So this is an Esper Artifact deck... PLEASE STOP HITTING ME WITH STICKS! I DON'T EVEN KNOW ANY GOOD D-BAG COMBOS I SUCK AT THEM.... OK, calm down... OK so as I was saying this is... a white-blue-black deck that runs a considerable amount of artifacts... that does not use infinite combos... or run mindslaver... or Mycosynth Lattice.
Anyway, the deck is currently helmed by Sydri, Galvanic Genius, who uses the power of Terese Nielsen artwork to give life to machines and give them the power to wield life and death. The deck can also sub in Sharuum if I want to. I am considering kicking Sydri off her throne completely in favor of Sharuum because Sydri rarely does anything. I often spend ages before casting her from the command zone, and even then its just when I have nothing to spend my mana on. Her abilities likewise are almost never used, unless I have the mana and no cards to play. Suggestions?
Well, Here is the list:
Commander
Sydri, Galvanic GeniusGiant-Death-Robots
Wurmcoil EngineBroodstar <--- Mirrodin so is cyborg STILL COUNTS!
Sharuum the HegemonSphinx of the Steel WindFiligree AngelSharding SphinxInkwell LeviathanMagister SphinxSteel HellkiteArgent Sphinx <--- Ditto
MemnarchMana
Vedalken EngineerChief EngineerGrand ArchitectLeaden MyrSilver MyrFieldmist BorderpostMistvein BorderpostObelisk of EsperDreamstone HedronSol RingDimir SignetAzorius SignetCombo Pieces
Skeleton ShardSanctum GargoyleOrnithopterMemniteVoltaic KeyMirrorworksStrionic ResonatorMaster TransmuterTezzeret the SeekerSpine of Ish SahClock of OmensConjurer's ClosetUnbender TineThopter FoundryShimmer MyrTrading PostTutors
Increasing AmbitionTrinket MageDiabolic TutorFabricateKuldotha ForgemasterArcum DagssonBuffs
Steel OverseerMaster of EtheriumLeonin AbunasTempered SteelDarksteel ForgeAkroma's MemorialUnwinding ClockClones
DuplicantStolen IdentityPhyrexian MetamorphEquipment
Lightning GreavesSwiftfoot BootsDarksteel PlateOther dudes
Tidehollow StrixEtched ChampionLodestone GolemOther artifacts
Crystal BallNihil SpellbombNevinyrral's DiskRandom spells
DisenchantForeseeLands
Dimir GuildgateTemple of DeceitOrzhov GuildgateHalimar DepthsTerramorphic ExpanseEvolving WildsAncient DenSeat of the Synod9x Island
8x Swamp
8x Plains
Any suggestions? Just remember The Three Laws of Artifact Creatures:
1. An artifact creature cannot cause or allow a player to be locked out of the game.
2. An artifact creature cannot win the game with only one other card.
3. An artifact creature can't be played as a dick move.
Please note that the 3 laws of "non-creature artifacts" are identical to the 3 laws of artifact creatures
I have been working to keep the combos fair, aka they can't win the game on their own, I have to attack with creatures. The best combo this deck has going for it is the disk + darksteel forge, so that is where I draw the line.
Also, a lot of the obvious inclusions I already know about, so if you know about any secret tech, tell me about that! Thanks!