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 Post subject: Sydri/Sharuum Artifact Deck: The Aggro/Combo Robots/Cyborgs!
AgePosted: 2014-Oct-11 3:53 am 
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Joined: 2014-Sep-30 6:38 am
Age: Elder Dragon
So this is an Esper Artifact deck... PLEASE STOP HITTING ME WITH STICKS! I DON'T EVEN KNOW ANY GOOD D-BAG COMBOS I SUCK AT THEM.... OK, calm down... OK so as I was saying this is... a white-blue-black deck that runs a considerable amount of artifacts... that does not use infinite combos... or run mindslaver... or Mycosynth Lattice.

Anyway, the deck is currently helmed by Sydri, Galvanic Genius, who uses the power of Terese Nielsen artwork to give life to machines and give them the power to wield life and death. The deck can also sub in Sharuum if I want to. I am considering kicking Sydri off her throne completely in favor of Sharuum because Sydri rarely does anything. I often spend ages before casting her from the command zone, and even then its just when I have nothing to spend my mana on. Her abilities likewise are almost never used, unless I have the mana and no cards to play. Suggestions?

Well, Here is the list:

Commander
Sydri, Galvanic Genius

Giant-Death-Robots
Wurmcoil Engine
Broodstar <--- Mirrodin so is cyborg STILL COUNTS!
Sharuum the Hegemon
Sphinx of the Steel Wind
Filigree Angel
Sharding Sphinx
Inkwell Leviathan
Magister Sphinx
Steel Hellkite
Argent Sphinx <--- Ditto
Memnarch

Mana
Vedalken Engineer
Chief Engineer
Grand Architect
Leaden Myr
Silver Myr
Fieldmist Borderpost
Mistvein Borderpost
Obelisk of Esper
Dreamstone Hedron
Sol Ring
Dimir Signet
Azorius Signet

Combo Pieces
Skeleton Shard
Sanctum Gargoyle
Ornithopter
Memnite
Voltaic Key
Mirrorworks
Strionic Resonator
Master Transmuter
Tezzeret the Seeker
Spine of Ish Sah
Clock of Omens
Conjurer's Closet
Unbender Tine
Thopter Foundry
Shimmer Myr
Trading Post

Tutors
Increasing Ambition
Trinket Mage
Diabolic Tutor
Fabricate
Kuldotha Forgemaster
Arcum Dagsson

Buffs
Steel Overseer
Master of Etherium
Leonin Abunas
Tempered Steel
Darksteel Forge
Akroma's Memorial
Unwinding Clock

Clones
Duplicant
Stolen Identity
Phyrexian Metamorph

Equipment
Lightning Greaves
Swiftfoot Boots
Darksteel Plate

Other dudes
Tidehollow Strix
Etched Champion
Lodestone Golem

Other artifacts
Crystal Ball
Nihil Spellbomb
Nevinyrral's Disk

Random spells
Disenchant
Foresee

Lands
Dimir Guildgate
Temple of Deceit
Orzhov Guildgate
Halimar Depths
Terramorphic Expanse
Evolving Wilds
Ancient Den
Seat of the Synod
9x Island
8x Swamp
8x Plains

Any suggestions? Just remember The Three Laws of Artifact Creatures:
1. An artifact creature cannot cause or allow a player to be locked out of the game.
2. An artifact creature cannot win the game with only one other card.
3. An artifact creature can't be played as a dick move.

Please note that the 3 laws of "non-creature artifacts" are identical to the 3 laws of artifact creatures

I have been working to keep the combos fair, aka they can't win the game on their own, I have to attack with creatures. The best combo this deck has going for it is the disk + darksteel forge, so that is where I draw the line.

Also, a lot of the obvious inclusions I already know about, so if you know about any secret tech, tell me about that! Thanks!

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 Post subject: Re: Sydri/Sharuum Artifact Deck: The Aggro/Combo Robots/Cyborgs!
AgePosted: 2014-Oct-11 4:21 am 

Joined: 2009-Nov-28 7:07 am
Age: Elder Dragon
No Ethersworn Adjudicator?


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 Post subject: Re: Sydri/Sharuum Artifact Deck: The Aggro/Combo Robots/Cyborgs!
AgePosted: 2014-Oct-11 6:20 am 
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Joined: 2014-Sep-30 6:38 am
Age: Elder Dragon
green slime wrote:


It's on my list of cards to get. I probably should add that list to my post

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