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 Post subject: Genju stop-hitting-yourself
AgePosted: 2015-Aug-25 2:58 am 
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Joined: 2012-Jan-06 10:25 am
Age: Elder Dragon
Location: Seattle
I really wanted to do something with Enchantments. I could never figure out what. The usual Enchantress theme is boring and overdone, as is the Enchantment voltron decks. I thought about maybe Enchantment tokens but that seemed boring too. I finally settled on trying an Enchantment "stop hitting yourself" deck. We'll see how it goes. I hope a few games will inspire me into something fun to do with Enchants

I know, Genju, not technically legal yaddayaddawhatever.

I know there are more Enchantress cards and a few of the Enchantress staples not in this list but I didn't have them on hand. I'm open to all ideas on this deck or other ways to use Enchantments...maybe I should post in Strategy too...


Creature (10)
Celestial Archon
Chromanticore
Doomwake Giant
Eidolon of Blossoms
Fate Unraveler
Fountain Watch
Hanna, Ship's Navigator
Hypnotic Siren
Mesa Enchantress
Verduran Enchantress

Instant (3)
Enlightened Tutor
Faith's Reward
Remove Enchantments

Sorcery (5)
Demonic Tutor
Idyllic Tutor
Open the Vaults
Replenish
Retether

Artifact (1)
Sol Ring

Enchantment (43)
Animate Dead
Antagonism
Assemble the Legion
Aura of Silence
Bitter Feud
Bloodchief Ascension
Burning Earth
Cloud Cover
Collective Restraint
Copy Enchantment
Dance of the Dead
Darksteel Mutation
Dragon Roost
Exquisite Blood
Frontier Siege
Genju of the Realm
Grave Betrayal
Karmic Justice
Land Tax
Luminarch Ascension
Mana Bloom
Manabarbs
Martyr's Bond
Mirari's Wake
Necromancy
No Mercy
Palace Siege
Phyrexian Arena
Phyrexian Tyranny
Planeswalker's Mischief
Polluted Bonds
Price of Knowledge
Privileged Position
Propaganda
Scald
Sigil of the Empty Throne
Soul Snare
Sphere of Safety
Starfield of Nyx
Sterling Grove
Subversion
Take Possession
Wheel of Sun and Moon

Land (38)
Arcane Lighthouse
Azorius Chancery
Badlands
Blood Crypt
Bloodstained Mire
Boros Garrison
Command Tower
Dragonskull Summit
Flooded Strand
Forest
Godless Shrine
Hallowed Fountain
Hinterland Harbor
Island
Isolated Chapel
Izzet Boilerworks
Kor Haven
Maze of Ith
Mountain
Orzhov Basilica
Plains
Rakdos Carnarium
Reflecting Pool
Rootbound Crag
Scrubland
Serra's Sanctum
Steam Vents
Sulfur Falls
Sunpetal Grove
Swamp
Tainted Field
Tainted Peak
Tundra
Volcanic Island

_________________
Glissa, the Traitor -> Voltron
Mayael the Anima -> Flopping Fatties
Phenax, God of Deception -> Grave Rats
Starke of Rath -> Wrath of Starke: MRC

Proving Grounds: Drawmia-maro, Titania When Lands Attack, Tromokratis Read it Again, Kaalia's Klerics, Hordes of Tribes.


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 Post subject: Re: Genju stop-hitting-yourself
AgePosted: 2015-Nov-22 4:28 pm 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
scatteredsun wrote:
The usual Enchantress theme is boring and overdone, as is the Enchantment voltron decks. I thought about maybe Enchantment tokens but that seemed boring too. I finally settled on trying an Enchantment "stop hitting yourself" deck. We'll see how it goes. I hope a few games will inspire me into something fun to do with Enchants


Do the gods count as boring and overdone? I've been having fun playing with them.

Also, I really didn't like Starfield of Nyx in my enchantress deck... it's too easy to make 5 enchants into bad vanilla creatures and have them all get Wrath'd.

_________________
The deck-o-pedia


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 Post subject: Re: Genju stop-hitting-yourself
AgePosted: 2015-Nov-23 1:43 am 
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Joined: 2012-Jan-06 10:25 am
Age: Elder Dragon
Location: Seattle
Eh, I see the gods too often. I wont NOT play them but I do try to limit how often I use them.

I love Starfield. I'm a-ok with attacking with things that aren't supposed to be creatures. I lost a game to Evacuation with Starfield but I did manage to get a swing in and take out one player. It was a blast.

I do see the danger and other folks should take note.

_________________
Glissa, the Traitor -> Voltron
Mayael the Anima -> Flopping Fatties
Phenax, God of Deception -> Grave Rats
Starke of Rath -> Wrath of Starke: MRC

Proving Grounds: Drawmia-maro, Titania When Lands Attack, Tromokratis Read it Again, Kaalia's Klerics, Hordes of Tribes.


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 Post subject: Re: Genju stop-hitting-yourself
AgePosted: 2015-Nov-25 10:48 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
I feel like every deck I have running both White and enchantments, I have to give serious consideration to Sun Titan. Getting to return enchantments constantly is no joke.

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Current:
Decklists are posted here. They can all be found in the Decklist Forum.


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 Post subject: Re: Genju stop-hitting-yourself
AgePosted: 2015-Nov-28 3:36 pm 

Joined: 2014-Sep-13 7:28 am
Age: Elder Dragon
Combos? Sanguine Bond is a mate with Exquisite Blood you already have.

Aura Thief?
Aura Thief and Enchanted Evening??

Doesn't look like you need to target your own stuff, so Greater Auramancy could be solid here.


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 Post subject: Re: Genju stop-hitting-yourself
AgePosted: 2015-Nov-30 8:27 am 
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Joined: 2012-Jan-06 10:25 am
Age: Elder Dragon
Location: Seattle
Greater Auramancy is one of those Enchantress staples I didn't have.

I'm not down with those easy combos but I really like Aura Thief for other decks!

_________________
Glissa, the Traitor -> Voltron
Mayael the Anima -> Flopping Fatties
Phenax, God of Deception -> Grave Rats
Starke of Rath -> Wrath of Starke: MRC

Proving Grounds: Drawmia-maro, Titania When Lands Attack, Tromokratis Read it Again, Kaalia's Klerics, Hordes of Tribes.


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