didn't want to be the one to say it to start, but I do agree with TSE.


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 Post subject: Re: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-04 1:46 am 

Joined: 2010-Dec-02 2:17 am
Age: Hatchling
tide spout eliot wrote:
I've always liked the sphinx of magosi, I'd keep it.
do you think you you should run more basics? at least where i play there's a lot of wasteland effects like Detritivore. and you've devinately turnd ghost quarter into strip mine #2. again this could be an area thing, we pretty much blow up tabernacle, valakute, and cabal coffers on sight.


I used to run a lot more basics, but at my shop the worst thing (aside from ld decks) that I run into is a strip lock. Honestly, the reason for so few basics, is that my color balance is really scewed, so I find it useful to have the color fixing that most of the lands provide.


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 Post subject: Re: Vorosh the Hunter (Greedy Dragon Deck)
AgePosted: 2010-Dec-04 9:27 am 

Joined: 2010-Nov-25 9:22 am
Age: Elder Dragon
sorin(like most planse walkers in multi player games) is a BA one-time effect
i don't mind taping out to shoot that one player from 40 to 10
but if you do play multi player BT is a must

_________________
A real man's dragon deck
Genomancer wrote:
Our aim is not to make commander an unbreakable tournament format... it continues to be (and hopefully always will be) chock full of crazy powerful plays which you, the players, are trusted to explore rather than exploit.


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