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 Post subject: Re: Skullbriar, Walking Voltron
AgePosted: 2013-Sep-04 6:23 am 

Joined: 2013-Jan-07 1:45 am
Age: Dragon
Kixar wrote:
... Basically the dream setup would be having Death's Presence out with Varolz, and being able to block and activate Perilous Forays , or Attrition or Birthing Pod.


I know this is a bit of a bummer, but birthing pod is sorcery-speed only. Otherwise it'd be REALLY good. As it is, its still a good combo piece.

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Decklists:
Kothophed (mono black control, ETB abuse)
Teferi, Temporal Archmage (blue pillowfort superfriends)
Glint-Eye Nephilim (combat tricks, card draw, & creature pump)
Oloro Upkeep Tribal (enchantment-based control)
and more:Decklists


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 Post subject: Re: Skullbriar, Walking Scaventron
AgePosted: 2013-Sep-04 12:26 pm 
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Joined: 2010-Jul-14 5:45 pm
Age: Drake
Location: US
Ahh that is right, well still can get the combo with Attrition and Perilous Foray for combo tricks, and the Birthing pod to scavenge with DP out would still be nice interactions.

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Embrace the Elements

Omnath, Locus of Mana - Ramp/Stomp
Skullbriar, the Walking Grave - Scavenge/Counters
Animar, Soul of Elements - Primal Surge


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 Post subject: Re: Skullbriar, Walking Scaventron
AgePosted: 2014-Mar-16 5:55 am 
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Joined: 2010-Jul-14 5:45 pm
Age: Drake
Location: US
With 2/3 Theros blocks out, I'll be updating soon. Been some changes.

_________________
Embrace the Elements

Omnath, Locus of Mana - Ramp/Stomp
Skullbriar, the Walking Grave - Scavenge/Counters
Animar, Soul of Elements - Primal Surge


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 Post subject: Re: Skullbriar, Walking Scaventron
AgePosted: 2014-Mar-17 1:11 pm 
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Joined: 2012-Jun-07 6:17 pm
Age: Wyvern
Location: Redmond, WA
I did the Skullbriar deck. Played it dozens of times.

Link: viewtopic.php?f=16&t=15378


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 Post subject: Re: Skullbriar, Walking Scaventron
AgePosted: 2014-Apr-26 8:05 am 

Joined: 2014-Apr-26 7:52 am
Age: Hatchling
So, utilizing a few different lists I've seen around (including yours), I built a Skullbriar deck. It's awesome, and I found a few fun combinations that work out pretty well for the synergy of the deck.

Insidious Dreams is great for getting creatures like Phyrexian Dreadnought and Death's Shadow into the graveyard while never having to play them, and it nets you some other cards in the process.

Regrowth and Restless Dreams work together infinitely, over time. You can utilize Reqrowth to get Restless Dreams back, and vice versa. Again, this will also help to get scavenge dudes into the graveyard if you don't have Death's Presence out.

Things like Glistening Oil and Tainted Strike are fun little ways to take out your opponents more quickly, so that you may move onto the next. I noticed Skullbriar has trouble really nailing down everyone in a multi-player match.

I really like the Trailblazer's Boots and Rancor in the deck, but I also added Whispersilk Cloak for some more evasion.

Anyway, I really like what you have here! Thanks for the inspiration!


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