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 Post subject: ExplodingLobster's Niv-Mizzet, the Firemind
AgePosted: 2013-Dec-30 9:42 am 
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Joined: 2013-Dec-29 5:02 am
Age: Wyvern
Lets get right to it, here is the decklist:
Commander:

Niv-Mizzet, the Firemind

Creatures: (16)

Arcanis the Omnipotent
Consecrated Sphinx
Dreamscape Artist
Goblin Sharpshooter
Izzet Staticaster
Jace's Archivist
Kozilek, Butcher of Truth
Magus of the Jar
Melek, Izzet Paragon
Mercurial Chemister
Niv-Mizzet, Dracogenius
Phyrexian Metamorph
Psychosis Crawler
Sakashima the Imposter
Solemn Simulacrum
Whirlpool Warrior

Artifacts: (10)

Basilisk Collar
Coalition Relic
Elixir of Immortality
Izzet Cluestone
Izzet Signet
Lightning Greaves
Memory Jar
Mizzium Transreliquat
Oblivion Stone
Sol Ring
Teferi's Puzzle Box

Planeswalkers: (1)

Jace Beleren

Enchantments: (5)

Dream Halls
Leyline of Anticipation
Mindmoil
Rhystic Study
Thought Reflection

Instants: (19)

Blue Sun's Zenith
Brainstorm
Capsize
Cyclonic Rift
Comet Storm
Counterflux
Counterspell
Evacuation
Firemind's Foresight
Flusterstorm
Foil
Increasing Vengeance
Mystical Tutor
Negate
Redirect
Spell Crumple
Starstorm
Trickbind
Visions of Beyond

Sorcery: (12)

Blasphemous Act
Flux
Insurrection
Molten Psyche
Reforge the Soul
Time Reversal
Time Spiral
Vandalblast
Wheel of Fate
Wheel of Fortune
Windfall
Winds of Change

Lands: (35)

Cascade Bluffs
Cavern of Souls
Command Tower
Evolving Wilds
Forgotten Cave
13 Island
Izzet Boilerworks
Izzet Guildgate
Lonely Sandbar
Minamo, School at Water's Edge
7 Mountain
Temple of the False God
Terramorphic Expanse
Scalding Tarn
Shivan Reef
Steam Vents
Sulfur Falls


So, the deck has no true infinite combos, but the key card in the deck is Dream Halls. With a Dream Halls in play, and spells in hand, you are usually able to win in short order.

The hand cyclers can be used early to try and set up a better hand or to disrupt opponents who might be tutoring up powerful cards. They can also be used as one shots with Niv-Mizzet, the Firemind in play to act as removal. But more often than not, you will just try to chain a bunch of them together via Dream Halls while Niv-Mizzet, the Firemind is in play to win the game.

Any questions or suggestions feel free to leave them below. I have been piloting this deck for well over 3 years now, and it has received a lot of love and attention, so I will be happy to answer any and all comments.

_________________
My Decks: Click for decklists!

Ghave, Guru of Spores - All the little engines working in harmony!
Niv-Mizzet, the Firemind - Hand Cycling for one and all!
Bosh, Iron Golem - Make big rocks. Throw those rocks.
Teysa, Envoy of Ghosts - The extortion racket
Wort, Boggart Auntie - Goblin Tribal


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 Post subject: Re: ExplodingLobster's Niv-Mizzet, the Firemind
AgePosted: 2014-Jan-02 8:08 am 
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Joined: 2011-Feb-07 3:37 pm
Age: Elder Dragon
Location: Danbury, CT
I like this list a lot... I think it's a much more effective (and fun) way to build Niv-Mizzet than trying to cram in all the Curiosity combos. You seem to like decks with a significantly lower land count that I do, but I guess all the wheels keep the lands flowing in this build.

I'd be really tempted to run Show and Tell + Omniscience instead of (or maybe in addition to) Dream Halls.

The only other change I might make is to switch one of your pingers for Gelectrode. If you're chain-casting wheels for free, that guy can kill a player even without Niv-Mizzet in play.

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 Post subject: Re: ExplodingLobster's Niv-Mizzet, the Firemind
AgePosted: 2014-Jan-03 1:05 am 
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Joined: 2013-Dec-29 5:02 am
Age: Wyvern
Kemev wrote:
I like this list a lot... I think it's a much more effective (and fun) way to build Niv-Mizzet than trying to cram in all the Curiosity combos. You seem to like decks with a significantly lower land count that I do, but I guess all the wheels keep the lands flowing in this build.

I'd be really tempted to run Show and Tell + Omniscience instead of (or maybe in addition to) Dream Halls.

The only other change I might make is to switch one of your pingers for Gelectrode. If you're chain-casting wheels for free, that guy can kill a player even without Niv-Mizzet in play.


Thanks for the complement!

Yeah, I tend to leave the baseline for lands in my EDH decks at 35, it has served me pretty well.

I've never owned a Show and Tell, and even if I did, I probably wouldn't run it, as the only real targets for it would be Dream Halls, and Kozilek, Butcher of Truth.

As for Omniscience, I did run it for a few games, but it was honestly too good. The fun part about Dream Halls is that it doesn't lock my opponents out of the fun as well. It keeps me on my toes, since every wheel is giving my opponents possible outs to the Dream Halls or Niv-Mizzet. Omniscience is one sided, and most people just scooped when it came down, which was no fun for anyone.

As for Gelectrode, I took him out for Goblin Sharpshooter, but I may slide him back in, possibly taking out Mercurial Chemister.

_________________
My Decks: Click for decklists!

Ghave, Guru of Spores - All the little engines working in harmony!
Niv-Mizzet, the Firemind - Hand Cycling for one and all!
Bosh, Iron Golem - Make big rocks. Throw those rocks.
Teysa, Envoy of Ghosts - The extortion racket
Wort, Boggart Auntie - Goblin Tribal


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 Offline Profile  
 
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