MTG Commander/Elder Dragon Highlander

[[Animar]] : Animar Soul of the Surge
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Author:  Kixar [ 2013-Jul-21 4:19 am ]
Post subject:  [[Animar]] : Animar Soul of the Surge

Updated deck will always be presented here. Last update 3/16/14

Took forever to decide on a final build for Animar. I've seen / played against many where its the same deal everytime : Kiki -> Pestermite or Splintertwin combo off of Tooth and Nail and the Morph style Animar decks. I didn't want to do any of those. I wanted to build it around creatures ( just not the generic combo creatures ) and I finally saw the Primal Surge version. Instantly liked it.
So I took what I had removed the load of spells I had, and replaced them with even more creatures.

So this is the final result of the Primal Surge Animar deck.

Animar, Soul of Elements

Fierce Empath
Llanowar Empath
Bloodbraid Elf
Sylvan Ranger
Farhaven Elf
Eternal Witness
Primordial Sage
Inferno Titan
Invader Parasite
Elvish Visionary
Mystic Snake
Solemn Simulacrum
Urabrask the Hidden
Acidic Slime
Phyrexian Ingester
Artisan of Kozilek
Darksteel Colossus
Garruk's Horde
Spearbreaker Behemoth
Ulamog, the Infinite Gyre
Wurmcoil Engine
Teferi, Mage of Zhalfir
Maelstrom Wanderer
Champion of Lambholt
Phyrexian Metamorph
Apocalypse Hydra
Prophet of Kruphix
Pilgrim's Eye
Oracle of Mul Daya
Species Gorger
Etherium-Horn Sorcerer
Bogardan Hellkite
Brutalizer Exarch
Deadeye Navigator
Peregrine Drake
Nylea, God of the Hunt
Vedalken Plotter
Zealous Conscripts
Draining Whelk
Primordial Hydra
Sun Quan, Lord of Wu
Ruric Thar, the Unbowed
Craterhoof Behemoth
Archetype of Endurance
Purphoros, God of the Forge

Cloudstone Curio
Crystal Shard
Darksteel Plate
Cream of the Crop
Strionic Resonator
Lightning Greaves
Sol Ring
Lurking Predators

Primal Surge

Garruk Wildspeaker
Xenagos, the Reveler

Kessig Wolf Run
Command Tower
Breeding Pool
Stomping Grounds
Thespian's Stage
Rootbound Crag
Steam Vents
Shivan Reef
Yavimaya Coast
Karplusan Forest
Hinterland Heights
Sulfur Falls
Reliquary Tower
Alchemist's Refuge
Mosswort Bridge
Opal Palace
Ancient Ziggurat
9x Forest
7x Island
4x Mountain

Cards need/want to obtain & add/test :

Domri Rade
Garruk Caller of Beast
Thassa, God of the Sea
Xenagos, God of Revels

Cascade Bluffs
Fire-lit Thicket
Flooded Grove

Author:  Antis [ 2013-Jul-23 7:17 pm ]
Post subject:  Re: Animar Soul of the Surge

This is nice :) Reminds me of my friend's deck, although he doesn't go with Primal Surge and instead uses some spells like Cyclonic Rift and Mana Drain to protect himself more.

From his list, I'd suggest:
Draining Whelk
Fierce Empath (and Imperial Recruiter, although I realize that's expensive)
Prime Speaker Zegana
Soul of the Harvest
Sylvan Primordial
Craterhoof Behemoth
Myojin of Seeing Winds

I'm surprised at your total lack of haste:
Fires of Yavimaya
Lightning Greaves
Urabrask the Hidden
Ogre Battledriver
In the Web of War

At least one of these should be there for when your Primal Surge goes off.

Edit: Forgot accelerators Bloom Tender and Somberwald Sage.

Author:  Kixar [ 2013-Jul-24 2:49 pm ]
Post subject:  Re: Animar Soul of the Surge

I was using Fierce Empath before, but then found myself just liking Brutalizer Exarch just due to hes not limited to a certain portion of creatures in my deck.

I do like the idea of Draining Whelk, I think I'll replace Voidmage with him.

Prime Speaker, I just....feel like thats a whole other deck to be building lol. I have a friend who plays her and shes really abusive as your general.

Like the Soul of Harvest, I had considered Garruk's Packleader, but I like the idea of a 6/6 trampler more.

Yes, I've only been able to play around with about 2 games since it being built but the haste issue is well an issue. Maelstrom Wanderer is great when hes around and out, but I did find myself wanting more. I will be adding in L. Greaves and probably Urabrask/Ogre battledriver back since I don't anything but let animar sit there and rack up and then swing lol.

Author:  Antis [ 2013-Jul-24 7:34 pm ]
Post subject:  Re: Animar Soul of the Surge

With Empath it's just that it's a lot cheaper than Exarch and can still find most of the relevant creatures. Of course, Exarch can also tuck things away, so there's that. If the curve is not an issue for you, then Exarch is better. My friend actually considers running both, since Empath can find Exarch :wink:

I haven't played against Zegana as a general yet, but I think it's just a good card-drawing creature, since Animar tends to be quite big anyway. For my friend, she typically draws anywhere around 4-10 cards.

For haste, I'd prioritize Urabrask, myself. Opponents' creatures entering the battlefield tapped is HUGE advantage for an aggro deck. Among other things, it cancels their haste, so it's great in tempo race.

Maybe you could try Ruric Thar, the Unbowed, with majority of your deck being creatures and all.

Author:  Kixar [ 2013-Jul-25 9:47 am ]
Post subject:  Re: Animar Soul of the Surge

Antis wrote:
Maybe you could try Ruric Thar, the Unbowed, with majority of your deck being creatures and all.

I was just thinking that too rofl.

Author:  Loozar402 [ 2013-Jul-25 10:24 am ]
Post subject:  Re: Animar Soul of the Surge

Sun Quan, Lord of Wu wants to be in this deck. FTV: Legends version only costs about $3, and he essentially makes all your creatures unblockable.

Author:  Kixar [ 2014-Jan-25 12:07 pm ]
Post subject:  Re: Animar Soul of the Surge

So after testing out some things, there were cards I didn't like. ( Example : Gulf Squid, Soul of the Harvest , etc. )

So after more consideration and testing I've decided to start cutting more Non-Creature cards.

At first I was against slamming a lot of the gods into my deck, however after testing and playing paying 1 of a color for an indestructible buff, and with devotion a decent sized creature, I've come to accept its too good to keep turning down.

So some of the changes I'm looking to make are as follow :

Warstorm Surge > Purphoros, God of the Forge
Warstorm Surge is no doubt powerful, and removing it is taking a hit. However, having a harder to remove enchantment creature on the field that hits all opponents is a very brutal upgrade. I've just noticed paying 1 Red for Purphoros compared to the full cost of Warstorm looks so much better. Also, its a boost for Animar.

Peregrine Drake > Palinchron
I know it's an infinite playing Palinchron, but some decks need a little fighting fire with fire situations. Same effect, just more cutthroat.

Garruk Wildspeaker > Xenagos, the Reveler
I'll lose the choice of untapping lands, a 3/3 beast, and Overrun, But I feel like I'm getting a better ramp opportunity, still get a token, and a chance at some free cards. The more I'm tuning the deck to have less Non-creature, the better Xenagos' ultimate starts to look.

Asceticism > Archetype of Endurance ( Waiting on Born of the Gods )
The new Archetype of Endurance is a powerful card, and in Animar it will give me the chance to possibly cast it for (G)(G). Get my hexproof, and rob my opponents of any chance of having their own. It's also another great chance to buff Animar. This will also put more variety in my decks. Asceticism has become a very strong staple choice when playing green, so with AoE coming to us, this will give me a chance to finally add more Non-Creature cards that can be just as powerful as these staples.

Soul of the Harvest > Primordial Sage
I tried out Soul of the Harvest. Found out having a 6/6 beatstick is awesome. However when you start trying to cast creatures and getting counters, having SotH out is worse than Primordial. Its really Cast v.s. EoT, and I'm really looking for that Cast. Benefits Animar more.

I removed other cards like Fauna Shaman, simply because they were more suitable in my other decks.

Now these next cards are some I haven't completely figured out how to squeeze in here, but am looking to try and slam into the deck.

Nylea, God of the Hunt
Thassa, God of the Sea

Born of the Gods , wanted list
Xenagos, God of Revels

Now with these, its all good buffs, good cheap cost, and more aggravation to deal with. Nylea I'm trying to work in the most simply because of the trample effect. Also I have lots of green so that beatstick would be awesome to have in my combat. Thassa would be nice to help with getting some creatures I really need and cycle through my deck. Also the ability to make something unblockable is a plus. Xenagos, is ....questionable. But it is another haste card + pump. Casting a Ulamog or Darksteel Titan for free and then having it hasted and buffed up is a great combination.

Then there's the lands I want to add but are NOT super desired to be rushed to get.
Cascade Bluffs
Fire-lit Thicket
Flooded Grove
Alchemist's Refuge

So this is my current thoughts and building process on my Animar deck ( Primal Surge themed ). If anyone would like to share their list here as well and possibly try to start up a strong Animar thread feel free.

Author:  TheJoho [ 2014-Jan-27 4:29 pm ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

I like your list which is similar to the one i built. Although i built around ruric thar for the creature feature, i still ran domri rade and trickbind. Other suggestions include prophet of kulprix(?) Peregrine drake (mini palinchron which combos well with navigator and/or cloudstone curio), sages of the anima (always gets me there when i need the card advantage), artisan of kozilek (whats better than free reanimation?), and body double helps you feed a combo from beyond the grave.

Sorry there arent any tags, kinda in a hurry to reply.

Author:  TheJoho [ 2014-Jan-27 6:47 pm ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

Disregard my last post please

Author:  Kixar [ 2014-Jan-28 7:17 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge


Author:  Reighndragon [ 2014-Feb-03 7:24 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

I made an Animar deck based on the idea of ukkmaster to make a morph deck. It's not the strongest deck, but it's a lot of fun to play. Cloudstone Curio is not included, because I don't want to go infinite with two morph creatures and animar. Here's the decklist. Maybe you can use some of the included ideas.

1 Animar, Soul of Elements

Creatures (40)
1 Warbreak Trumpeter
1 Broodhatch Nantuko
1 Dwarven Blastminer
1 Skirk Marauder
1 Tribal Forcemage
1 Voidmage Apprentice
1 Voidmage Prodigy
1 Willbender
1 Dermoplasm
1 Echo Tracer
1 Edric, Spymaster of Trest
1 Raven Guild Master
1 Riptide Entrancer
1 Shaper Parasite
1 Aphetto Runecaster
1 Fledgling Mawcor
1 Master of the Veil
1 Nantuko Vigilante
1 Serpentine Basilisk
1 Shaleskin Plower
1 Thelonite Hermit
1 Unblinking Bleb
1 Chromeshell Crab
1 Fortune Thief
1 Hystrodon
1 Ixidor, Reality Sculptor
1 Ixidron
1 Mischievous Quanar
1 Primal Whisperer
1 Prophet of Kruphix
1 Vesuvan Shapeshifter
1 Brine Elemental
1 Primordial Sage
1 Quicksilver Dragon
1 Soul of the Harvest
1 Venomspout Brackus
1 Weaver of Lies
1 Akroma, Angel of Fury
1 Maelstrom Djinn
1 Krosan Cloudscraper

Instants (5)
1 Backslide
1 Biomass Mutation
1 Cyclonic Rift
1 Chaos Warp
1 Prophetic Bolt

Sorceries (7)
1 Mizzium Mortars
1 Windfall
1 Tempt with Discovery
1 Creeping Renaissance
1 Rush of Knowledge
1 Recurring Insight
1 Time Spiral

Artefacts (8)
1 Sol Ring
1 Armillary Sphere
1 Torpor Orb
1 Darksteel Ingot
1 Oblivion Stone
1 Erratic Portal
1 Power Matrix
1 Slate of Ancestry

Enchantments (2)
1 Survival of the Fittest
1 Equilibrium

Land (37)
1 Alchemist's Refuge
1 Breeding Pool
1 Command Tower
1 Desolate Lighthouse
1 Evolving Wilds
1 Exotic Orchard
3 Forest
1 Gruul Turf
1 Hinterland Harbor
4 Island
1 Izzet Boilerworks
1 Kessig Wolf Run
2 Mountain
1 Opal Palace
1 Rogue's Passage
1 Rootbound Crag
1 Rupture Spire
1 Simic Growth Chamber
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Taiga
1 Temple of Abandon
1 Temple of Mystery
1 Temple of the False God
1 Terramorphic Expanse
1 Thespian's Stage
1 Transguild Promenade
1 Tropical Island
1 Volcanic Island
1 Zoetic Cavern

If someone has any ideas how to improve the deck without going infinite or general goodstuf please let me know.

Author:  Kixar [ 2014-Feb-03 10:21 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

Ever think about trying "Blink/bounce" Ixidron? That would be really cool way to refuel some of your morph abilities for later use. Not trying to say go the whole Deadeye Navigator way, but being able to do something like that would be pretty sweet just so you can turn down your creatures again.

Author:  Reighndragon [ 2014-Feb-04 11:37 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

You're right, bouncing could be pretty good in the deck. I want to really show the morph part of the deck, so I need a minimum of morph cards. After playing Animar and three creatures each morph is free to cast. So if I have more morph creatures I empty my hand pretty quickly. As such I need a significant amount of draw cards, that's why the draw 7 cards are in the deck. So at the moment I've got Echo Tracer for single bounce, erratic portal for bounce once per turn, and equilibrium for repeatable bounce to grow my animar very large. Master of the Veil, weaver of lies, backslide and Ixidron can put creatures face down again. So yeah, I would like to add more of this effect, but I don't know what to cut for this effect. Any ideas which cards to cut and what to put into the deck? I don't like Deadeye Navigator in the deck, because most creatures trigger when turned face up, not when entering the battlefield.

Author:  Kixar [ 2014-Feb-05 7:30 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

Mizzium Mortars is one I would consider. 4 damage is nice to build on, but generally in EDH your going to be playing really big creatures, or making your creatures big.

Author:  Reighndragon [ 2014-Feb-06 2:32 am ]
Post subject:  Re: [[Animar]] : Animar Soul of the Surge

Mizzium Mortars is more a metagame call. Tokens deck are quite prevalent over here.

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