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 Post subject: Omnath, Locus of Rage
AgePosted: 2015-Nov-07 2:23 pm 
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Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
Amalgamating a few ideas between lists I've been playing with.

Quote:
General:
1 Omnath, Locus of Rage

Removal:
1 Scavenging Ooze
1 Loaming Shaman
1 Chaos Warp
1 Beast Within
1 Song of the Dryads
1 Reclamation Sage
1 Flametongue Kavu
1 Acidic Slime
1 Duplicant
1 Bane of Progress
1 Gruul Ragebeast
1 Balefire Dragon
1 Blasphemous Act

Synergy:
1 Goblin Bombardment
1 Courser of Kruphix
1 Elemental Mastery
1 Tempt with Vengeance
1 From the Ashes
1 Scapeshift
1 Centaur Vinecrasher (see spoilers)
1 Rude Awakening
1 Rampaging Baloths
1 Warstorm Surge
1 Wave of Vitriol
1 Boundless Realms

Draw & Recursion:
1 Life from the Loam
1 Crucible of Worlds
1 Eternal Witness
1 Den Protector
1 Elemental Bond
1 Greater Good
1 Garruk's Packleader
1 Genesis
1 Titania, Protector of Argoth
1 Shamanic Revelation
1 Greenwarden of Murasa
1 Lifeblood Hydra

Protection:
1 Maze of Ith
1 Sylvan Safekeeper
1 Spore Frog
1 Constant Mists
1 Spike Weaver

Buffs:
1 Ogre Battledriver
1 In the Web of War
1 Thunderfoot Baloth
1 Pathbreaker Ibex (see spoilers)
1 Homura, Human Ascendant
1 Siege Behemoth

Tutors:
1 Crop Rotation
1 Sylvan Scrying
1 Realm Seekers

Ramp:
1 Exploration
1 Burgeoning
1 Cultivate
1 Kodama's Reach
1 Nissa's Pilgrimage
1 Azusa, Lost but Seeking
1 Oracle of Mul Daya
1 Reap and Sow
1 Perilous Forays
1 Seedguide Ash
1 Verdant Confluence (see spoilers)

Lands:
1 Taiga
1 Stomping Ground
1 Cinder Glade
1 Wooded Foothills
1 Arid Mesa
1 Bloodstained Mire
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Valakut, the Molten Pinnacle
1 Vesuva
1 Thespian's Stage
1 Temple of the False God
1 Arcane Lighthouse
1 Homeward Path
1 Kessig Wolf Run
1 Command Beacon (see spoilers)
1 Buried Ruin
1 Myriad Landscape
1 Blighted Woodland
8 Forest
8 Mountain


I did not want to go heavy Elemental tribal and instead focused on the landfall part.

I call Rude Awakening a synergy card because it works really well with Perilous Forays, Pathbreaker Ibex, Homura, Human Ascendant and Titania, Protector of Argoth (with a sac outlet). I want to add Anger because global haste helps the Perilous Foray synergy.

I'm a bit worried about running out of basics, but also not having enough non-basics to make running From the Ashes and Wave of Vitriol worth it.

Cards I'm considering:
Gamble - mostly to fetch loam.
Birthing Pod - probably don't need this, more force of habit.
Creeping Renaissance - if I support Borborygmos, this should be in, maybe it should be in anyway.
Momentous Fall
Life's Legacy
Brawn
Anger
Basilisk Collar - Great with Omnath.
Parallel Lives
Doubling Season
Borborygmos Enraged - Good backup plan, but don't know if I have enough land to hand support.
Greater Gargadon
Riftsweeper

I'm not sold on Doubling Season or Parallel Lives too much, because they don't have super synergies with the rest of the list... Tell me if I am wrong.

_________________
Xenagos, God of Revels
Kalemne, Disciple of Iroas


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 Post subject: Re: Omnath, Locus of Rage
AgePosted: 2015-Nov-07 6:01 pm 

Joined: 2015-Feb-10 3:10 am
Age: Drake
Doubling Season and Parallel Lives super synergies ... maybe not. Tasty tech I think so.

Both on the table a few pesky creatures that need some graveyard hate Omnath, Locus of Rage just chillin'.

Scavenging Ooze enchanted with Elemental Mastery.

Tap three forests, remove pesky creatures from the game (no recursion soup for you).

Ooze gets six +1/+1 counters, tap Ooze for 32 Elemental tokens ... swing, sac, do what you do ... by virtue of them dying at the end of the turn ... 96 damage to be distributed in 3 damage increments. If you sac them to Goblin Bombardment ... 128 damage.

Or attack with a bunch of them with Ogre Battledriver out ... 32 3/1 creatures is scary. And then you can sac them during your second main phase. Giving you a total of 96 (swing) + 96 (Omnath once they die) + 32 {Goblin Bombardmnet) = 224 ... should instagib a few people. If you happen to have also flipped Homura at this point ... well ... damn.

Granted this is ideal board state, but 224 damage for 3 mana seems pretty good to me.


Also ... big smashy hydra ... Spike Weaver can give itself more counters (remove one to add two) and, depending on everyone's hand size ... really big ... really smashy Realm Seekers - 4 players with 4 cards in hand (each) = 32/32 Elfy guy.


However ... I'm not sure where to put them.


Last edited by AutoXCivic on 2015-Nov-10 4:15 am, edited 1 time in total.

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 Post subject: Re: Omnath, Locus of Rage
AgePosted: 2015-Nov-10 2:12 am 
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Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
AutoXCivic wrote:
However ... I'm not sure where to put them.

Tell me about it haha.

You highlighted a few more Doubling Season synergies then I thought. I don't think I need to squeeze in Parallel Lives as well, though with the addition of Zendikar's Roil that I need to fit in too, that could change...

Anyone have opinions on Sunstone as a second Constant Mists, over say Spore Frog, which in turn might see me cut Genesis?

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Xenagos, God of Revels
Kalemne, Disciple of Iroas


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 Post subject: Re: Omnath, Locus of Rage
AgePosted: 2015-Nov-10 4:18 am 

Joined: 2015-Feb-10 3:10 am
Age: Drake
Sunstone seems like a good inclusion, if you have the snow lands to support it. 2 mana (repeatable) fog + 5/3 elemental (if Titania, Protector of Argoth happens to be on the field) seems pretty solid.


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 Post subject: Re: Omnath, Locus of Rage
AgePosted: 2015-Nov-11 3:20 pm 
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Joined: 2014-Jul-28 8:30 am
Age: Dragon
Messing around with my build tonight I found a fun little interaction: groundskeeper and zuran orb. Add in manabond for a whole lot of landfall triggers during the discard phase.

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Basically, when it comes to commander, I want you to stab me through the heart, not cut off my balls.

Gath Immortal wrote:
Twenty Kavus and a Dream is not a legacy deck.


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