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 Post subject: Wort, Boggart Auntie
AgePosted: 2010-Aug-18 5:26 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
General
Wort, Boggart Auntie

Goblins
Skirk Prospector
Goblin Lackey
Warren Instigator
Goblin Piledriver
Mogg War Marshal
Weirding Shaman
Goblin Recruiter
Boggart Harbringer
Goblin Warchief
Goblin King
Mad Auntie
Goblin Chieftain
Sensation Gorger
Goblin Matron
Goblin Sharpshooter
Goblin Replica
Boggart Mob
Lightning Crafter
Goblin Ringleader
Siege-Gang Commander
Earwig Squad
Kiki-Jiki, Mirror Breaker
Goblin Assassin

Not-Goblins
Clickslither
Moggcatcher
Endrek Sahr, Master Breeder
Balthor the Defiled
Homura, Human Ascendant

Enchantments
Cover of Darkness
Dralnu's Crusade
Shared Animosity
Goblin Assault
Goblin Warrens
Haunted Crossroads
Everlasting Torment
Blood Moon
Fervor
Mana Echoes
Night Dealings
Grave Pact
Conspiracy

Sorceries
Gamble
Banefire
Diabolic Intent
Yawgmoth's Will
Bitter Ordeal
Diabolic Tutor
Mogg Infestation
Patriarch's Bidding
Demonic Collusion
Beseech the Queen

Instants
Brightstone Ritual
Comet Storm
Reiterate
Insidious Dreams

Artifacts
Skullclamp
Deathrender
Gemstone Array
Eldrazi Monument

Land
Rakdos Carnium
Bloodstained Mire
Cabal Coffers
Akoum Refuge
Ancient Ziggurat
Bojuka Bog
Dragonskull Summit
Rix Maadi, Dungeon Palace
Tectonic Edge
Strip Mine
Urborg, Tomb of Yawgmoth
Valakut, the Molten Pinnacle
Lavaclaw Reaches
Sulfurous Springs
18 Mountains
8 Swamps

The mana ratio is probably a little off since I haven't checked my color ratio in awhile. The deck can work as either aggro or combo depending on what I draw and how the game is going.

On the aggro end Shared Animosity can really push things over the edge with a few goblins, especially if you can get some evasion on them. Patriach's bidding and Balthor can flip a game pretty quick with the right conditions. Even Goblin King+Blood Moon can let you rack some damage quickly.

On the combo end there are a few interactions.Endrek+Mana Echoes+Conspiracy can let you pump out goblins crazy fast. Toss in Skullclamp and you could probably go through your entire deck in one turn.

There is also the standard infi-mana combo of Goblin Warrens/Warren Wierdling+Mana Echoes+Skirk Prospector/Gemstone Array. This lets me fuel both Burn spells and Bitter Ordeal. Another easy way to fuel Bitter Ordeal is with Kiki-Jiki+Champion+Sac. Toss in Gravepact for an added Plague Wind to these loops. Another infi mana trick is Brightstone Ritual+Reiterate with 7 mana and 7 goblins out.

Personally I prefer going the aggro route but sometimes the little green doods need to pull off other tricks. Only cards I can think of adding off the top of my head are Final Fortune and Ill-gotten gains. The latter because I could use a way to get my enchantments back, and the former because I'm already running Gamble so why not (Plus you just need to go all in sometimes).

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Aug-19 7:34 am 

Joined: 2010-Aug-10 4:11 pm
Age: Dragon
Location: akron,OH
I realy like your list....I'm gonna tell my buddy about moggcatcher,It seems incredible!!!!He play a very similar wort list....but I did not see demonic Tutor in your list??? Any reason why or you just don't need it with all the other tutor's your running?? :mrgreen:

_________________
Adventure..excitement....A jedi craves not these things....only the MOON CABAGE


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Aug-19 7:46 am 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Only own one and its in my scion deck. Diabolic intent works just as well.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Aug-19 7:56 am 

Joined: 2010-Aug-10 4:11 pm
Age: Dragon
Location: akron,OH
No doubt brother...I know how ya feel! Diabolic intent...seem's to do just fine :mrgreen:

_________________
Adventure..excitement....A jedi craves not these things....only the MOON CABAGE


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Nov-05 3:28 am 
User avatar

Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Now that I don't need to constantly switch the majority of my standard cards in and out of this deck, I decided to rebuild it

General
Wort, Boggart Auntie

Creatures
Skirk Prospector
Spikeshot Elder
Goblin Lackey
Goblin Welder
Goblin Tinkerer
Mogg War Marshal
Goblin Recruiter
Warren Instigator
Weirding Shaman
Goblin Piledriver
Goblin Warchief
Sensation Gorger
Boggart Harbinger
Goblin Matron
Goblin Sharpshooter
Goblin Chieftain
Goblin King
Solemn Simulacrum
Necrotic Ooze
Balthor the Defiled
Moggcatcher
Avalanche Riders
Lightning Crafter
Boggart Mob
Goblin Ringleader
Earwig Squad
Endrek Sahr, Master Breeder
Kiki-Jiki, Mirror Breaker
Siege-Gang Commander
Goblin Assassin
Warren Pilferers
Homura, Human Ascendant
Goblin Marshal
Sundering Titan

Instants
Shattering Pulse
Insidious Dreams

Sorceries
Unearth
Warren Weirding
Diabolic Intent
Soul Exchange
Diabolic Tutor
Living Death
Patriarch's Bidding
Void

Enchantments
Oversold Cemetery
Goblin Warrens
Fervor
Blood Moon
Shared Animosity
Mana Echoes
Grave Pact
Conspiracy
Vicious Shadows

Artifacts
Skullclamp
Journeyer's Kite
Urza's Incubator
Crucible of Worlds
Sword of Kaldra
Deathrender

Land
Evolving Wilds
Terramorphic Expanse
Bloodstained Mire
Akoum Refuge
Tectonic Edge
Strip Mine
Urborg, Tomb of Yawgmoth
Auntie's Hovel
Dragonskull Summit
Badlands
Bojuka Bog
Rakdos Carnarium
Arid Mesa
Marsh Flats
Scalding Tarn
Verdant Catacombs
16 Mountain
8 Swamp

Not a lot of changes. Cut back on tutors for more creatures, and made some changes based on meta. Cover of Darkness and Contamination are awesome, until you realize most of your playgroup runs swamps.

Trying out some land destruction stuff to see how well it works. Mostly needed something to replace the burn that my Radha deck took. Really hurt Mana Echoes usefulness since it can't fuel burn anymore, but at least it still provides some mana when lands are being cut down by sundering titan. It also still works in the Goblin Warrens+Skirk Prospector combo, I just have less things to use as finishers with the loop.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Nov-17 10:02 am 
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Joined: 2010-Nov-17 9:14 am
Age: Drake
Location: Wisconsin
I rock a pretty mean Wort, Boggart Auntie deck. some of my allstars I dont see listed are:

Goblin Settler
Goblin Ruinblaster
Tuktuk Scrapper (artifact removal that recurs and deals damage. amazing with Kiki-jiki)
Tuktuk the Explorer
Earwig Squad (breaks up combo decks)
Fodder Launch
Door of Destinies
Eldrazi Monument

definitely all worth considering

_________________
EDH enthusiast
-Wort, Boggart Auntie- -Oros, the Avenger- -Vorosh, the Hunter-
-Uril, the Miststalker- -Hanna, Ship's Navigator- -Cromat-
-Kiki-Jiki, Mirror Breaker-


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 Post subject: Re: Wort, Boggart Auntie
AgePosted: 2010-Nov-17 3:59 pm 
User avatar

Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Avalanche rider just works better then Goblin Settlers/Gardener in my experience. He's pretty good if I got my Conspiracy down, but as long as I get some recursion engine going he does what Settler/Gardener does without needing a sac outlet. Ruinblaster fits into the same category.

I used to run scrapper, but he got cut for some other things. May switch Tinkerer out for him again.

Tuktuk doesn't do anything other then be a vanilla beat-stick for me.

Fodder Launch just feels like bad removal to me. Gets bonus points for being tribal, but so is Warren Weirding

Door is something I've tried running. I usually never see it when I want to, or it gets destroyed before I can take advantage of it. I used to run Monument too, but that got moved to another deck. May move it back though.

I do run Earwig Squad, its usually one of the first ten cards I put into the deck when I mess around with it. I should probably put Jester Cap back in for some Welder shenanigans.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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