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 Post subject: Rashmi work, take two
AgePosted: 2017-Jan-05 5:18 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
I decided to jettison the +1/+1 counter subtheme of my previous attempt in favor of being more tempo-disruptive/-controlling. Now all that's left is properly congealing the theme.

COMMANDER:
Rashmi, Eternities Crafter

CREATURES (27):
Altered Ego
Brutalizer Exarch
Coiling Oracle
Courser of Kruphix
Deep-Sea Kraken (just remember that with suspended spells, they don't actually cast until the last time counter goes away)
Draining Whelk
Eternal Witness
Hooting Mandrills (green delve is slim pickings...Become Immense doesn't seem worthwhile to me)
Kruphix, God of Horizons
Magus of the Future
Master Thief
Mystic Snake
Progenitor Mimic
Prognostic Sphinx
Reclamation Sage
Sakura-Tribe Elder
Seedborn Muse
Selkie Hedge-Mage
Simic Sky Swallower
Sower of Temptation
Stunt Double
Temur Sabertooth
Torrential Gearhulk
Trygon Predator
Windrider Patrol
Wood Elves
Yeva, Nature's Herald

ENCHANTMENTS (9):
Asceticism
Cream of the Crop
Eyes of the Watcher
Jace's Sanctum
Leyline of Anticipation
Mind's Dilation
Mirri's Guile (I just wish this weren't so expensive...)
Retreat to Coralhelm
Soothsaying

ARTIFACTS (7):
Cloudstone Curio (the idea is to bounce back a moderately costed critter with the intent of reactivating Rashmi's ability on a future turn)
Crystal Ball
Hedron Archive
Sensei's Divining Top
Simic Signet
Sol Ring
Sword of Light and Shadow (recovered creature=recastable creature)

SORCERIES (7):
Cultivate
Primal Command
Set Adrift
Skyshroud Claim
Spitting Image (with retrace, this makes for an excellent activator for Rashmi. I just wish I could find other appealing retrace spells in GU...)
Temporal Spring
Urban Evolution

INSTANTS (11):
Desertion
Dig Through Time
Disallow
Dissolve
Fated Infatuation
Heroic Intervention
Krosan Grip
Noxious Revival
Plasm Capture
Simic Charm
Submerge (the price this is going for on MTGO is absolutely ridiculous, I must point out...)

LANDS (38, exactly half non-basic):
Forest*9
Island*10
Alchemist's Refuge
Botanical Sanctum
Breeding Pool
Command Tower
Exotic Orchard (in case Mind's Dilation swipes something with an off-color activation cost)
Flooded Grove
Halimar Depths
Hinterland Harbor
Lumbering Falls
Meteor Crater
Opal Palace
Reliquary Tower
Simic Growth Chamber
Soldevi Excavations
Temple of Mystery
Temple of the False God
Thornwood Falls
Thran Quarry
Yavimaya Coast


Last edited by Skyknight on 2017-Jan-09 7:31 am, edited 4 times in total.

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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jan-05 8:17 am 

Joined: 2008-Nov-30 12:36 pm
Age: Elder Dragon
The problem with X Spells is, flipping one off the top with Rashmi's trigger is feel-bads. To that end, I think the Flash Clone out of Conspiracy 2 would be a better fit than Altered Ego, but running both is not a bad idea either. The good thing about Ego is, if you do reveal it off Rashmi's trigger, you can still cast it as a regular Clone, so not being able to pay X is no biggie.

I dislike Heartbeat. Too risky. Fallow Earth and Plow Under seem bad. Temporal Spring and Primal Command are alright, though.

Krosan Grip should never be a maybe.

Crucible seems too cutesy. Doesn't seem to me like a deck that really wants it.

As for what to add, I'd suggest a bit more ramp (38 lands is plenty, if you beef up the ramp. This is a mana-hungry deck, but once you get going you'll be hitting lands too often of Rashmi if you overdo it).

So like Coiling Oracle, Sakura Tribe Elder, and Wood Elves should all be in here.

Venser, Shaper Savant is a great companion to Mystic Snake.

Mulldrifter is good too. Anything with Evoke, Delve or any other way to reduce it's cost so that you can get a high CMC trigger without paying full retail is worth looking at.

Other miscellaneous recommendations:

Hedron Archive
Zendikar Resurgent
Aetherspouts
Elder Deep-Fiend (has been an MVP in my Rashmi deck)
Seedborn Muse (MUST HAVE!)
Rec Sage
Temur Sabertooth
Peregrine Drake
Magus of the Future
Hornet Queen

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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jan-05 11:21 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
Now I'm in the opposite problem--slightly too many cards. (Okay, just over by one.)

OUT:
--Anurid Scavenger (if I'm going to have delve cards in here, even just three, it doesn't leave that much space for the Scavenger)
--Crucible of Worlds
--Fallow Earth (Plow Under I'll keep, just for the potential of delaying fresh draws that severely. I did consider Rebuking Ceremony for a time, though, along with Riftwing Cloudskate.)
--Forest*1
--Future Sight (I don't see that much point in having both the Magus and the enchantment. That I have an overreach of blue to begin with doesn't help.)
--Heartbeat of Spring
--Krosan Grip (...technically. See below.)
--Nantuko Cultivator

IN:
--Artisan's Sorrow (trying to decide between its scry and Krosan Grip's split second and cheaper cost)
--Coiling Oracle
--Draining Whelk
--Hedron Archive
--Hooting Mandrills
--Magus of the Future
--Opal Palace (...I'm running out of memory for worthwhile non-basics here...)
--Sakura-Tribe Elder
--Seedborn Muse
--Set Adrift
--Stunt Double
--Sword of Light and Shadow (although, I'm not sure it will be effective, despite being able to bring back slain creatures to cast for Rashmi)
--Temur Sabertooth
--Torrential Gearhulk (eleven instants...I hope that's good odds that the Gearhulk will have something to recast.)
--Windrider Patrol
--Wood Elves (although I do wonder about Ondu Giant)

Not sure how I'd get Elder Deep-Fiend in here, at the moment at least. I'd certainly like to find space for Reclamation Sage/Conclave Naturalists, though.


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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jan-05 3:40 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Skyknight wrote:
--Artisan's Sorrow (trying to decide between its scry and Krosan Grip's split second and cheaper cost)

Krosan Grip. Definitely. Scry doesn't hold a candle to Split Second and less mana.

Possibly more than any other deck, Rashmi wishes PoK was still legal. Oh well.

Have you given any thought to Teferi, Mage of Zhalfir?

_________________
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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jan-09 7:28 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
Teferi strikes me as the kind of card that instantly paints a crosshairs on me (bad enough that they can't cast spells during my turn, but on every other opponent's turn?). I'm not interested in drawing that much hate. I should probably look into Vedalken Orrery, though, even if I'm a bit hesitant with regard to absolute redundancy (q.v. Alchemist's Refuge being pointless if the Orrery's out).

Anyway...

OUT: Artisan's Sorrow, Blossoming Defense, Plow Under, Voidslime
IN: Disallow, Heroic Intervention, Krosan Grip, Reclamation Sage

And it turns out the deck already was at 100; there must have been a hiccup or something when I was checking MuMagic's totals.

All that's left is theme congealing. And using EDHRec's gauges, it's a bit surprising that cards like Temporal Spring, Set Adrift, and Submerge are barely seeing use in Rashmi. Is tempo-wreckage that rare a strategy? And then there's the oddly common presence of Cyclonic Rift. It doesn't really fit Rashmi's mechanical theme, no matter how powerful it is...That said, when I began checking TappedOut Rashmi decks, the first thing I alighted on depended in part on EtB effects. (I rather wish there was a GU gating creature, of a sudden...) That's got me interested...The deck in question is here: http://tappedout.net/mtg-decks/rashmi-s ... commander/


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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jan-16 2:16 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
Okay, I've at least begun a variant that relies a little more on EtB (and I'm already worried about theme crowding...). I'll post the full listing here for now, rather than my usual out/in setup, since I don't know yet if I'll keep to this particular theme iteration.

COMMANDER
Rashmi, Eternities Crafter

CREATURES (28)
Acidic Slime
Altered Ego
Brutalizer Exarch
Clever Impersonator
Coiling Oracle
Courser of Kruphix
Craterhoof Behemoth
Diluvian Primordial
Draining Whelk
Eternal Witness
Farhaven Elf
Icefall Regent
Kruphix, God of Horizons
Master Thief
Murkfiend Liege
Mystic Snake
Progenitor Mimic
Reclamation Sage
Scourge of Fleets
Seedborn Muse
Soul of the Harvest
Sower of Temptation
Temur Sabertooth
Torrential Gearhulk
Trygon Predator
Vizier of the Menagerie
Woodfall Primus
Yeva, Nature's Herald

ENCHANTMENTS (10)
As Foretold
Cream of the Crop
Future Sight
Growing Rites of Itlimoc
Jace's Sanctum
Leyline of Anticipation
Mind's Dilation
Soothsaying
Sunken Hope
Words of Wind

ARTIFACTS (7)
Conjurer's Closet
Crystal Ball
Lifecrafter's Bestiary
Panharmonicon
Simic Signet
Sol Ring
Sword of Light and Shadow

PLANESWALKERS (1)
Nissa, Steward of Elements

SORCERIES (3)
Cultivate
Skyshroud Claim
Urban Evolution

INSTANTS (14)
Beast Within
Brainstorm
Desertion
Dig Through Time
Disallow
Dissolve
Fated Infatuation
Ghostly Flicker
Heroic Intervention
Krosan Grip
Noxious Revival
Reincarnation
Simic Charm
Spell Swindle

LANDS (36)
Forest*9
Island*9
Alchemist's Refuge
Botanical Sanctum
Breeding Pool
Command Tower
Exotic Orchard
Flooded Grove
Halimar Depths
Hinterland Harbor
Lumbering Falls
Meteor Crater
Reliquary Tower
Simic Growth Chamber
Soldevi Excavations
Temple of Mystery
Temple of the False God
Thornwood Falls
Thran Quarry
Yavimaya Coast


Last edited by Skyknight on 2018-Jan-10 8:25 am, edited 4 times in total.

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 Post subject: Re: Rashmi work, take two
AgePosted: 2017-Jun-26 3:37 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
(Using the EtB sub-theme list for this edit.)

OUT: Asceticism, Displace, Dungeon Geists, Essence Flux, Fated Infatuation, Hedron Archive, Jace's Sanctum, Magus of the Future, Mirri's Guile, Opal Palace, Retreat to Coralhelm, Submerge
IN: Beast Within, Conjurer's Closet, Future Sight, Ghostly Flicker, Icefall Regent, Lifecrafter's Bestiary, Llanowar Reborn, Mulldrifter, Nissa, Steward of Elements, Panharmonicon, Vizier of the Menagerie, Woodfall Primus

EDIT 7/28:
OUT: Cloudstone Curio, Llanowar Reborn
IN: Craterhoof Behemoth, Sunken Hope

(I just hope I know what I'm doing by reducing the land count to 37. I know EDHRec's averaging puts the land count for Rashmi at 35, but...)

EDIT 7/30:
Now I'm looking at trying to increase the board disruption capabilities, thanks to my deciding to include Sunken Hope. Right now, just four cards are crowding into my chart: Plow Under, Set Adrift, Submerge, and Temporal Spring. Yet I'm not sure this is enough to evoke even a sub-theme. Looking at the latest iteration of the Rashmi Synergy deck I linked above did put thoughts of Scourge of Fleets (and, for that matter, As Foretold) in my mind. Just the usual problem of figuring out what to kick out to make room...


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 Post subject: Re: Rashmi work, take two
AgePosted: 2018-Jan-10 8:31 am 

Joined: 2011-Jan-03 4:23 pm
Age: Drake
After some time fussing with tempo disruption ideas, I decided to bring the chart back to EtB themes. Although yet again, I worry there's no cohesive theme to the EtB.

OUT:
--Eyes of the Watcher (I keep going back and forth between this and Jace's Sanctum, somehow)
--Island*1
--Mulldrifter (hope I know what I'm doing...)
--Plasm Capture
--Primal Command (I'm feeling reticent about tutors...never mind that Brutalizer Exarch is still in here)
--Riftwing Cloudskate
--Sakura-Tribe Elder
--Sensei's Divining Top (I'm not convinced it's that necessary, not with all the scrying I've managed to fit in...at least, I think I fit in a lot of scrying)
--Spitting Image (I don't think 36 lands is enough to give it fuel)
--Stunt Double
--Wood Elves

IN:
--As Foretold
--Brainstorm (more fodder for the Torrential Gearhulk)
--Clever Impersonator
--Farhaven Elf
--Fated Infatuation
--Growing Rites of Itlimoc
--Jace's Sanctum
--Murkfiend Liege
--Scourge of Fleets
--Soul of the Harvest
--Spell Swindle


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