I like it. I think you're right to include all the planeswalkers - that's probably the most devastating thing you can do with your extra turns, apart from attacking with value-dudes. That said,
Venser, the Sojourner might be better than some of your 'walkers. With a double-strike medomai you've got a real chance to ultimate him; and also he makes dudes unblockable.
I sort of question the token sub-theme here. How's it working out? I'd be tempted to drop the
skullclamp,
sacred mesa,
mobilization,
gravitational shift, etc. in favor of bigger more powerful draw spells and more wraths. Although, if you like the token plan, stick with it.

Other suggestions:
value-dudes: Attack with them!
sphinx ambassadoraugury adeptsun titanThese guys are a ton of fun if you're making guys unblockable or giving them doublestrike. I'd definitely try out the sphinx, at least.
Whispersilk cloak is pretty strong in this kind of build, too.
ramp:
weathered wayfarerland taxLand tax looks awesome in here with all the basics.
gravitational shift ->
teferi's moat might be better.
No
Grand Arbiter Augustin IV ? Also
aura of silence is pretty amazing.