Ogre Battledriver should be in there for the agro. Also, in these colors you can't afford to not be playing
Glory of Warfare, helps keep your guys alive on other turns, and turns your bums into beats on your turns.
Plus, nothing beats doublestrike in these colors... I would recommend
Rage Reflection and
True Conviction, plus, a personal favorite..
Savage Beating. Plus, if you are playing a token based deck, perhaps take out some of the non token dudes, and replace them with dudes that put tokens into play.
Deranged Hermit,
Siege-Gang Commander,
Captain of the Watch,
Chancellor of the Forge and the like...
Dragonlair Spider is a beast and super fun too.
Also, perhaps toss in a
Minion Reflector and a
Myr Battlesphere. If you have a token doubler out already and you actually get to use the Minion Reflector, you will get another copy of that token as well, and then all the tokens that the creature originally produced will get doubled, and so will all the tokens that the copies make. lol If you had a doubling season, and a minion reflector out, and then spent the 7 to cast, and 2 to copy the Myr Battlesphere, you would have 3 Battlespheres and 24 Myr tokens. lol.. and 2 of those Battlespheres have haste and die at the end of the turn.
You could also be playing the dudes that put golems into play for those colors..
Precursor Golem,
Maul Splicer,
Sensor Splicer,
Vital Splicer.
If you are already doing the token thing, you can run all the guys that put eldrazi spawn tokens into play to help with the ramp
Awakening Zone,
Emrakul's Hatcher,
Kozilek's Predator,
Nest Invader and they feed into
Fecundity nicely. I don't know how you feel about putting out a whole mess of tokens, then casting
Warp World, but it does shake up the game....
Oh yea.. a good token generator for these colors is
Rise of the Hobgoblins.