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 Post subject: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-25 1:25 am 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
Hello, Soundwave2 again with a deck that is meant to be flavorfully built around Nekusar and his back story. As we all know, Nekusar was known for torturing his political opponents by giving them exactly what they wanted, often using spies and other unsavory characters to get info on them. Well, that's what I want to do with this deck as well, except I'm a little lost in terms of the full direction that I want to go with the deck. I want to mix it up so that it's half rogue tribal, half regular Nekusar draw effects... with a little bit of mill to really mess with the library. One of the problems I have is that I don't know what all of the good Rogues in Grixis, red, blue, or black colors are... so I could use some help with the deck.

Well, without further ado, here's the deck:

Nekusar, the Mindrazer

Jace's Phantasm
Augerof Bolas
Invisible Stalker
Hada Spy Patrol
Duskmantle Guildmage
Jace's Archivist
Merfolk Wayfinder
Lu Xun, Scholar General
Evil twin
Crypt Ghast
Charmbreaker devils
Jace's Mindseeker
Djinn Illuminatus
Baleful Force

Winds of Change
Mind Bomb
Prosperity
Sudden Demise
Sign in Blood
Dreadbore
Skyscribing
Blightning
Toxic Deluge
Browbeat
Whispering Madness
Mutilate
Wash Out
Diabolic Tutor
Incendiary Command
Spelltwine

Thought Scour
Sapphire Charm
Dimir Charm
Prohibit
Reverberate
Arcane Denial
Vision Skeins
Lim-Dul's Vault
Crosis's Charm
Psychic Strike
Grixis Charm
Soul Manipulation
Dissipate
Sudden Spoiling
Illusionist's Gambit
Psychic Spiral
Opportunity
Spinal Embrace

Sol Ring
Wayfarer's Bauble
Dimir Cluestone
Dimir Keyrune
Basalt Monolith
Darksteel Ingot
Obelisk of Grixis
Crawlspace
Temple Bell
Font of Mythos
Viseling
Staff of Nin

Jace, Memory Adept

Propaganda
Control Magic
Soul Ransom
Spiteful Visions
Price of Knowledge

Molten Slagheap
Jwar Isle Refuge
Darksteel Citadel
Halimar Depths
Temple of the False God
Rupture Spire
Ghost Quarter
Dread Statuary
Dimir Guildgate
Crumbling Necropolis
Esper Panorama
Akoum Refuge
Rakdos Carnarium
Rakdos Guildgate
Springjack Pasture
Command Tower
Izzet Guildgate
Reliquary Tower
Evolving Wilds
x6 Island
x6 Swamp
x6 Mountain

As you can see the deck is a mess... But it has become something that I want to perfect. So any help that you guys can provide would be both awesome and appreciated.


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 Post subject: Re: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-28 2:18 pm 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
No suggestions of any kind? At all? Thanks :(


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 Post subject: Re: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-28 3:10 pm 
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Joined: 2013-Apr-09 11:11 am
Age: Drake
Location: San Diego
Rogues are usually Blue/Black though there are some goblin ones in red.
Sygg, River Cutthroat would probably do well in the deck.
Knowledge Exploitation is good with rogues too.
Notion Thief if you are cruel.

For mill I think you're best off with Wheel of Fortune effects since they will do damage and mill. Reforge the Soul, Whirlpool Warrior, Windfall, Wheel and Deal, Wheel of Fate, Incendiary Command, Molten Psyche are some more cards with the effect. There are even more out there.
If you run a lot of these I would suggest playing Library of Leng so you can keep the cards you want.
Niv-Mizzet, the Firemind works well with those effects too.

Lazav, Dimir Mastermind is great whenever you're forcing cards into people's graveyards.
The new Dakra Mystic might be good too.
Toil // Trouble can punish people for having too many cards and double as a Sign in Blood


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 Post subject: Re: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-28 5:27 pm 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
Wolfram wrote:
Rogues are usually Blue/Black though there are some goblin ones in red.
Sygg, River Cutthroat would probably do well in the deck.
Knowledge Exploitation is good with rogues too.
Notion Thief if you are cruel.

For mill I think you're best off with Wheel of Fortune effects since they will do damage and mill. Reforge the Soul, Whirlpool Warrior, Windfall, Wheel and Deal, Wheel of Fate, Incendiary Command, Molten Psyche are some more cards with the effect. There are even more out there.
If you run a lot of these I would suggest playing Library of Leng so you can keep the cards you want.
Niv-Mizzet, the Firemind works well with those effects too.

Lazav, Dimir Mastermind is great whenever you're forcing cards into people's graveyards.
The new Dakra Mystic might be good too.
Toil // Trouble can punish people for having too many cards and double as a Sign in Blood

I completely forgot about Sygg... and Lazav might be fun. Yeah, I'm abandoning the mill theme altogether. Rogue Aggro seems abit more fun in my opinion.


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 Post subject: Re: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-29 2:33 pm 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
Bought a bunch of rogue's from Starcity and they arrived today. I will update my list later as I have to go to work.

Lazav is sounding more and more tempting the more I look at him. Being able to copy Eldrazi makes him all the more appealing.

I'm also considering adding Anger and Wonder to the deck? Should I? I do have discard outlets of sorts.


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 Post subject: Re: That Zombie has some Rogueish features-Nekusar Rogue Tribal
AgePosted: 2014-May-30 1:30 pm 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
Taken out:
Vision Skeins
Baleful Force
Charmbreaker Devils
Control Magic
Sapphire Charm
Staff of Nin
Crawl Space
Mutilate
Grixis Charm
Djinn Illuminatus
Jace's Mindseeker
Soinal Embrace
Psychic Strike

Put in
Infiltrator il-Kor
Notorious Trhong
Thada Adel, Aquisitor
Stolen Identity
Deathcult Rogue
Trespasser il-Vec
Merrow Bonegnawer
Looter il-Kor
Earwig Squad
Thieves' Fortune
Auntie's Snitch
Inkfathom Infiltrator
Blighted Agent


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