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 Post subject: Omnath, Locus of Rage - Elemental Anger (v2.0)
AgePosted: 2015-Aug-29 2:57 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Edited 10/12/15

Commander
Omnath, Locus of Rage
Image

Creature (18)
Ramp
Sakura-Tribe Scout
Skyshroud Ranger
Budoka Gardener
Oracle of Mul Daya
Borborygmos Enraged

Sac/Recursion
Groundskeeper
Sylvan Safekeeper
Loaming Shaman
Grave Sifter

ETB and GTG Effects
Tunneling Geopede
Purphoros, God of the Forge
Garruk's Packleader
Titania, Protector of Argoth
Rampaging Baloths
Stalking Vengeance

Other
Anger
Nylea, God of the Hunt
Phytotitan

Instant and Sorcery(7)

Control
Avoid Fate
Constant Mists
Hull Breach
Krosan Grip

Sac/Recursion
Life From the Loam
Creeping Renaissance
Praetor's Counsel

Enchantment (19)
Ramp
Burgeoning
Exploration
Mirri's Guile
Gaea's Touch
Rites of Flourishing
Abundance
Into the Wilds

Sac/Recursion
Evolutionary Leap
Goblin Bombardment
Greater Good

ETB and GTG Effects
Impact Tremors
Elemental Bond
Fecundity
Where Ancients Tread
Zendikar's Roil
Warstorm Surge

Other
Chaosphere
Parallel Lives
Primal Vigor

Artifact (3)
Sac/Recursion
Crucible of Worlds

ETB and GTG
Horn of Greed

Other
Hammer of Purphoros

Lands (52)
Bounce and Fetch
Blighted Woodland
Evolving Wilds
Ghost Town
Gruul Turf
Mountain Valley
Myriad Landscape
Terminal Moraine
Terramorphic Expanse
Thawing Glaciers
Wooded Foothills

Duals and Multicolor
Cinder Glade
Command Tower
Gruul Guildgate
Karplusan Forest
Kazandu Refuge
Mossfire Valley
Rootbound Crag
Rugged Highlands
Stomping Ground
Taiga
Temple of Abandon

Sac/Recursion
Buried Ruin
Dust Bowl
Ghost Quarter
Haunted Fengraf
High Market
Petrified Field
Strip Mine

Basic
18 Forest
6 Mountain

I'm rewriting the entire intro since the Deck has changed so much. Many thanks to Scattered Sun, whose ideas I've cribbed from liberally here.

V1 of this deck had a lot of problems, from excessive ramp spells that cluttered up the hand before Omanth hit, to inconsistent implementation of goals, to excess land. This iteration feels much tighter, with no non-permanent ramp to cause early dead draws, wider array of ETB and GTG triggers to play off, a better set of sac outlets for my tokens, and a fully implemented land recursion suite. I even pitched in for a cheapish Crucible (10ed POOR for 3/4 the price :facepalm: ). I more or less stole SS's entire removal suite whole, too.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


Last edited by Spectrar Ghost on 2015-Oct-12 1:13 pm, edited 6 times in total.

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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-29 3:33 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
With this many lands, you'd be crazy not to include Oracle of Mul-Daya, Azusa, Courser of Kruphix, and Crucible of Worlds. Also, Magmatic Insight is a severely undercosted Divination in a deck like this. And finally, Abundance will make sure you don't have to dig too hard to get your precious and severely outnumbered non-land cards.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-29 4:01 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Azusa and Crucible are a bit rich for my blood. Courser allows me to play from the top like the Oracle, but does little else. The Oracle was the last change I made - for STE - since the only one I own is in Ezuri and I like her there. She's still a possibility, but I'm not sure when I'll feel like spending $15 on her; I'm already going to need to get a second set of RG duals in addition to the $40 I spent tonight. That will about use up my budget for a new deck. She may well make it in as an update if I like the deck enough.

Magmatic Insight is a good suggestion, I'll try to find a spot. Abundance is one of those cards I probably should play, but it feels too much like a tutor. Besides, I want to drop lands so bad anyway that half the non-land cards help me play them. Half of the others add value to doing so. I see the advantage, but unless I feel the deck really needs it it probably won't make it in.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-30 8:12 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
(Tempt with Vengeance OR Elemental Mastery) AND ([Any sac outlet] OR [any repeatable source of 1 damage to all non-flyers]) = DAMAGE!

EDIT: Aether Flash will work too.

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"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, The Hitchhiker's Guide tot he Galaxy Radio Transcripts predicting the future.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-30 8:41 am 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
I did consider it. In the end I just didn't have room. Tempt in particular might make it back in; exploding chumps are always fun. Aether Flash is good tech, it will go on the watchlist.

Besides, if I added them I'd need to rethink my new Elemental tokens; Rakka Mar's 3/1 Hastys are Hydrogen, and having 1/1s would mean I'd need to change that.

Edit:
Image

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-30 9:48 am 

Joined: 2015-Aug-30 9:31 am
Age: Egg
No rage or brawn?


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-30 10:42 am 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Primal rage? Not a bad idea. Another for the maybeboard. Really anger and brawn should be there too...

I'm not planning on a full update till the set is spoiled.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-31 4:52 am 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Feldon of the Third Path might be cute too - copy Ball Lightning, inflict pain.

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, The Hitchhiker's Guide tot he Galaxy Radio Transcripts predicting the future.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-31 5:40 am 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Sid the Chicken wrote:
Feldon of the Third Path might be cute too - copy Ball Lightning, inflict pain.


That's... Not bad. It's on the list.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Aug-31 10:43 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
I think I need to drop a few lands; a fifty-fifty split should be ok. My test runs have been flooded beyond my ability to deal.

On a related note: considering undiscovered paradise, ghost town, petrified field, and terrain generator.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Ragequit
AgePosted: 2015-Sep-05 1:19 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
Creature
+Budoka Gardener
+Anger
+Brawn
-Sakura-Tribe Elder
-Silverglade Elemental

Sorcery
+Restore
+Skyshroud Claim
+Creeping Renaissance

Enchantment
+Primal Rage
+Chaosphere
+Rites of Flourishing
-Manabond
-Rowen

Artifact
+Sol Ring
+Gruul Signet

Land
+Buried Ruin
+Dust Bowl
+Ghost Quarter
+Ghost Town
+Haunted Fengraf
+High Market
+Petrified Field
+Strip Mine
+Taiga
+Undiscovered Paradise
-Naya Panorama
-Jund Panorama
-3 Mountain
-12 Forest

Well, that's a change! I flipped out poor performers, flipped in some replacements, some more Trample and Haste enablers, a bit of Artifact ramp to try to skip ahead a turn or two, and revamped the land package considerably while reducing it from 60 land to 53..

I dropped the Panoramas as unneccessary, while I included my Taiga, since it fits better with the fetches here than in Wort, the Raidmother. I also added a bunch of land based recursion and land destruction, largely because eventually a Crucible of Worlds would be nice - though not anytime soon I expect. I also dropped in High Market because a sac outlet for my Elementals is a good idea, particularly with Anger and Brawn. Finally, a couple more bouncelands in the form of Ghost Town and Undiscovered Paradise.

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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 Post subject: Re: Omnath, Locus of Rage - Elemental Anger
AgePosted: 2015-Sep-07 3:15 am 

Joined: 2011-Nov-06 8:27 am
Age: Wyvern
I think you should remove High Market and add in Goblin Bombardment.

High Market is just too limited for the amount of sac spam you can generate.

It might also be a good idea to increase the number of basics you're playing so your searches have more targets.

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Hazezon Tamar Landcrash | Kozilek Artifacts


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 Post subject: Re: Omnath, Locus of Rage - Elemental Anger
AgePosted: 2015-Sep-07 6:25 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
-Zektar Shrine Expedition
+Goblin Bombardment

You're absolutely right here.

So far I've had enough basics, though most of my testing has been more towards initial land drops so far. Once the deck is truly up and running I'll keep the question in mind; I have a half-dozen or so non-basics that could conceivably be cut if this is a problem.


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 Post subject: Re: Omnath, Locus of Rage - Elemental Anger
AgePosted: 2015-Oct-07 1:27 am 
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Joined: 2012-Jan-06 10:25 am
Age: Elder Dragon
Location: Seattle
I like the Elemental path for Omnath and I may switch mine up at some point.

Some suggestions:

Basilisk Collar - Omnath can start gaining you a bunch of life and take out big creatures
Blight Sickle - This may be cute if you run into some indestructible creatures. Omnath could Wither away some things pretty quick
Snake Umbra - Draw is always good, and Omnath is expensive. Totem Armor gives him an extra chance
Caterwauling Boggart - This can get an Elemental army through
Flamekin Village - Seems like an easy add
Incandescent Soulstroke - Buffs Elements, drops expensive ones from your hand for cheap that then trigger Omnath
Silverglade Elemental - I always like replacing spells with creatures
Smokebraider - more Elemental ramp
Thicket Elemental - he comes with a friend.
Repercussion - 3 damage to creature or player...why not both?
Gratuitous Violence - I may have to put this one in my Omnath deck.
Dictate of the Twin Gods - This may make it into my list too. Good setup for a win on your turn when cast EOT right before your turn.

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Glissa, the Traitor -> Voltron
Mayael the Anima -> Flopping Fatties
Phenax, God of Deception -> Grave Rats
Starke of Rath -> Wrath of Starke: MRC

Proving Grounds: Drawmia-maro, Titania When Lands Attack, Tromokratis Read it Again, Kaalia's Klerics, Hordes of Tribes.


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 Post subject: Re: Omnath, Locus of Rage - Elemental Anger (v2.0)
AgePosted: 2015-Oct-12 1:17 pm 

Joined: 2015-Jan-14 2:58 pm
Age: Elder Dragon
I changed some stuff. I won't bother with a changelog because it's basically a whole new deck. Just check out the OP.

Kudos to Scattered Sun for the inspiration, which became outright theft at times. :wink:

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Deepglow Skate
Antis wrote:
I'm seriously suspicious of any card that makes Doubling Season look fair and reasonable.


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