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 Post subject: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Mar-17 12:17 am 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Updated April 12th

General
Scion of the Ur-Dragon

Dragons
Karrthus, Tyrant of Jund
Niv-Mizzaet, the Firemind
Hellkite Overlord
Dragon Tyrant
Teneb the Harvester
Nicol Bolas
Quicksilver Dragon
Numot, the Devastator
Thunder Dragon
Bladewing the Risen


Non-Dragons
Oracle of Mul Daya
Meddling Mage

Artifacts
Jester's Cap
Pithing Needle
Feldon's Cane
Mind's Eye
Darksteel Ingot
Gilded Lotus
Khalni Gem
Obelisk of Jund
Obelisk of Esper
Obelisk of Bant
Obelisk of Grixis
Obelisk of Naya
Door to Nothingness
Coalition Relic
Star Compass
Reito Lantern
Oblivion Stone
Crucible of Worlds

Enchantments
Prismatic Omen
Mirari's Wake
Mana Reflection
Sterling Grove
Honden of Cleansing Fire
Honden of Seeing Winds
Copy Enchantment
Phyrexian Arena


Sorceries
Yawgmoth's Will
Twilight's Call
Last Stand
Patriarch's Bidding
Diabolic Tutor
Akroma's Vengeance
Demonic Tutor
Decree of Pain
Obliterate
Demonic Collusion
Illuminate
Recollect
Living Death


Instants
Altar's Light
Comet Storm

Naya Charm
Squelch
Terminate
Perplex
Orim's Thunder
Counterspell
Countersquall
Dispel
Krosan Grip
Fracturing Gust
Power Sink
Cauldron Dance

Land
Terramorphic Expanse
Azorius Chancery
Mirrodin's Core
Exotic Orchard
Tectonic Edge
Darksteel Citadel
Dimir Aqueduct
Vivid Grove
Golgari Rot Farm
Celestial Colonnade
Stirring Wildwood
Jwar Isle Refuge
Lavaclaw Reaches
Rootbound Crag
Izzet Boilerworks
Boseiju, Who Shelters All
Vivid Creek
Rupture Spire
Selesnya Sanctuary
Bojuka Bog
Vesuva
Boros Garrison
Creeping Tar Pit
Jungle Shrine
2 Plains
2 Forest
2 Mountain
2 Island
2 Swamp

A fairly standard Scion re-animator deck. I'm aware of the risks of using Prismatic Omen, but the mana ramp it can provide and the synergy with Last Standard is a nice gamble.

So far there are two big issues I want to try and fix with it. The first is trying to protect my graveyard. So far my only answers are to shuffle it back in with Feldon's cane/Quest for Ancient secrets, or to save what creatures I can with Death Denied. The other option would to be run counter magic, but that would mean cutting out either creatures or enchantments. The other problem is that my land count is fairly low, and I don't currently have any reliable way to deal with land destruction. So far my only solution is to shuffle my graveyard into my library and try to draw them again. I'm currently trying to get my hands on a Life from the Loam or a Crucible of Worlds to deal with land destruction. Life from the Loam would also give me the benefit of filling my graveyard faster.

The only other things I really have planned for the deck are to maybe try fitting in Form of the Dragon and Solitary Confinement, and seeing how well those work together. Any comments would be nice.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


Last edited by Boshea on 2010-Aug-23 6:47 pm, edited 3 times in total.

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 Post subject: Re: Scion of the Ur-Dragon
AgePosted: 2010-Mar-17 1:10 am 
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Joined: 2009-Jan-29 5:35 pm
Age: Drake
OK straight up this looks like a deck where you get a lot of fatty good shit and you play it from you hand. Besides using your general it seems your deck is fairly slow and can draw a lot of dead mid game i.e. plateau. Lets look into your deck and see what is the coolest elements in your deck. First I like the Idea of reanimation, though besides using big board changing effects use some focused reanimation like Makeshift Mannequin. Second you are playing a deck that has all five colors and all you put into your hand is massive spell effects. I think you should ad alot more utility effects like draw and search. Creature kill and reanimation. Pretty much have a way to respond to any situation since you are playing all 5 colors. You can even have some draw/search discard effects for earlly and quick reanimation like exhume and animate dead or fact or fiction. Consider having responses in the early game rather then just preparing for late game. Also, if your plane is late game ad some cheap and officiant ramp.
Your problem is protecting your g.yard can be over come with cheaper casting cost spells. As far as land destruction use crucible since the effect is free when it is out and if you get sweeped it might be hard to find a green mana. Also run counter like force of will or pact of negation.

_________________
Net Decking . . . FTW!!!


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 Post subject: Re: Scion of the Ur-Dragon
AgePosted: 2010-Mar-17 8:55 am 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Out of the few games I've played with it I've only had to hard cast Spellbound Dragon and Niv-Mizzet for creatures, and both were to simply draw cards with. Anything else was pretty much a game ender. I took a few things out to add in Mine, Font, and Sundial to see how well they'll work for card draw. Most of the time I would get my mana excel going and then burn through my hand fairly quick.

The lack of control is of a personal preference. With five colors I could choose to do one or two things really well, or do several things pretty good. I choose to aim for mana ramp and mass recursion. With a few cards in play its fairly easy to have Scion toss a few cards into the grave and then follow up with a Patriarch's bidding.

Any of the control cards in there currently are mostly play group specific.

Right now I have the current win conditions
-General Damage-Vorosh/Bolos and Dragon Tyrant the following turn takes out one player easy
-Mass Dragon recursion with either Karthas or Fires of Yavimaya
-Comet Storm-I can already put some stupid mana into this, and can possibly look into adding Grim Monolith for infinite
-Last Stand-With Prismatic Omen and another form of ramp in play its pretty easy to hit somebody pretty hard and then either draw into and setup a good Revival or simply play Yawg's win to try again.
-Thieves Auction/Polluted Bonds-Not really a win condition, but it'll hit really hard late game, and at the very least shake things up a little.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon
AgePosted: 2010-Apr-11 10:29 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Well the deck has gone through some major change in the last few weeks. Haven't had a good chance to update the list through most the changes but here is everything that has changed since then.
Removed
Flameblast Dragon
Rith the Awakener
Intet, the Dreamer
Draco
Two-Headed Dragon
Vorosh, the Hunter
Spellbound Dragon
Shivan Dragon

Keeper of Progenitus
Azusa, lost but seeking
Reya Dawnbringer
Tidehollow Sculler
Obelisk of Alara
Armillary Sphere
Everflowing Challice
Expedition Map
Seer's Sundial
Font of Mythos
Khalni Heart Expedition
Pernicious Deed
Plague Boiler
Howling Mine
Fires of Yavimaya
Crucible of Fire
Quest for Ancient Secrets
Polluted Bonds
Shard Convergence
Living End
Buried Alive
Thieve's Auction
Conflux
Worldly Tutor
Death Denied
Congregation at Dawn
Sejiri Refuge
Akoum Refuge
Ancient Ziggurat
Graypelt Refuge
Kazandu Refuge

Added
Khalni Gem
Obelisk of Jund
Obelisk of Esper
Obelisk of Bant
Obelisk of Grixis
Obelisk of Naya
Door to Nothingness
Coalition Relic
Star Compass
Reito Lantern
Oblivion Stone
Crucible of Worlds
Sterling Grove
Honden of Cleansing Fire
Honden of Seeing Winds
Copy Enchantment
Phyrexian Arena
Obliterate
Demonic Collusion
Illuminate
Recollect
Living Death
Naya Charm
Squelch
Terminate
Perplex
Orim's Thunder
Counterspell
Countersquall
Dispel
Krosan Grip
Fracturing Gust
Power Sink
Cauldron Dance
Bojuka Bog
Vesuva
Boros Garrison
Creeping Tar Pit
Jungle Shrine

On the upside I've fixed allot of my control issues and have gotten a pretty good idea of what kind of mana excel and card draw I want to aim for. However in the last few games I've played I've noticed that in doing so I've severally hindered my reanimation capabilities.

I'm probably gonna overhaul the deck again to get back to my original goal of dragon tribal beatdown/reanimation. I figured it would be a good idea to post up what I'm currently running to get opinions on what is worth keeping in and if there are any dragons I removed that should be added back in.

So far my favorite cards I've added are Demonic Collusion and Crucible of worlds. Crucible allows me to run some of my heavier removal like Obliterate/Jokulhaups, and allows me to discard lands without any penalty. Demonic Collusion is just an excellent tutor with enough card draw, or if I'm drawing allot of dragons that I can't play.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon
AgePosted: 2010-Aug-14 6:43 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Been awhile since I updated this. My Scion deck has gone through some massive overhaul. Finally got the mana-base smoothed out which has solved allot of problems.

General
Scion of the Ur-Dragon

Dragons
Teneb, the harvester
Quicksilver Dragon
Scourge of Kher Ridges
Bladewing the Risen
Karrthus, Tyrant of Jund
Numot, the Devastator
Yosei, the Morning Star
Keiga, the Tide Star
Nicol Bolas
Hellkite Overlord
Chameleon Colossus (technically a dragon)
Dragon Tyrant
Dragon Mage
Niv-Mizzet, the Firemind

Planeswalkers
Sarkhan the Mad

Not-Dragons
Apprentice Necromancer
Yavimaya Elder
Joiner Adept
Sakura-Tribe Elder
Eternal Witness
Elvish Harbinger (Mana-dork/Tutor for Joiner Adept)

Artifacts
Darksteel Ingot
Armillary Sphere
Coalition Relic
Legacy Weapon
Feldon's Cane
Lightning Greaves
Fellwar Stone
Oblivion Stone
Elixir of Immortality

Sorceries
Kodama's Reach
Cultivate
Akroma's Vengeance
Twilight's Call
Living Death
Diabolic Tutor
Rite of Replication
Yawgmoth's Will
Demonic Tutor
Last Stand
Recollect
Damnation
Mystic Speculation
Reap and Sow

Instants
Krosan Grip
Fracturing Gust
Cauldron Dance
Grab the Reins
Return to Dust

Enchantments
Sneak Attack
Lignify
Prison Term
Defense of the heart
Prismatic Omen
Debtors' Knell
Pernicious Deed
Phyrexian Arena
Fires of Yavimaya
Rhystic Study

Lands
Vesuva
Mirrodin's Core
Gemstone Mine
Reflecting Pool
Forbidden Orchard
Grand Coliseum
Exotic Orchard
Lair Cycle
Vivid Cycle
Alara Tri-land cycle
Evolving Wilds
Terramorphic Expanse
3 Swamp
3 Plains
4 Forest
4 Mountain
2 Island

I suppose the only real noticeable change I can pick out myself is the lack of Patriarch's Bidding. I didn't take it because I didn't like it, more because my Wort deck needed it more (and I'm too lazy to constantly more the card around). The only card I know that will be getting cut soon is Niv-Mizzet (he's getting promoted to general for another deck). I really only put him in there for the card draw and I can always tutor up Dragon Mage if I need a new hand bad enough.

Things I've been considering to replace him with are either Bogarden Hellkite, Obliterate, or maybe add some counter-magic. The only thing I don't like about the Hellkite is that he'll only morph Scion into a vanilla creature. He is a decent creature on his own and an excellent target for Rite of Replication but I'm not a big fan of running dragons that I can't use as a toolbox for Scion. Obliterate is something I want to add as another game ender. The plan would be to use something similar to the Jhoira strategy except instead of suspending my fatties I'd bring them back with Debtors' Knell. Definitely not a fool proof plan, and I'd likely also have to make room for a crucible, but I hate having an obliterate and not using it. The only reason I'm thinking of finally adding some counter magic is because control magic is rather annoying, may just add a sac-outlet instead though.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon
AgePosted: 2010-Aug-14 10:42 pm 

Joined: 2010-Apr-25 12:07 am
Age: Drake
with Conspiracy you can use the Scion to become something like Emrakul, the Aeons Torn which not only means a 15/15 general with annihilator 6 but puts every dragon you've used so far back into the deck to be used again.

_________________
Current EDH Decks:

-Sliver Queen - Mana fix and Death by Swarm.
-Jhoira of the Ghitu-Fatties without Obliterate!
-Drana, Kalastria Bloodchief- Vampire Tribal.


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-14 9:36 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Well I may as well start making an attempt to keep this updated.
General
Scion of the Ur-Dragon

Dragons
Chameleon Colossus
Numot, the Devastator
Quicksilver Dragon
Hoard-Smelter Dragon
Keiga, the Tide Star
Teneb, the Harvester
Yosei, the Morning Star
Steel Hellkite
Bladewing the Risen
Karrthus, Tyrant of Jund
Dragon Mage
Hellkite Overlord
Nicol Bolas
Scourge of Kher Ridges
Bogardan Hellkite
Dragon Tyrant

Planeswalkers
Sarkhan the Mad
Nicol Bolas, Planeswalker

Not-Dragons
Joiner Adept
Apprentice Necromancer
Yavimaya Elder
Eternal Witness
Zirilan of the Claw
Ulamog, the Infinite Gyre

Artifacts
Lightning Greaves
Darksteel Ingot
Proteus Staff
Coalition Relic

Sorceries
Demonic Tutor
Kodama's Reach
Victimize
Cultivate
Reap and Sow
Diabolic Tutor
Explosive Vegetation
Wrath of God
Damnation
Rite of Replication
Living Death
Patriarch's Bidding
Last Stand
Akroma's Vengeance
Conflux

Instants
Mortify
Putrefy
Naya Charm
Krosan Grip
Return to Dust

Enchantments
Lignify
Prismatic Omen
Rhystic Study
Fires of Yavimaya
Phyrexian Arena
Defense of the Heart
Sneak Attack
Greater Good
Conspiracy
Mirari's Wake
Dream Halls

Land
Vesuva
Sunhome, Fortress of the Legion
Gemstone Mine
Reflecting Pool
Forbidden Orchard
Grand Coliseum
Exotic Orchard
Crosis's Catacombs
Darigaaz's Caldera
Dromar's Cavern
Rith's Grove
Treva's Ruins
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Lands
Seaside Citadel
Evolving Wilds
Terramorphic Expanse
4x Mountain
4x Forest
3x Plains
3x Swamp
2x Island
I'll update this tomorrow with the card for card changes and my reasoning. Only really new thing I'm trying is Conspiracy/Ulamog to see if its worth running, or if I should just try two other cards.
-Niv-Mizzet, the Firemind
-Sakura-Tribe Elder
-Elvish Harbinger
-Armillary Sphere
-Legacy Weapon
-Feldon's Cane
-Fellwar Stone
-Oblivion Stone
-Elixir of Immortality
-Twilight's Call
-Yawgmoth's Will
-Recollect
-Mystic Speculation
-Fracturing Gust
-Cauldron Dance
-Grab the Reins
-Prison Term
-Debtors' Knell
-Pernicious Deed
-Mirrodin's Core
+Hoard-Smelter Dragon
+Steel Hellkite
+Bogardan Hellkite
+Nicol Bolas, Planeswalkers
+Zirilan of the Claw
+Ulamog, the Infinite Gyre
+Proteus staff
+Victimize
+Explosive Vegetation
+Wrath of God
+Patriarch's Biddiing
+Conflux
+Mortify
+Putrefy
+Naya Charm
+Greater Good
+Conspiracy
+Mirari's Wake
+Dream Halls
+Sunhome, Fortress of the Legion

Reasonings
I've mentioned before that Niv-Mizzet is never really amazing unless built around. Bogardan Hellkite is just a far more useful creature to run over him. Pretty much everything that cut was just under-performing, or would be better suited in other decks. Most of the new stuff I added is either for Sneak Attack/Zirilan shenanigans or Dream Halls/Conflux. I've gotten great results with Sneak Attack, but never seem to have Greater Good or Proteus staff whith Zirilan out. Recently added Victimize as another Sac outlet.

Dream Halls/Conflux is a great late-game ender. In one I can kill about 4-5 players by putting all my dragons into play, Using Sarkhan's ultimate and hitting a player Prismatic Omen/Last Stand. Last Stand is probably the only 5 color card left I run simply because I can.

In a perfect world Mortify and Putrefy would be Maelstrom Pulse and Vindicate. I exchanged some of my prison effects and board wipes for more spot removal to see if it helps. When I started EDH Mirrodin's Core was the best mana fixer ever. Now Most of decks would just rather have it another basic land. This deck though prefers a land that gives double strike.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-15 1:26 pm 

Joined: 2010-Apr-02 6:44 pm
Age: Elder Dragon
Location: Flyover Country, United States
Conspiracy + Ulamog doesn't do what you want, unless you just want Scion of the Ur-Dragon to be indestructable for awhile (but they will just blow him in response.) I have personally had REALLY good luck with running Conspiracy + Emrakul,. Flying, + Annihilator 6, plus being Condemn proof is pretty good when you put it on a 15/ 15 body...and can do it every turn. It also means that with Conspiracy on the board Emrakul, essentially becomes a second Quicksilver dragon to stop targeted spell removal of Scion. Yeah, it recycles your graveyard, and there are times that that can be a sub-optimal play. but if you are about to get Crypted or Bojuka bogged its pretty good.

_________________
My $.10

Generals:

Sharuum, the Hegemon (Currently Foiling)
Scion of the Ur-Dragon (currently Foiling)
Karn, Silver Golem
Hazezon Tamar
Zur the Enchanter
Riku of Two Reflections
Very-nearly-Creatureless Sliver Queen PLaneswalkers (under Construction)
Progenitus - Creatures are for the Weak Retired.
Child of Alara: Lich Combo (under construction)


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-15 5:29 pm 

Joined: 2010-Apr-02 6:44 pm
Age: Elder Dragon
Location: Flyover Country, United States
I am also really surprised to see that you aren't playing Patriarch's bidding, that card is nuts in Scion.

_________________
My $.10

Generals:

Sharuum, the Hegemon (Currently Foiling)
Scion of the Ur-Dragon (currently Foiling)
Karn, Silver Golem
Hazezon Tamar
Zur the Enchanter
Riku of Two Reflections
Very-nearly-Creatureless Sliver Queen PLaneswalkers (under Construction)
Progenitus - Creatures are for the Weak Retired.
Child of Alara: Lich Combo (under construction)


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-15 6:52 pm 
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Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
I only had one for the longest time and it just worked better in my Wort deck then Scion. Finally got a second one and took out Twilght's Call for it.

Ulamog is mostly in there for the indestructability, but I agree Emrakul is the better pick. I also just like Ulamog better then Emrakul. Ulamog also lets Scion live through one of my board wipes, unlike Emrakul, which is nice.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-16 11:24 am 

Joined: 2008-Oct-29 9:39 am
Age: Drake
Location: Kadath
I don't have a Scion deck myself, but was curious as to why you don't have Skarrg, the Rage Pits in there.


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-16 12:56 pm 

Joined: 2010-Apr-02 6:44 pm
Age: Elder Dragon
Location: Flyover Country, United States
I can't answer for Boshea but, having a Scion deck myself, I rather think it has to do with the Mana base. Scion is a 5 color deck that is VERY color intensive in Red, and Black (at least). As a result EVERY SINGLE land you run that doesn't produce colored mana needs to have a really great and important effect to justify running it. I run Boseiju because it is often the difference between crushing a control deck, and loosing badly. Stripmine or Wasteland is often an important role-player to get rid of problem lands like Maze of Ith, Gaea's Cradle, etc. High Market and/ or Miren, are important Sac outlets to protect your creatures from being Exiled or Scion from being tucked. Volrath's Stronghold combined with Sneak attack becomes essentially a second Genesis and with either Keiga, or Yosei can lock an opponent out of the game very early.
Comparitively Skarrg, is just not very impressive and in a deck where you REALLY need to cover your mana fixing, as much as possible, with your lands you really want to run the bare minimum colorless producers that you can while still covering the roles you need filled. Sure if get down Prismatic Omen you are set, but from my experience that card doesn't tend to last in play for very long; you can't just rely on it to do all your color fixing for you.

_________________
My $.10

Generals:

Sharuum, the Hegemon (Currently Foiling)
Scion of the Ur-Dragon (currently Foiling)
Karn, Silver Golem
Hazezon Tamar
Zur the Enchanter
Riku of Two Reflections
Very-nearly-Creatureless Sliver Queen PLaneswalkers (under Construction)
Progenitus - Creatures are for the Weak Retired.
Child of Alara: Lich Combo (under construction)


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Oct-16 10:17 pm 

Joined: 2008-Oct-29 9:39 am
Age: Drake
Location: Kadath
OK. No, I understand the purpose of including the lands you mentioned, I just saw Sunhome and wondered why not Skarrg. I suppose it comes down to the direction of the build, if you feel you have enough removal not to worry about blocks, getting that double general damage makes more sense than trample. Especially when, as you say, the mana fixing is that tight.


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Nov-25 12:45 pm 
User avatar

Joined: 2009-Dec-22 7:59 pm
Age: Elder Dragon
Location: New Brunswick
Update, Woo!. Auto-card is currently down, so I'll try tagging this later.

General
Scion of the Ur-Dragon

Dragons
Numot, the Devastator
Teneb, the Harvester
Dragon Tyrant
Yosei, the Morning Star
Bogarden Hellkite
Bladewing the Risen
Hoard-Smelter Dragon
Karrthus, Tyrant of Jund
Chameleon Colossus
Quicksilver Dragon
Nicol Bolas
Steel Hellkite
Keiga, the Tide Star
Hellkite Overlord

Planeswalkers
Sarkhan the Mad

Creatures
Emrakul, the Aeons Torn
Academy Rector
Angel of Despair
Eternal Witness
Karmic Guide
Joiner Adept
Magister Sphinx

Artifacts
Fist of Suns
Altar of Dementia
Crucible of Worlds
Proteus Staff
Lightning Greaves
Coalition Relic
Darksteel Ingot

Sorceries
Demonic Tutor
Damnation
Living Death
Kodama's Reach
Demonic Collusion
Wrath of God
Cultivate
Beacon of Unrest
Vindicate
Akroma's Vengeance
Patriarch's Bidding
Reap and Sow
Rite of Replication

Instants
Mindbreak Trap
Voidslime
Krosan Grip
Bant Charm
Return to Dust
Mnemonic Nexus
Mystical Tutor
Naya Charm

Enchantments
Mirari's Wake
Fires of Yavimaya
Defense of the Heart
Greater Good
Prismatic Omen
Conspiracy
Rhystic Study
Phyrexian Arena
Sneak Attack

Land
Vesuva
Sunhome, Fortress of the Legion
Gemstone Mine
Reflecting Pool
Forbidden Orchard
Grand Coliseum
Exotic Orchard
Crosis's Catacombs
Darigaaz's Caldera
Dromar's Cavern
Rith's Grove
Treva's Ruins
Vivid Crag
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Lands
Seaside Citadel
Mystifying Maze
Reliquary Tower
Bojuka Bog
Terramorphic Expanse
3x Mountain
3x Forest
3x Plains
2x Swamp
3x Island

First off the cuts. Since I decided to go with a full out Conspiracy package I cut Scourge and Dragon Mage out of my dragon toolbox. I rarely seem to have the mana for Scourge, and Mage's ability rarely seems to help much. Zirilan was also cut because it was often too difficult to get both him and a sac outlet in play at the same time. I cut the Dream Hall/Conflux Combo out since I found the results rather lacking. Anything I could do with that combo I could do with Scion and a tutor. Giving my opponents free counterspells for my mass res seemed counter intuitive. The biggest cut I regret is Last Stand, since I'm pretty sure my only win con now is through my dragons.

As for new things, most of it has been stuff I've been wanting to add for some time. Fist of Suns is something I've tried several times, but didn't notice much of an effect. With my manabase at its limits this lets me bypass most of the double color costs of my more expensive spells. My mana base is definitely the Achilles heel of the deck. Slow starts to mana-screw or color-screw can often lose me the game. The problem I'm currently having is that I have almost no room left in the deck to change things. To get more control, tutor, and recursion I had to cut my accel.

I need to get some games in with the latest build but currently there are only two changes I'm considering. Cutting Sarkhan for Last Stand, and cutting Defense for Phyrexian Reclamation. Sarkhan is a great card, but I think the deck would be better if I still had the alternate win condition of Last Stand+Prismatic Omen. Reclamation is a card I'd really like to fit into the deck, but its hard to find room for it. Defense has never given me amazing results other then putting two big creatures in play.

_________________
Kicking your teeth in is a valid strategy.
Current decks:
Radha, Heir to Keld-Super Elfball
Retired decks:
Scion, of the Ur-Dragon-Dragons, Dragons everywhere
Wort, Boggart Auntie-Goblin Shenanigans
Jor Kadeen, the Prevailer-I will Prevail


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 Post subject: Re: Scion of the Ur-Dragon-Dragons, Dragons Everywhere
AgePosted: 2010-Nov-26 10:00 am 

Joined: 2010-Mar-20 5:09 pm
Age: Hatchling
I have had a large amount of success with Lurking Predators + Haunted Crossroads combo to drop into play the dragons that have made it into the yard.
Haunted Crossroads is excellent for recycling Tutor targets for Scion.

Lurking Predators, you may not have enough of a creature density to make it work though.


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